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  1. #1
    Player
    Penthea's Avatar
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    May 2014
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    Gridania
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    Character
    Nettle Creidne
    World
    Moogle
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    Scholar Lv 100
    Quote Originally Posted by Awha View Post
    The point I have been trying to make is both systems are flawed
    Sorry but I don't really believe this so much. I don't think anyone said the need system was perfect, they said that it worked well. Not the same thing. All the arguments presented to you in favour of need are because greed only is bloody terrible for many reasons. Not because need is perfect. You have been trying to convince us of a point we already know.

    Quote Originally Posted by Awha View Post
    My main issue is I do not think a system should inherently favor one over another
    Yet you suggest a token system even though people roll on those. Winning those is 100% luck based. I know several people, myself included, who have had to spam bosses in Omega for hours because of unlucky streaks with rolls. That system favours the lucky, and you got nothing like role restrictions to get better odds.

    The only way to have a system that doesn't favour anyone is to literally have nothing to roll on - whatever the reward is, it goes straight into your inventory or currency tab. Maybe that is what you meant but I don't really envision SE giving a guaranteed third currency for completing the instance as it seems a bit excessive, but that's a whole other conversation.
    (4)

  2. #2
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    Jul 2017
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    Quote Originally Posted by Penthea View Post
    Sorry but I don't really believe this so much. I don't think anyone said the need system was perfect, they said that it worked well. Not the same thing. All the arguments presented to you in favour of need are because greed only is bloody terrible for many reasons. Not because need is perfect. You have been trying to convince us of a point we already know.



    Yet you suggest a token system even though people roll on those. Winning those is 100% luck based. I know several people, myself included, who have had to spam bosses in Omega for hours because of unlucky streaks with rolls. That system favours the lucky, and you got nothing like role restrictions to get better odds.

    The only way to have a system that doesn't favour anyone is to literally have nothing to roll on - whatever the reward is, it goes straight into your inventory or currency tab. Maybe that is what you meant but I don't really envision SE giving a guaranteed third currency for completing the instance as it seems a bit excessive, but that's a whole other conversation.
    Never said need was perfect, I have acknowledged that people prefer need since they feel it is the fairer system, and I said the same could be said for greed all. I was trying to say is that for me it seems silly to make the request to move back from one flawed system to another. This is why I brought up I wish I was able to convey what I was saying better since my intent was never to convince people that one system is inherently better, I was trying to show that the system that someone will prefer will depend on what they want from the content or how they wish to run it. Since I was confused about how can we choose which set of factors to favor. Though I as mentioned in my last post my friends exampled to me the intent of 24's and why they need to priority those that need the gear since the content primary intent was meant for players to catch up, which would also means tokens would not work since the only way to meet the needs of those that are going in for upgrades is to put them above everyone else at first. While I do not agree with the concept, but it makes sense. Just as when the mentioned the greed all thing, I personally liked it more so then need/greed/pass but I did acknowledge that overall it is not a great change. I would be all for removing RNG and give everyone who took part a token to that took part in the kill, though I do understand that would make the content / gear meaningless for many at that point. I have also acknowledged that I do not know if a token system would solve the issues, it was just an idea. End goal as I mentioned is that instead of asking for SE to switch from one flawed system back to another maybe it time they looked into reworking the loot system that happens to better meet the "needs" of each type of player that runs the content.
    (1)
    Last edited by Awha; 06-06-2018 at 06:59 AM.

  3. #3
    Player
    BillyKaplan's Avatar
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    Dec 2015
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    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Awha View Post
    End goal as I mentioned is that instead of asking for SE to switch from one flawed system back to another maybe it time they looked into reworking the loot system that happens to better meet the "needs" of each type of player that runs the content.
    The old system met the "needs" of players before. If you needed gear for a job you proved it by bringing it to the run. Simple as that.
    Now, if - and that's a huge if - if they rework the system, it won't happen any time soon. What they're likely to do is revert to the Need system to pacify the angry mob, and then hope we forget about it.
    (5)

  4. #4
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    Quote Originally Posted by BillyKaplan View Post
    The old system met the "needs" of players before. If you needed gear for a job you proved it by bringing it to the run. Simple as that.
    Now, if - and that's a huge if - if they rework the system, it won't happen any time soon. What they're likely to do is revert to the Need system to pacify the angry mob, and then hope we forget about it.
    I know, fairly early on in this thread I did say it is more likely they will be going back to the old system, and the only reason this topic even came about was simply because SE made the chance in the first place since overall while I have always had my issues with need/greed/pass I went along with it because it really was a first world problem, being as SE did make the change it is hard for me to understand why people feel the better solution is to go back to the system that they ended up switching from in the first place. I was always of the mindset that greed all was a lazy solution to a problem not many voiced since it was a first world issue, (never outright called it a first world issue in this thread, figured it was implied) but since a change was made I figured it would a good time to voice ones feelings on the matter. Though the old system really did not met the "needs" ( do not like using the word need, but you know what I mean right? Peoples wants and stuff ) of the every player before, but it really was not met to, while I do not agree with that concept, it is what it is. I do not recall which post I said this in, if a rework cannot happen then yeah the best solution is to go back to the told system, since greed all has a greater potential of screwing certain players over.

    Either way my issue came from the fact that I viewed 24's as a means of gearing up (since I do not buy into the whole ones need is greater the another thing) which even now I do not understand that mindset, but that more so goes into how I think about things and lack of understanding in basic social situations. As it was explained to me by my friends it is not just about gearing, but more so gearing those that happen to be fair behind the current ilvl, and the only way to go about that is to give those players priority and as you mentioned before the only objective measure SE could go with is role, and give priority to those that can wear it. In that way it makes sense.
    (1)
    Last edited by Awha; 06-06-2018 at 07:36 AM.

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