Quote Originally Posted by ElHeggunte View Post
Keep in mind that these classes need to have relatively unique identities and enough recipes to carry them from level 1 all the way to cap.
Quote Originally Posted by Kazrah View Post
Combat jobs don't do it nearly as effective enough compared to the rate of an actual DoL class(...)
The two of you are misunderstanding each other. ElHeggunte responded considering Shepherd a disciple of hand job (hence the "redundancy" and comparison with the leatherworker, as well as the recipes comment). Kazrah was saying a disciple of land, aka a gatherer. A class that does not have any recipes, but obtains basic resources in game.

Though it would be 'possible', it's not going to happen. It would be a major sim mini-game or it would be broken. And a sim mini-game would not work because it would require some sort of 'farm' which would need to be quite large and a method of obtaining the animals. The necessity of tending for them would also become quite a chore. If it could be gotten from wild monsters then it would be broken as it would be way too easy to obtain compared to disciple of war or magic with no drawback. As it is, disciple of war or magic sacrifices "time" to kill the monsters for a chance at the loot. A shepherd would need to sacrifice something as well. It's fine with the current DoL since they have unique resources, but a shepherd would fight for the spot of 'gatherer' with someone else so it needs to be somehow balanced. For example by requiring some care and more time, but for a higher and guaranteed yield. But, again, that requires a lot of frame to work, something this game have major issues with providing.