This part is great.
This would be better. Aside from CDR still not being interesting, not wiping out all the lilies every time you blink would help make it feel like a resource that you're supposed to manage and care about instead of "if it does something, okay, if not, whatever", which is what it is right now.Adjust Secrets of the Lily or a future third tier of the trait could be have the following text:
"Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time only a single Lily are removed)."
The skill ceiling balance would be trying to maintain three lilies to maximize the Lily bonuses while still being able to keep up with healing responsibilities. An added incentive could be tying a passive stacking healing and damage buff of 2% per Lily to further encourage Lily maintenance. The one fault of this style of gameplay is encouraging high risk which is not conducive to responsible healing.
The lily gauge completely fails at this goal right now. It encourages you to play the job badly.
Yes it is. Why do you think healer DPS was made easier in Stormblood? Hint: Developers don't make it easier to do something they don't want people to do.DPS is not a core part of the healer's job
Energy Drain, Bane, Balance, Spear, Arrow, and Lord of Crowns all may disagree with your assessment. The WHM gauge has nothing to do with DPS, but the WHM gauge is also functionally irrelevant when playing WHM.hence none of their gauges deal with DPS.
No it's not. It's recognizing how the game is actually played, because that's the game the devs gave us. If they want people to focus on healing, maybe they shouldn't give us content like Swallows Compass where there isn't enough damage to ever require casting Cure II.It's not a limit break button where resources are consumed. You may not like that it promotes, what in your point of view is inefficient play, but it is what the dev's view is the correct role of the healer. Therefor asking for anything related to DPS to be involved with the lilies is promoting the idea that the WHM is a green DPS, and that is simply dredging up the "lazy healer" nonsense again.
You seem to be mistaking your opinion of what healers should be with developer intent. They haven't told us what their intent with healer design in SB was. All we know for sure is their actions changed the game to make it easier to do across the board. They continued to do that with the recent AST changes.
These are not the actions of people who don't want healers to press DPS buttons.
This is strictly worse than it is now, because instead of getting 1 lily per 1 cast of certain GCDs, you need TEN casts of a slightly wider selection of GCDs. This would simply cause people to get fewer lilies. And the effect of the lilies is still junk.Now putting "correct way of healing" aside. This is what I would change in your idea:
1. Cast any healing GCD
2. A resource bar is charged (similar to Beast Meter / Heat)
3. When 100 resources is generated, the WHM grows a Lily and the bar resets (WHM can store up to 3 total)
Secrets of the Lily
Adds 10 resources to your Lily Gauge upon the successful execution of a healing GCD spell that recovers HP. When 100 resources is accumulated, a Lily is added (maximum 3 can be stored)
Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).
1 Lily: 4%
2 Lilies: 10%
3 Lilies: 20%
As everyone else has already said, comically overpowered. 40 seconds of a CD is a huge amount when WHM has so many 30-120 second cooldowns.Secrets of the Lily II
Any GCD heal that recovers at least 10% HP, removes 5 seconds from all currently ticking oGCD recast timers (including role actions like Largesse, Swiftcast and Lucid Dreaming) until there is 10 seconds remaining. Per player healed. So an efficiently executed Medica/Medica II/Cure III will shave 20 secs off a light party and 40 secs off a full party. Can not recast Asylum while Asylum is still up. (Admittedly this could probably break Swiftcast and POM if there is no floor recast to using either.)
Umm, 40 seconds off the cooldown of Assize is a DPS skill.Lily I & II will have no direct positive or negative effect on DPS skills. If you want to instead use Swiftcast and PoM on DPS skills, go right ahead, that's your loophole to exploit.