

I think you are misunderstanding the idea of "melee healer"As for a melee healer, something like Nidhogg springs to mind, with his cleave. Unless you learn when every cleave happens for every fight, you will have the potential to get cleaved and wrecked, but then, that Bard at the back didn't move quick enough and now you have to travel across most of the map to heal them. Yes, you could add movement abilities, but that leaves less for other things, plus I don't think it's what people had in mind with a melee healer, practically instant teleporting across the battlefield to heal everyone, then you have AoE heals, which will basically be a massive AoE around the user etc.
The idea was for a healer who works in melee range, doing damage that way, but still having your standard range for your primary (Cure style) heals.
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