Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast
Results 71 to 80 of 103

Hybrid View

  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Jonnycbad View Post
    We got a melee dps and a magic caster dps in storm blood. Very high chance we will get a tank and a healer before we get another dps, of which if we do, it should be a ranged physical dps (like Bard or Machinist).

    That said, tank is unknown, healer could be Geomancer, ranged physical dps could be a Dancer/Dirvish using Chakrams and thrown weapons. I can't imagine them adding another dps though in 5.0 considering how there's 3 healers, 3 ranks, but like 10 dps jobs.
    Well, to look at it another way... There's three healers, three tanks, three ranged magic DPS, four melee physical DPS, and two ranged physical DPS. By that light, our assortment of jobs is pretty balanced; we'd be due for another ranged physical, but after that we could get anything except another melee physical and still keep that balance. While it's true that the latter three categories are pretty much all unified in having a focus in making the bad thing dead, each group does have a distinct feel that's strong enough to justify considering it a separate category. SE seems to agree, given the changes they made to the LB meter: Going in with a party that doesn't properly subdivide the DPS into two ranged and two melee has as serious an impact on the LB bar as going in with a duplicate job. (Something, ironically, "NO DUPES" parties rarely seem to take into consideration!)

    All that said, I prefer healing and taking jobs to DPS jobs, and would prefer to see them get some new jobs over any of the three DPS categories! I do acknowledge that to be a matter of personal taste, however.
    (2)

  2. #2
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jonnycbad View Post
    We got a melee dps and a magic caster dps in storm blood. Very high chance we will get a tank and a healer before we get another dps, of which if we do, it should be a ranged physical dps (like Bard or Machinist).

    That said, tank is unknown, healer could be Geomancer, ranged physical dps could be a Dancer/Dirvish using Chakrams and thrown weapons. I can't imagine them adding another dps though in 5.0 considering how there's 3 healers, 3 ranks, but like 10 dps jobs.
    They'd add a DPS most likely. Just adding a tank/healer wouldn't break up the 70-80 rush enough for the servers to handle :P
    (0)

  3. #3
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    My only problem with them bringing in GEO as a healer is I think it would be too thematically similar to WHM since FFXIV went ahead and made WHM the 'guardians of elemental balance'. If they could somehow rework that though yeah I'd love to see GEO. Until then...

    Dancer for next healer
    Blue Mage for next tank
    (4)

  4. #4
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Geomancer has been all over the map through the various games, though I always liked the FFT implementation the most. Then when XI GEO happened, RUN actually ended up being a lot closer to what I'd hoped for GEO to be. Since it would likely be taking the role of healer in XIV, I've been thinking about how you could spin it.
    - Healer that uses melee attacks for damage instead of magic. Uses poles like Tactics. Meant to be in close to the fighting instead of hanging back.
    - Debuff attack that changes the result depending on whether you hit it from the front, sides, or back. Cardinal Assault maybe? Choose between def down/mdef down/atk down/matk down, but they overwrite each other so pick situationally.
    - Mix in a bit of XI. Has auras you toggle like BRD songs, with healer-centric functions. Regen aura, def aura, mdef aura.
    - Healing Bell; calls a stationary pet bell, that when you hit rings and does an AoE heal. The potency of the heal gains stacks with every WS hit. Auto-attacks cause far weaker rings and give no stacks.
    - Line-based AoE weapon skill, where the player slams the pole down on the ground causing a dirt shockwave. Slightly longer reach than standard cone AoEs. The idea would be that if you want to heal and damage, you can put the bell between yourself and the enemy, and use this to hit both.
    - Some panic button style AoE healing for more wide-range general purpose recovery.
    - Some terrain-based weapon skills of whatever flavor. It would be too much trouble to go through and specify what type of terrain exists everywhere already, so the best compromise I can think of would be strikes that evoke terrain effects. Like one that makes a mini volcano burst up, one that makes a geyser erupt from the ground, one to make tangling brambles sprout, and so on.
    (0)

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The fact that the first geomancer in Othard's history was also a renowned warrior makes me think that the discipline may indeed originally have had more of a physically involved aspect to it as opposed to just being a bell-waving WHM clone.

    The geomancer you meet in the AST questline more or less states that the practice is just a shadow of what it used to be in the olden days.
    (0)

  6. #6
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    A lot of the suggestions about chemist and dancer are interesting, but impractical. Consider the implications of making a healer without MP: Lucid Dreaming would be considerably less useful as a role action, just shedding hate. Refresh, the Ewer, and other MP restores would suddenly not be as useful if you had a certain type of healer in your party.

    Then there's this stuff about multi-role jobs, or prestige jobs... guys, what you're asking for is not a change to this game, it's an entirely different game. Which is fine, maybe they should wrap up the story and start working on a new game. Given all the complaints on the forums about how stale this one has gotten, wouldn't that be the logical thing to do? I don't understand why people want them to change everything that makes FFXIV FFXIV.
    (0)

  7. #7
    Player
    theNeonFrequency's Avatar
    Join Date
    Jun 2018
    Posts
    13
    Character
    Rereyon Stall
    World
    Coeurl
    Main Class
    Paladin Lv 70
    [QUOTE=Talraen;4696339]A lot of the suggestions about chemist and dancer are interesting, but impractical. Consider the implications of making a healer without MP: Lucid Dreaming would be considerably less useful as a role action, just shedding hate. Refresh, the Ewer, and other MP restores would suddenly not be as useful if you had a certain type of healer in your party.

    i wouldn't say that it doesn't use mp more like how a paladin has moves that us mp and ones that us tp the chemist would have some low level heals that used mp but the potions would require mp ( magic infusion for story purposes) and those would be the main heals although i still think it would work better as a support class witless potent heals and focus more on buffs and debuffs
    (0)

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Talraen View Post
    Consider the implications of making a healer without MP: Lucid Dreaming would be considerably less useful as a role action, just shedding hate. Refresh, the Ewer, and other MP restores would suddenly not be as useful if you had a certain type of healer in your party.
    The people that suggest a healer without MP suggest a completely broken class for another reason. Those are the sorts that suggest a healer that uses inventory.

    Others want to see a dancer or chemist but know that they will use the existing resources. And out of those, I really don't think anyone is saying that they shouldn't use MP at all. Rather that they want a non-caster. There is no issue with using MP for non-spell abilities, thematically. They may be called spells, and that's fine, but they are not spells. Dark Knight is an example of such an MP user. The MP represents negative emotions of the dark knight, not magic. For Dancer it may represent their charisma or will to bring change with their dance. For chemist it can represent the "fuel" for whatever excuse they have for unlimited potions.


    However, both would use MP and TP depending on the ability.
    (2)

  9. #9
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Will it really matter what job they add? It will either be a melee DPS, ranged DPS, tank, or healer and with all the jobs being so homogenized, what will it really matter? Really only one unique outfit per job, everything else is shared by others of the same role.

    People want BLU, well if you want it because you are a fan of it, you are going to be disappointed. You wont get skills in the same way you would in other FF games, you will get a job quest at X level from the job trainer, go to X location, battle X monster, Return to trainer, learn "goblin punch". Now you have it and it will be part of your base combo. In the end i dont see it playing any differently than a NIN or a MNK.

    People wanting BST, you will get SMN with a different skin. You will have three dudes you can "tame", tame them once, now they are yours to call on any time and thats all you get.

    It sucks but it will have to be that way to function within the framework the devs have built for this game. Moves have to be predictable and reliable, you cant have that with random moves. *BST enters dungeon. *Other player "WTH man! why did you cue for a dungeon with that monster? you are going to be absolutely useless!" *vote kick is initiated or players drop out.

    I hate that they have taken this approach with the game, its an MMO on rails.
    (0)

  10. #10
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I want Viking as a tank. Hammer + shield, and abilities with lightning visual effects. I wanna be Thor pls
    (0)

Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast