Geomancer has been all over the map through the various games, though I always liked the FFT implementation the most. Then when XI GEO happened, RUN actually ended up being a lot closer to what I'd hoped for GEO to be. Since it would likely be taking the role of healer in XIV, I've been thinking about how you could spin it.
- Healer that uses melee attacks for damage instead of magic. Uses poles like Tactics. Meant to be in close to the fighting instead of hanging back.
- Debuff attack that changes the result depending on whether you hit it from the front, sides, or back. Cardinal Assault maybe? Choose between def down/mdef down/atk down/matk down, but they overwrite each other so pick situationally.
- Mix in a bit of XI. Has auras you toggle like BRD songs, with healer-centric functions. Regen aura, def aura, mdef aura.
- Healing Bell; calls a stationary pet bell, that when you hit rings and does an AoE heal. The potency of the heal gains stacks with every WS hit. Auto-attacks cause far weaker rings and give no stacks.
- Line-based AoE weapon skill, where the player slams the pole down on the ground causing a dirt shockwave. Slightly longer reach than standard cone AoEs. The idea would be that if you want to heal and damage, you can put the bell between yourself and the enemy, and use this to hit both.
- Some panic button style AoE healing for more wide-range general purpose recovery.
- Some terrain-based weapon skills of whatever flavor. It would be too much trouble to go through and specify what type of terrain exists everywhere already, so the best compromise I can think of would be strikes that evoke terrain effects. Like one that makes a mini volcano burst up, one that makes a geyser erupt from the ground, one to make tangling brambles sprout, and so on.
The fact that the first geomancer in Othard's history was also a renowned warrior makes me think that the discipline may indeed originally have had more of a physically involved aspect to it as opposed to just being a bell-waving WHM clone.
The geomancer you meet in the AST questline more or less states that the practice is just a shadow of what it used to be in the olden days.
Since it's been an issue how SE would implement hybrid jobs I'd make the Garlean expansion focus on them. Changing role in battle at any time with no penalty, role completely changes including a different full powered set of skills with the change. What is the theme? We know from raid story Garlemald is at virtual ideological war with it's more artistic and liberal factions so playing on that subversive story my set would be: *note: Owing to Garlean inability to utilize Aether, none of these 3 jobs will utilize it either.
Dancer (DPS/Healer/Debuff) Weapon: Fan blade/Chakram
Function shift DPS: Blade Dance
Function shift Heal: Fan Dance
Uses dual wielded bladed fans to deal melee damage and afflict enemies with various debuffs, skillfully utilizes thrown Chakram weapons to afflict groups of enemies with aoe damage or range attack single target enemies. Utilizes dances from 2 differing schools to either afflict enemies or heal allies on the fly while maintaining the pace of battle. Dancer utilizes physical agility, and hypnotic movements to afflict it's enemies or heal it's party owing the success of their efforts to the number of step charges they build in the course of battle by either performing dances, enhancing others or landing critical hits. Dancers are gypsy like wanderers and nomads making them untrustworthy and a threat to imperial security particularly because of their tendency to smuggle contraband and messages between rebellious populations within the empire.
Diva (Singer) (Tank/Healer/Support) Weapon: Whip/Tamborine
Function shift Tank: Soloist
Function shift Heal: Duet
Always front stage, a harbinger of battle and pain to their enemies, or bringer of succor to their allies, a Diva maintains command of battle keeping the enemies attention fully entranced upon themselves and offering a painful sting of the whip to any enemy not paying the proper respects. Uses the power of song to entrance and weaken their enemies while boosting the morale and fighting spirit of allies in the field. The Lulling power of song is a potent weapon taming and soothing even the most savage beasts while their allies work toward it's destruction. Diva will use the power of sound, suggestion and emotion to maintain it's enemies attention or inspire it's allies the more they sing, the higher the influence they are able to wield over friend and foe alike, and the more unshakable their command in battle. Divas are considered a threat due to their songs abilities to mold and shape the imaginations, feelings, and beliefs of large populations, forcing the imperial army to cull many populations of commoners after popular Idols gained support within their communities.
Gourmand (Bluemage) (DPS/Tank/melee Caster) Weapon: Fork/Magic
Spell Aquisition "Eat"
Function shift DPS:
Function shift Tank:
Far cry from ffxi's version the arabic mage, and borrowing from Quina of FFIX, and Kimari of FFX Gourmand is foremost known for it's voracious and strange appetite, weakening and then consuming enemies of various families creating spells observed from, and inspired by the attacks of their wild meals. Then equipping their new power for fun and mayhem in the battlefield for good or for Ill. A gourmand is comfortable anywhere whether in the forefront of battle picking it's meal apart morsel by morsel or allowing other more ambitious warriors take center stage while sampling delicate parts from behind. Having little concern for the well being of their allies a gourmands abilities focus only on themselves and weakening whatever delectable they have selected for consumption. Gourmand will use it's voracious appetite, and mental accuity to create it's own version of an enemies most powerful moves then using the power of illusion and sleight of hand manifest those visions to it's enemies with damage done reliant on the casters Mind and Intelligence compared to it's enemies. This allows for a Gourmands spell to either succeed greatly and cause mass damage or fail completely and do very little, making it's best weapon it's own great appetite and it's best tool the massive and trusty fork they must carry into battle. This group is considered of concern to the empire for their unnatural hunger and refusal to accept the imperial rationing system, their abilities are considered disruptive to ordered society, and many gain powers which allow them to become street performers whose incomes cannot be accurately taxed by the empire.
These 3 groups of undesirables have earned the ire of the Garlean empire and have been targeted for persecution as a result of their willingness to provide support to Eorzean and insurgent forces alike, and foment rebellion within the ordered society.
Last edited by TThibi; 06-08-2018 at 06:06 PM.
i think if they did away with the class system they could really spice up the game make thief its own class and maybe make an archer a ranger instead of becoming a bard. or on the other end they could have prestige like classes paladin---> into divine knight dark knight into hell knight red mage to spell fencer and machinist to sniper to give a few examples. btw time mage plz time mage lol
Player
but that would be dope maybe not that u have to have them but maybe its like an ability almost like atherflow stacks you can use an ability to craft the potions and this requires mp you would then still be able to heal the party even if you dont have any mp left because you made the potions they could even make elixirs for mp and hp regen or ether for mp regen it would be dope. tear gas for blind goo for slows nitroglycerine for AOE damage or something like that
dancer would fit in if they added a fourth role for support then they could give the bards archer type skills back to the archer and make that class into a ranger and make the bard a legit support class along with dancer chemist and time mage chemist would be support because it could be like a secondary healer that relies on potions for heals buffs and debuffs Dancer uses dances (of course) to buff and debuff and time mage uses spells like haste and stopa to and even rewind to heal back a portion of health again these heals wouldn't be as good as WHM SCH OR AST but they would allow for a bit of extra help and while the 3 main healers now would have much more healing potency these supports could offer more damage but not as much as traditional DPS thus allow a spot for other super obscure classes
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