Quote Originally Posted by Khalithar View Post
Adding a new tank and healer can work, but they need to fix the mistakes of their previous addition of new jobs:

1. Drk/Ast/Mch starting at 30 is way too low.
Wrong. The mistake was setting them at 30 at all. They should have been set to 1 and had "class upgrade to job" storylines to go with them. That could have EASILY been getting Conjurer to 30 before being able to accept the AST job. Likewise GLD for DRK and ARC to 30 for MCH. That would have been a cop-out though. We've been teased with the Musketeer class since 1.00 so that should have been the class for the Machinist job upgrade.

When Red Mage and Samurai was introduced, likewise those should have also started at level 1, as in , having the CNJ and THM at level 30 would unlock RDM. Having Rogue or Pugilist at level 30 could have unlocked Samurai at level 30.

SE did what they did so players would have the opportunity play them (by having no requirement other than storyline progress) and by not having to have HW completed (which was the complaint about the job guilds in Ishgard.) It's a travesty that players have such entitlement attitudes that they want to skip the entire game just to play something else. If I was a developer on FFXIV this is certainly something I would change, maybe even retro-fit.

Each starting city has it's jobs. So the logical fix to everything without breaking the lore too badly:
Ishgard has AST/DRK/MCH guilds. So just unlock Ishgard to players who select Elezen and AST/DRK/MCH. Players who start here get a slightly different 1-15 MSQ that sends them off to Eorzea and to report back before getting involved with the Scions.

Starting in Kugane could have a SAM guild, and players who start here instead get a 1-15 MSQ that takes place inside Kugane of Samurai apprentice training, and an entire job storyline from 30 to 50 that takes them to Eorzea. It would not supplant the existing SAM storyline, just take place before it, as pretty much every job does this at level 50 anyway.

For both Ishgard and Kugane, until the player reaches that point in the MSQ storyline, they can start there, and teleport there, but they will only be able to exit/return to Ishgard and Kugane by airship. All other HW/SB areas would be locked out, and likewise players who have not purchased HW or SB would would only be permitted to go anywhere that these cities act as a hub for. Players who don't start in Kugane or Ishgard, who enter the cities before they've unlocked them via MSQ will be rebuffed with "arrested" cut scenes that has them thrown out for having no business there.

If/when they add Geomancer, the easiest non-breaking way to add it is to require the player to have AST at 70. As that's the only time we're shown a Geomancer, and we're point blank told it's like AST. However the entire geomancer temple/dungeon is in the Yanxia area. So it would be absolutely lore-breaking to introduce a way for a Geomancer to exist that is not a lateral side-upgrade from AST or WHM. However that is also glossing over the fact that we only know the relevance of Geomancy to Kugane. A Geomancer guild could exist in Kugane, or at least a precursor class guild for level 1-30, and then at level 30 they are given the job stone from someone who stole it from the temple, and go do the same kind of 30-50 locale-centric quests that WHM and AST did in Eorzea as well as 50-60 in the Ishgard area.

Like don't get me wrong, I'd like there to be two options for trying new jobs:
a) As a new character, it needs to have a storyline starting from level 1 that is relevant to the job/area they start in. So far the way new jobs have been added has been ham-handed in that you still only start as a class, and the new jobs have no precursor class, so you can't start as them presently.
b) As a lateral job upgrade at level 30, 50, 60 or 70 provided that the player has leveled at least one tank/healer/tank and has completed the job storyline and MSQ to that point before that job is presented. This is essentially how SAM and RDM are presented now.

There is no reason to ever start another job at a level above 50. Yes, Yoshi-P may want players to try these new jobs, but by starting them at high levels, that is admitting that that SE didn't budget a story for them, thus devaluing them in the eyes of the players. Play Conjurer/White Mage or Gladiator/Paladin, get a complete storyline from level 1-70. Play Samurai or Red Mage, get a storyline for only 20 levels. Maybe they didn't have the budget for a story, or maybe they didn't have a budget to QA test a story for them. I sure hope at some point SE comes to their senses and realizes that not being able to start as, and have a full storyline for these job choices actually makes these seem like optional side-quests.