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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ElHeggunte View Post
    How do you avoid the redundancy though? DoW/M already gather animal-based materials. LTW already processes the hides, GSM processes the hard bits like claws and bone. ALC already produces medicines and potions. What would this new DoL or this Barber do to set them apart from what we already have? Because as presented they both sound like they should be extensions of LTW and ALC rather than standalone classes. Keep in mind that these classes need to have relatively unique identities and enough recipes to carry them from level 1 all the way to cap.
    Combat jobs don't do it nearly as effective enough compared to the rate of an actual DoL class, and it could also be combined with that Salvager class you brought up in order to not only cover the needs of current DoH jobs, but also to allow enough branching toward a new DoH class that would warrant its purpose for the game. As for Barber, that would go to the element of identity in that it's just as distinguished from ALC or WVR as your Engineer is from BSM, ARM or GSM (which currently makes most of the Allagan-themed items in the game).

    Least-case scenario for Barber would be instead having it as a questline much like the moogle mail quests with maybe better incentive to do them.
    (0)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kazrah View Post
    Combat jobs don't do it nearly as effective enough compared to the rate of an actual DoL class

    so you're just saying you just want more lootz and are too lazy to farm or send out your retainer yourself. okey
    (0)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ElHeggunte View Post
    Keep in mind that these classes need to have relatively unique identities and enough recipes to carry them from level 1 all the way to cap.
    Quote Originally Posted by Kazrah View Post
    Combat jobs don't do it nearly as effective enough compared to the rate of an actual DoL class(...)
    The two of you are misunderstanding each other. ElHeggunte responded considering Shepherd a disciple of hand job (hence the "redundancy" and comparison with the leatherworker, as well as the recipes comment). Kazrah was saying a disciple of land, aka a gatherer. A class that does not have any recipes, but obtains basic resources in game.

    Though it would be 'possible', it's not going to happen. It would be a major sim mini-game or it would be broken. And a sim mini-game would not work because it would require some sort of 'farm' which would need to be quite large and a method of obtaining the animals. The necessity of tending for them would also become quite a chore. If it could be gotten from wild monsters then it would be broken as it would be way too easy to obtain compared to disciple of war or magic with no drawback. As it is, disciple of war or magic sacrifices "time" to kill the monsters for a chance at the loot. A shepherd would need to sacrifice something as well. It's fine with the current DoL since they have unique resources, but a shepherd would fight for the spot of 'gatherer' with someone else so it needs to be somehow balanced. For example by requiring some care and more time, but for a higher and guaranteed yield. But, again, that requires a lot of frame to work, something this game have major issues with providing.
    (0)

  4. #4
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    I like the idea, its cute.

    I really wish they'd expand the character customization though.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How about a Writer? He could produce magic scrolls with 1-time magic spells on it (the ink he get from the Alchemist)
    (0)

  6. #6
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I suggest choreographer.
    We can design our unique dance emote and do the rhythm mini-game at the same time.
    (0)

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i would like a Materia class and Mutamix is the teacher
    so you can make Demi materia,Primal materia,craft,Battlemateria and the normal materia
    (0)

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    that's a lot of haircut and whatnot to implement from lv 1 to (assuming next xpac) 80

    I mean, how many recipy does one crafting job have usually? 20~40 per level rank? Plus the master book recipies...

    Not mentionning they'd have to implement all the various material to level up that job.

    Sounds like a lot of work for very little reward
    (0)

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