Quote Originally Posted by Lambdafish View Post
@Khalithar The reason that your suggestion doesn't work is because all jobs need sufficient levelling experience to teach players the job. If you reduce the levelling experience then many more players will enter endgame content unfamiliar with skills and rotations that they have aquired. The levelling process is designed as a tutorial, let it serve as one.
I've heard this argument before and I don't buy it. The reason for that is because I'm willing to extend a bit more confidence in the player base. I'm going to exclude drk/mch/ast from this point because I thought their implementation and gimmicks wasn't done very well when they first launched and I'd rather compare to the more recent jobs we got as I feel that is more relevant to the state of the game right now.

That beind said, Rdm and Sam start out with very clear and easy to grasp core concepts and everything they get afterwards builds on those concepts. In my opinion both jobs are very well designed and superbly balanced strictly from a mechanics/gameplay persepctive, I know their numbers have been off here and there but for the sake of this post we are talking solely about playability. So, samurai and red mage could have started out at 60 and been roughly the same difficulty to pick up and play as they were at 50.

There is ALWAYS going to be players that won't grasp the skills and rotations they acquired at first, I assert cutting those ten levels won't make as big of a difference as you do. The players that want to stick with it will figure it out and the ones that don't get it will quit or keep being bad! But here's the crux of my point, that statement would be true whether sam/rdm started at 1 or 50 or 60 or 70. There are good and bad players, period. Cutting out those ten levels, in my opinion, won't make that big of a difference.

I believe SE has learned their lesson about making the new jobs easy to pick up based on the implementation of Sam/Rdm and going forward, I believe every job we get should start at the previous level cap.