Thats not the only potential dps increase (if you aren't dead from yanking off the tank of course) because the amount of healing that could be accomplished via these oGCDs that would always be up would ultimately mean less of a need to cast GCD heals. In trying to buff healing this also buffs dps in terms of potential GCD efficency.
Not that the 'developer' of that proposal intended it to be played that way of course. But, just like in the game, dev intention is meaningless if it conflicts with efficency.
Edit: Also I don't want to detract from the OP's original idea. It really is wonderful and doesn't deserve to be derailed by this other nonsense.
Last edited by MoroMurasaki; 06-07-2018 at 06:09 PM.
I got the impression that assize wouldn’t get it’s cooldown reduced by lily 2 in Kisa’s suggestion
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Looks like it'd include Assize to me.
Speaking of, I was curious about one part of both of these. They treat Cure/CureII with the same respect as Regen and the normal GCD heals, and they give the same amount. Under this idea, why not let them give a bit more? Also, for the No DPS one, why not let the DPS skills give some, but a lesser amount, if you are so adamant about not allowing it? Your way makes Lilies just as useless solo because you just aren't going to heal yourself that much.
If I understand well, we would have 3 Lily under 51 secondes ?
And for what ? 20% reduction on one skill among those listed ?
Your first part with "cast GCD", "bar", "100 ressources" is good but in the end it would change nothing if the generation of lilies is too long combined to low rewards.
"Alternatively, the bonuses to Lilies can be changed to a unique bonus based on the skill (IE Divine Benison gains a higher %-bonus, Aslyum can gain a potency bonus, etc. to help flesh out the WHM identity with the Lilies.)"
Yeah it would be better or either 3 lilies generated within 30 sec (and the large problem remain with Divine Benison which is casted every 30 sec, so the other skills can't benefit from Lilies).
Just because the proposed lili would proc of dps skill, this (or anything remotely close) won't happen.
As much as I don't agree entirely with Kisai, the first thing she says is true regarding SE view of what a healer should do.
I don't think it's that they don't want us to dps, but they don't want to force us to dps. In other words, they won't include a mechanic that enhance your healing if you dps.
What you propose is that, if you want more heals, you better spam those rocks. And this definitely goes against healer's design in this game.
There isn't a single mechanic among the 3 healers that rewards dps with more healing. In fact it's usually the contrary, dpsing might reduce your healing output, but never the opposite.
Any lilie proposition involving dps skill is, imo, useless and a waste of time.
I mean they're not dumb, they know that if they'd do something rewarding healer dps (with something else than the dps itself) people would consider this gameplay as mandatory. (even tho it's somewhat already the case)
If you could consume lilies to shoot a dps skill, no one would use lilies on anything else
If you could always draw the king of the crowns, you'd be frowned up for using the lady
If Selene could attack, people would kick you for using Eos
There's a reason healer have no proper dps mechanic or anything rewarding you for dpsing.
The only reason we get new dps skill (usually single target) is to solo content.
Healer dps is seen as optional. (damn even Y.P had to say "I would like to remind people that healer first role is to heal in raid and that boss are deisgned around healer doing no damage at all")
So anytime you propose something for healer, be mindful of that.
The best you could get is a dps mechanic boosting another dps mechanic. But a dps mechanic enhancing your healing capacity, nope. At least not until they change their mind and consider healer should dps.
Personally, if they were to ever do something remotely close to a dps gauge for WHM, it would be separated from the lilies.
Like "thorns" or something.
Last edited by Sylvain; 06-07-2018 at 11:48 PM.
I don't mean to hijack the thread or anything, but I strongly encourage people that have questions/worries about the lily system/where it may be going to also post in the questions thread for the upcoming E3 live letter, if you haven't already.
If we bring up the topic often enough, we could see some results, and that thread seems like the best place to get the devs attention and at least get some info about what plans they may or may not have for the system.
Eh. Given the way you stock lilies here, they'd need a more pronounced use.
Thank you for the approval
I don't disagree with your statement - it seems exactly what S-E intended. It's also why many of us take issue to the Lily system - it's a system designed to fix bad parties and thus when you're in a GOOD party, it does nothing for the White Mage as Cure and Cure II become the least useful choice out of all your options.
I don't think your suggestion is a bad suggestion either though~ So thank you for the input
No, my proposal is to make Lilies work by remaining active as a White Mage. It doesn't matter if you're healing or DPSing because it builds your Lilies and works if your party is playing well or playing poorly.
As I mentioned in the previous post, the Lily system is designed to fix bad parties and means very little when the White Mages join parties with few to no mechanical mistakes. My proposal changes that to be more active.
And, as many others have noted in the thread, your proposed SotL II trait is very very very overpowered. Being able to essentially Medica + Assize every single raid buster, being able to have Divine Benison + Tetra or Bendiction for every tank buster in the game, maintaining infinite MP via Lucid and Thin Air AND having zero enmity issue by being able to pop Lucid Dreaming at all times means you'll always be bringing 2 Tanks, One White Mage, and Five DPS to every fight if you can get the people and don't get screwed by healer mechanics.
Indeed. The foundation for the Lily system needs to be better and once that foundation is set, it'll be important to see what we can do to make the bonuses they give more appealing. We can also adjust the rates too so Lilies can be grown faster.
I don't mind persay! As long as it doesn't get to ridiculously off rails, lol. The more bumps, the more exposure to the thread and proposal which isn't a bad thing.
The rates can be adjusted relatively easily given the way it works right now. By making the GCD rate be 15 per cast and the ticks be 4 per ticks you'd get a Lily every 16.7s with only SotL and 11.5s with SotL II. It's not difficult to change and so will be reasonably easy to balance.
This way more lillies, more fun with the abilities.
There is one healing ability in the game that can be enhanced by your DPS: Fey Union. While the Aetherflow can be used for healing abilities, they can also be used for both Bane and Energy Drain - both being DPS abilities. Since Fey Union is a short term single target boost to your pet's healing output, it does enhance the fairy's healing.
Additionally, while not directly enhancing a healer's ability to heal, both AST and WHM have abilities that both heal and damage at the same time in the form of Earthly Star and Assize respectively.
While I do know Yoshi-P has gone on record for saying healer DPS is optional, he can changes his mind as well. We have abilities that you should be using for both healing and DPS so time will tell if we continue to get more of those types of tools.
To add to this, I'm going to recommend anyone who wants to attempt to make an impact look at this post in particular in the E3 question thread.
S-E seems to enjoy having things go via their like count so, the more posters who like it, the better chance it'll have at being asked.
Entirely possible to do~ I didn't go into much details in the OP but it would be nice if there were potency buffs, enmity dumps, MP recovery, etc.. I feel the sky is the limit in terms of what bonus the Lilies can supply, it's just a matter of being creative and remaining thematic as well.
I absolutely love this post and everyone in it. I know this may be slightly off topic but I definitely want to thank everyone for taking time away from the game itself as infinitely enjoyable as it is to come here and share opinions and ideas. I have learned more from this forum than I could ever hope to. I never realized how small my perspective and understanding were until I saw the viewpoints from the famous healers that hang out here. It actually encouraged me to branch into the Savage content that honestly terrified me and now I have way more fun. I really can't wait to see what changes are gonna come in the future for all Healers and WHM especially. The game just keeps getting better. (Still miss Stone Skin and Leeches tho)
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