Quote Originally Posted by Kazrah View Post
A DoL that acquires mats like leather or anything that the current gatherers don't. Also a barber like I said on the first page that could create medical alternatives.
How do you avoid the redundancy though? DoW/M already gather animal-based materials. LTW already processes the hides, GSM processes the hard bits like claws and bone. ALC already produces medicines and potions. What would this new DoL or this Barber do to set them apart from what we already have? Because as presented they both sound like they should be extensions of LTW and ALC rather than standalone classes. Keep in mind that these classes need to have relatively unique identities and enough recipes to carry them from level 1 all the way to cap.

Even Aesthetician crafts should just be things given to ALC in the form of "hair growth formulas" and "temporary tattoos"--fancy names for the books we already learn things like hairstyles from. Otherwise I can't think of how you could have an entire full-bodied class based solely on character customization.

And so I'm not just shitting all over everyone else's suggestions without giving any of my own:

Salvager (DoL) - collects old Allagan and Garlean machinery and magitek bits.

Engineer (DoH) - reassembles or repurposes old Allagan and Garlean tech collected by a Salvager.

That's kind of encroaching upon the territory of Cid's Ironworks, but as there's nothing in Lore stating that Cid refuses to impart his knowledge to those willing to learn (especially if he would be teaching the WoL), I see no reason the Engineering Guild couldn't become a thing. And both Salvager and Engineer fill a niche that no other class does at the moment. You could try to shoehorn their proposed roles into MIN and BSM/ARM, but I think SLV and ENG would have enough of that new world vs old vibe to make them unique and warrant them being their own separate classes. ENG could even produce mounts.