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  1. #21
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    A DoL that acquires mats like leather or anything that the current gatherers don't. Also a barber like I said on the first page that could create medical alternatives.

    I'd also love to see crafted mounts as well.

    That was something that was supposed to be in 1.00, the Shepard. Basically a livestock farmer. I'm not sure why they didn't bother with this, but the signage was in V1.00's world in the Ishgard area. So it's anyones guess what the actual DoL process would have been (maybe you have to "collect" animals and monsters, and that would give you an renewable supply of things like wool, milk, etc.
    (0)

  2. #22
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kazrah View Post
    A DoL that acquires mats like leather or anything that the current gatherers don't. Also a barber like I said on the first page that could create medical alternatives.
    How do you avoid the redundancy though? DoW/M already gather animal-based materials. LTW already processes the hides, GSM processes the hard bits like claws and bone. ALC already produces medicines and potions. What would this new DoL or this Barber do to set them apart from what we already have? Because as presented they both sound like they should be extensions of LTW and ALC rather than standalone classes. Keep in mind that these classes need to have relatively unique identities and enough recipes to carry them from level 1 all the way to cap.

    Even Aesthetician crafts should just be things given to ALC in the form of "hair growth formulas" and "temporary tattoos"--fancy names for the books we already learn things like hairstyles from. Otherwise I can't think of how you could have an entire full-bodied class based solely on character customization.

    And so I'm not just shitting all over everyone else's suggestions without giving any of my own:

    Salvager (DoL) - collects old Allagan and Garlean machinery and magitek bits.

    Engineer (DoH) - reassembles or repurposes old Allagan and Garlean tech collected by a Salvager.

    That's kind of encroaching upon the territory of Cid's Ironworks, but as there's nothing in Lore stating that Cid refuses to impart his knowledge to those willing to learn (especially if he would be teaching the WoL), I see no reason the Engineering Guild couldn't become a thing. And both Salvager and Engineer fill a niche that no other class does at the moment. You could try to shoehorn their proposed roles into MIN and BSM/ARM, but I think SLV and ENG would have enough of that new world vs old vibe to make them unique and warrant them being their own separate classes. ENG could even produce mounts.
    (0)
    With this character's death, the thread of prophecy remains intact.

  3. #23
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ElHeggunte View Post
    How do you avoid the redundancy though? DoW/M already gather animal-based materials. LTW already processes the hides, GSM processes the hard bits like claws and bone. ALC already produces medicines and potions. What would this new DoL or this Barber do to set them apart from what we already have? Because as presented they both sound like they should be extensions of LTW and ALC rather than standalone classes. Keep in mind that these classes need to have relatively unique identities and enough recipes to carry them from level 1 all the way to cap.
    Combat jobs don't do it nearly as effective enough compared to the rate of an actual DoL class, and it could also be combined with that Salvager class you brought up in order to not only cover the needs of current DoH jobs, but also to allow enough branching toward a new DoH class that would warrant its purpose for the game. As for Barber, that would go to the element of identity in that it's just as distinguished from ALC or WVR as your Engineer is from BSM, ARM or GSM (which currently makes most of the Allagan-themed items in the game).

    Least-case scenario for Barber would be instead having it as a questline much like the moogle mail quests with maybe better incentive to do them.
    (0)

  4. #24
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kazrah View Post
    Combat jobs don't do it nearly as effective enough compared to the rate of an actual DoL class

    so you're just saying you just want more lootz and are too lazy to farm or send out your retainer yourself. okey
    (0)

  5. #25
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,799
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by DrWho2010 View Post
    Don't you be putting Cid and Nero and Jessie out of business!!!
    They would make great guild masters!
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  6. #26
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ElHeggunte View Post
    Keep in mind that these classes need to have relatively unique identities and enough recipes to carry them from level 1 all the way to cap.
    Quote Originally Posted by Kazrah View Post
    Combat jobs don't do it nearly as effective enough compared to the rate of an actual DoL class(...)
    The two of you are misunderstanding each other. ElHeggunte responded considering Shepherd a disciple of hand job (hence the "redundancy" and comparison with the leatherworker, as well as the recipes comment). Kazrah was saying a disciple of land, aka a gatherer. A class that does not have any recipes, but obtains basic resources in game.

    Though it would be 'possible', it's not going to happen. It would be a major sim mini-game or it would be broken. And a sim mini-game would not work because it would require some sort of 'farm' which would need to be quite large and a method of obtaining the animals. The necessity of tending for them would also become quite a chore. If it could be gotten from wild monsters then it would be broken as it would be way too easy to obtain compared to disciple of war or magic with no drawback. As it is, disciple of war or magic sacrifices "time" to kill the monsters for a chance at the loot. A shepherd would need to sacrifice something as well. It's fine with the current DoL since they have unique resources, but a shepherd would fight for the spot of 'gatherer' with someone else so it needs to be somehow balanced. For example by requiring some care and more time, but for a higher and guaranteed yield. But, again, that requires a lot of frame to work, something this game have major issues with providing.
    (0)

  7. #27
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DrWho2010 View Post
    so you're just saying you just want more lootz and are too lazy to farm or send out your retainer yourself. okey
    No, I'm suggesting an alternative means of gathering such items for people who like gathering classes and want more control over their RNG rather than having to kill a bunch of mobs because they need specific leather or claws by the boatload. As for the retainers, that's why I don't fish since that's all they bring me whether I want it or not.

    Quote Originally Posted by kikix12 View Post
    Though it would be 'possible', it's not going to happen. It would be a major sim mini-game or it would be broken. And a sim mini-game would not work because it would require some sort of 'farm' which would need to be quite large and a method of obtaining the animals. The necessity of tending for them would also become quite a chore. If it could be gotten from wild monsters then it would be broken as it would be way too easy to obtain compared to disciple of war or magic with no drawback. As it is, disciple of war or magic sacrifices "time" to kill the monsters for a chance at the loot. A shepherd would need to sacrifice something as well. It's fine with the current DoL since they have unique resources, but a shepherd would fight for the spot of 'gatherer' with someone else so it needs to be somehow balanced. For example by requiring some care and more time, but for a higher and guaranteed yield. But, again, that requires a lot of frame to work, something this game have major issues with providing.
    And you're misunderstanding both of us when you keep calling it "Shepherd". In fact, you're confusing ElHeggunte's DoL job that he specifically called "Salvager" in these forums for a reason: you go out and find stuff, just like any MIN or BTN, and even though I had been using the name of "Scavenger" for it elsewhere, it still follows the exact same principle. No mini-game involved outside of all that gathering is (although one could argue FSH is more of a mini-game).
    (0)

  8. #28
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    No, I'm suggesting an alternative means of gathering such items for people who like gathering classes and want more control over their RNG rather than having to kill a bunch of mobs because they need specific leather or claws by the boatload. As for the retainers, that's why I don't fish since that's all they bring me whether I want it or not.



    And you're misunderstanding both of us when you keep calling it "Shepherd". In fact, you're confusing ElHeggunte's DoL job that he specifically called "Salvager" in these forums for a reason: you go out and find stuff, just like any MIN or BTN, and even though I had been using the name of "Scavenger" for it elsewhere, it still follows the exact same principle. No mini-game involved outside of all that gathering is (although one could argue FSH is more of a mini-game).
    One could always switch to "Sheppard" or whatever you want to call an animal resource gatherer. Hide, walk up to any monster 5 levels under your own and do "gather" action on them. That switches to the same type of game BTN/MIN does except has a "target's comfort" instead of a "chances to gather". As long as the monster is calm, you can continue to gather a resource from them up to 5 times. You can put the monster to sleep, or calm them to get an extra resource or HQ or whatever. You wouldn't be able to gather anything that would come from killing the monster however (eg bone or skin). For aggressive monsters, you may only be able to gather one item (eg scales, teeth.) If SE wants to change the monster death mechanic a little, they could also make defeated monsters not despawn if "marked" by the same player as a Sheppard. The Sheppard would then be able to harvest bone/skin/meat from such monsters and then they despawn. Or they will despawn if another monster is marked before they harvest anything from it.

    I'm a little more fond of the idea of an instanced farm, but there's more than one solution.
    (0)

  9. #29
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kazrah View Post
    And you're misunderstanding both of us when you keep calling it "Shepherd".
    You brought up a class that gathers monster materials. Aka what is not available for other disciples of land. I used the word Shepherd cause it's simply clear what that involves.

    Quote Originally Posted by Kazrah View Post
    In fact, you're confusing ElHeggunte's DoL job that he specifically called "Salvager"(...)
    I'm not. I didn't say anything at all about ElHeggunte's salvager idea. Not directly nor indirectly.

    Quote Originally Posted by Kazrah View Post
    (...)you go out and find stuff, just like any MIN or BTN, and even though I had been using the name of "Scavenger" for it elsewhere, it still follows the exact same principle.
    Read my post. I specifically said that there are two ways it could work. Either the whole "sim" mini-game, or gathering from wild monsters/random gather spots (from invisible carcasses etc.). The second part would make the class "broken" in that it would be far too efficient in comparison to disciple of war or magic.

    I won't repeat myself fully. I don't have the time for that. Just read my previous post again, carefully this time.
    (0)

  10. #30
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I suggest choreographer.
    We can design our unique dance emote and do the rhythm mini-game at the same time.
    (0)

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