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  1. #61
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by kikix12 View Post
    A chemist would be nothing but a flavor. Sure, there are mechanic ideas of "mixing" stuff that are good, but it still would take items out of thin air just for the sake of not being...useless. And use MP or TP as resources for balance purposes.
    Pretty much this.. Even DNC would require a mix of both for balance, although both jobs use only TP
    (1)

  2. #62
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jonnycbad View Post
    We got a melee dps and a magic caster dps in storm blood. Very high chance we will get a tank and a healer before we get another dps, of which if we do, it should be a ranged physical dps (like Bard or Machinist).

    That said, tank is unknown, healer could be Geomancer, ranged physical dps could be a Dancer/Dirvish using Chakrams and thrown weapons. I can't imagine them adding another dps though in 5.0 considering how there's 3 healers, 3 ranks, but like 10 dps jobs.
    They'd add a DPS most likely. Just adding a tank/healer wouldn't break up the 70-80 rush enough for the servers to handle :P
    (0)

  3. #63
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Geomancer has been all over the map through the various games, though I always liked the FFT implementation the most. Then when XI GEO happened, RUN actually ended up being a lot closer to what I'd hoped for GEO to be. Since it would likely be taking the role of healer in XIV, I've been thinking about how you could spin it.
    - Healer that uses melee attacks for damage instead of magic. Uses poles like Tactics. Meant to be in close to the fighting instead of hanging back.
    - Debuff attack that changes the result depending on whether you hit it from the front, sides, or back. Cardinal Assault maybe? Choose between def down/mdef down/atk down/matk down, but they overwrite each other so pick situationally.
    - Mix in a bit of XI. Has auras you toggle like BRD songs, with healer-centric functions. Regen aura, def aura, mdef aura.
    - Healing Bell; calls a stationary pet bell, that when you hit rings and does an AoE heal. The potency of the heal gains stacks with every WS hit. Auto-attacks cause far weaker rings and give no stacks.
    - Line-based AoE weapon skill, where the player slams the pole down on the ground causing a dirt shockwave. Slightly longer reach than standard cone AoEs. The idea would be that if you want to heal and damage, you can put the bell between yourself and the enemy, and use this to hit both.
    - Some panic button style AoE healing for more wide-range general purpose recovery.
    - Some terrain-based weapon skills of whatever flavor. It would be too much trouble to go through and specify what type of terrain exists everywhere already, so the best compromise I can think of would be strikes that evoke terrain effects. Like one that makes a mini volcano burst up, one that makes a geyser erupt from the ground, one to make tangling brambles sprout, and so on.
    (0)

  4. #64
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The fact that the first geomancer in Othard's history was also a renowned warrior makes me think that the discipline may indeed originally have had more of a physically involved aspect to it as opposed to just being a bell-waving WHM clone.

    The geomancer you meet in the AST questline more or less states that the practice is just a shadow of what it used to be in the olden days.
    (0)

  5. #65
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    Since it's been an issue how SE would implement hybrid jobs I'd make the Garlean expansion focus on them. Changing role in battle at any time with no penalty, role completely changes including a different full powered set of skills with the change. What is the theme? We know from raid story Garlemald is at virtual ideological war with it's more artistic and liberal factions so playing on that subversive story my set would be: *note: Owing to Garlean inability to utilize Aether, none of these 3 jobs will utilize it either.


    Dancer (DPS/Healer/Debuff) Weapon: Fan blade/Chakram
    Function shift DPS: Blade Dance
    Function shift Heal: Fan Dance
    Uses dual wielded bladed fans to deal melee damage and afflict enemies with various debuffs, skillfully utilizes thrown Chakram weapons to afflict groups of enemies with aoe damage or range attack single target enemies. Utilizes dances from 2 differing schools to either afflict enemies or heal allies on the fly while maintaining the pace of battle. Dancer utilizes physical agility, and hypnotic movements to afflict it's enemies or heal it's party owing the success of their efforts to the number of step charges they build in the course of battle by either performing dances, enhancing others or landing critical hits. Dancers are gypsy like wanderers and nomads making them untrustworthy and a threat to imperial security particularly because of their tendency to smuggle contraband and messages between rebellious populations within the empire.


    Diva (Singer) (Tank/Healer/Support) Weapon: Whip/Tamborine
    Function shift Tank: Soloist
    Function shift Heal: Duet
    Always front stage, a harbinger of battle and pain to their enemies, or bringer of succor to their allies, a Diva maintains command of battle keeping the enemies attention fully entranced upon themselves and offering a painful sting of the whip to any enemy not paying the proper respects. Uses the power of song to entrance and weaken their enemies while boosting the morale and fighting spirit of allies in the field. The Lulling power of song is a potent weapon taming and soothing even the most savage beasts while their allies work toward it's destruction. Diva will use the power of sound, suggestion and emotion to maintain it's enemies attention or inspire it's allies the more they sing, the higher the influence they are able to wield over friend and foe alike, and the more unshakable their command in battle. Divas are considered a threat due to their songs abilities to mold and shape the imaginations, feelings, and beliefs of large populations, forcing the imperial army to cull many populations of commoners after popular Idols gained support within their communities.

    Gourmand (Bluemage) (DPS/Tank/melee Caster) Weapon: Fork/Magic
    Spell Aquisition "Eat"
    Function shift DPS:
    Function shift Tank:
    Far cry from ffxi's version the arabic mage, and borrowing from Quina of FFIX, and Kimari of FFX Gourmand is foremost known for it's voracious and strange appetite, weakening and then consuming enemies of various families creating spells observed from, and inspired by the attacks of their wild meals. Then equipping their new power for fun and mayhem in the battlefield for good or for Ill. A gourmand is comfortable anywhere whether in the forefront of battle picking it's meal apart morsel by morsel or allowing other more ambitious warriors take center stage while sampling delicate parts from behind. Having little concern for the well being of their allies a gourmands abilities focus only on themselves and weakening whatever delectable they have selected for consumption. Gourmand will use it's voracious appetite, and mental accuity to create it's own version of an enemies most powerful moves then using the power of illusion and sleight of hand manifest those visions to it's enemies with damage done reliant on the casters Mind and Intelligence compared to it's enemies. This allows for a Gourmands spell to either succeed greatly and cause mass damage or fail completely and do very little, making it's best weapon it's own great appetite and it's best tool the massive and trusty fork they must carry into battle. This group is considered of concern to the empire for their unnatural hunger and refusal to accept the imperial rationing system, their abilities are considered disruptive to ordered society, and many gain powers which allow them to become street performers whose incomes cannot be accurately taxed by the empire.

    These 3 groups of undesirables have earned the ire of the Garlean empire and have been targeted for persecution as a result of their willingness to provide support to Eorzean and insurgent forces alike, and foment rebellion within the ordered society.
    (2)
    Last edited by TThibi; 06-08-2018 at 06:06 PM.

  6. #66
    Player
    theNeonFrequency's Avatar
    Join Date
    Jun 2018
    Posts
    13
    Character
    Rereyon Stall
    World
    Coeurl
    Main Class
    Paladin Lv 70
    i think if they did away with the class system they could really spice up the game make thief its own class and maybe make an archer a ranger instead of becoming a bard. or on the other end they could have prestige like classes paladin---> into divine knight dark knight into hell knight red mage to spell fencer and machinist to sniper to give a few examples. btw time mage plz time mage lol
    (0)

  7. 06-08-2018 05:46 PM

  8. #67
    Player
    theNeonFrequency's Avatar
    Join Date
    Jun 2018
    Posts
    13
    Character
    Rereyon Stall
    World
    Coeurl
    Main Class
    Paladin Lv 70
    Quote Originally Posted by NorthernLadMSP View Post
    100% hoping for BLU tank and DNC healer. Chemist could be interesting too, but only if they don't relay on some dumb "you have to keep potions in your inventory" gimmick.
    but that would be dope maybe not that u have to have them but maybe its like an ability almost like atherflow stacks you can use an ability to craft the potions and this requires mp you would then still be able to heal the party even if you dont have any mp left because you made the potions they could even make elixirs for mp and hp regen or ether for mp regen it would be dope. tear gas for blind goo for slows nitroglycerine for AOE damage or something like that
    (0)

  9. #68
    Player
    theNeonFrequency's Avatar
    Join Date
    Jun 2018
    Posts
    13
    Character
    Rereyon Stall
    World
    Coeurl
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rysir View Post
    Garlean chemist can definitely work and while having no limited item resource.

    Use the same lore mechanic that Machinist uses: Aetheric converter lunch box that builds chemical charges which is spent to make potions and such. Go full into The half life 2 rechargeable medkits on it.

    maybe make engineer a new disciple of the hand since we are going to Garlamode
    (1)

  10. #69
    Player
    theNeonFrequency's Avatar
    Join Date
    Jun 2018
    Posts
    13
    Character
    Rereyon Stall
    World
    Coeurl
    Main Class
    Paladin Lv 70
    Quote Originally Posted by savageink View Post
    I'd prefer a 2 gun duelist like they've been teasing me with since I first walked into Limsa Lominsa. :P

    gunmage lol upgrade from machinist
    (0)

  11. #70
    Player
    theNeonFrequency's Avatar
    Join Date
    Jun 2018
    Posts
    13
    Character
    Rereyon Stall
    World
    Coeurl
    Main Class
    Paladin Lv 70
    Quote Originally Posted by DamianFatale View Post
    Chemist would be a better option for a non caster healer. It just makes more sense than dancer. How would dancer honestly heal without some form of magic?
    dancer would fit in if they added a fourth role for support then they could give the bards archer type skills back to the archer and make that class into a ranger and make the bard a legit support class along with dancer chemist and time mage chemist would be support because it could be like a secondary healer that relies on potions for heals buffs and debuffs Dancer uses dances (of course) to buff and debuff and time mage uses spells like haste and stopa to and even rewind to heal back a portion of health again these heals wouldn't be as good as WHM SCH OR AST but they would allow for a bit of extra help and while the 3 main healers now would have much more healing potency these supports could offer more damage but not as much as traditional DPS thus allow a spot for other super obscure classes
    (1)

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