There is a lot to love about Final Fantasy XIV, and having given the latest expansion some thought, I figured I'd like to share some ideas that would add to the overall replay ability of the game as a whole.
While I have a lot of ideas that I want to share, this post is focused on the idea of Free and Grand Companies and the lack of updates to these two systems, along with the refreshing content around the Campaign and Conquest Systems (currently not in the game)
YouTube video if TLDR
1. Free Company Levels
Free companies currently have ranks, and they are capped at level 8, and have been capped at this level for quite some time. I would love to see a free company level setup and allow your free company to keep leveling up, and which each level, get some fun type of rewards (like housing cosmetics) or something fun like that. You're free company level.
Members earn experience by participating in content, as well as campaigns, and conquests. You could even allow for free companies to tie into the Seasons system, allowing you to see how many levels you can gain as a group in a given season. We already have buffs tied into the free company which is awesome, but this would act as a nice little name tag or title to share as a whole company.
2. Conquest
Conquest is the idea of controlling a zone by doing content within that zone. This works by going off a weekly reset cycle, where your free company (or even grand company) earns points for doing content in any zone. Dungeons, Trials, Fates, Leves, and more all contribute to your Free or Grand Company value. If you “win” the zone, your free company banner would then be displayed, and perhaps you’d get some type of cosmetic reward, etc. The more times you can control a zone, the more your banner would rank up, and display. This would serve as a way to advertise your free company to players on your server, as players could “apply” via these banners.
How this could work in the lore: Since Grand Companies aren’t at war, the story could be that they are awarded honor for keeping the realm safe.
How to balance against “one free company always winning”: the holder of the zone earns less points in zones they control, and perhaps you can even have free company buffs that multiple your points for content to help you get advantage, and those buffs don’t work in zones you already control. This would have a diminishing return; thus, it would tie into ranks going up to a gold rank for controlling the zone three weeks in a row.
Bonus rewards: Reduced teleport costs to zones your free company/grand company control.
3. Campaigns
Along with Conquest, a campaign would be a week long event in a zone where fates, world bosses, and more spawn, and the grand companies issue a call to the zone to help push back the “forces” that oppose the grand companies. Players would be rewarded for taking part in the campaign and crafting, gathering would also be apart of this. Think of this as a week long Hamlet Defense system, on a zone wide scale. This would take place in one selected and different zone each week, adding in new value, along with having a large population of the server working together.
At the end of the week, one grand company is declared “the winner” and various rewards, bonuses are handed out to those in the free company, and each one is ranked.
To prevent there always being only one winner, the system would offer diminishing returns or buffs to the other Grand Companies to help make sure there is a fair balance, so everyone doesn’t find it necessary to pledge to the winning Company.
Those are just my ideas, I’d love to hear your feedback, and hopefully get the attention of the development team with this feedback.
Thanks for your time and attention.![]()


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