I don't have little to do, this game has a lot to do. unless of course everything is "Fake content"
I don't have little to do, this game has a lot to do. unless of course everything is "Fake content"




Did you even bother to read the OP? Let's review, shall we?
4.3 offers
- Namazu Beast Tribe dailies (Takes twenty minutes tops)
- Ridorana Lighthouse (20-40 mins per week unless you farm for a drop)
- MSQ (A day or two at most)
- EX Primal (Farming for hours on end can only keep one's attention for so long)
- Kurenai (Weekly; Crafter only)
- Doman Enclave (Weekly; 10-20 mins)
- Dungeon
Now that looks like plenty on paper but you'll be done with virtually everything within the first week. From there, you have activities on Tuesday and... not much else. A repetitive dungeon and one EX Primal is expected to keep people's attention for the following month until Heaven on High finally releases.
WoW does a better job because the vast majority of content they release is battle focused, thus lasts longer. The staggered approach has not exactly been met with overwhelming fanfare. People were vehemently complaining in 4.1 due to how sparse that patch was. And while 4.3 offers more, it'll be almost two months before we see it all.
Last edited by Bourne_Endeavor; 06-04-2018 at 12:57 AM.


I'm sorry but I disagree, legion has been a shitstorm on release content especially on how terruible they handed the release of Mythic+ by having it capped to a certain ilvl for the reward only for it beign become invalid 2 weeks later when the raid released, not to mention that mythic+ was released I think 2 weeks after the release of the expansion so in short you have been farming the same shit over and over for a month hoping for TF which is still coming in BFA because reasons (just like the mission table that everyone loved)
Also I cited the broken front where each week you were given a pointless quest that required you to do the same shit you were doing all the weeks prior for no reason at all and they promised an intriguing story compaign for that, Though considering how now Anduin can literally do NO WRONG (last book) or else he'll face extreme pain, maybe it's better they simply don't even try if THAT is their quality.
ANwyay ye I disagree on this I've been on wow for more than 10 years enough for me to say that the quality of release content, especially expansion release content has dropped considerably, and consider this I've also considered FFXIV to lack in expansion release content, but imho Wow is really pushing it now . I don't know how it's even possible to criticize FFXIV for it's release content when the most that wow does nowadays is dungeons and daily quests and that's pretty much it. Once you had reputation and lv capped quests now not anymore.
All because they CARE about you not rushing to level cap they want you to CHERISH the content, can't I enjoy the content HOW I PLEASE.
Oh and that's also applies to SE, I was against how they gated HW released content just as I was against for SB btw.


As a player of WoW, WoW's content tends to be VERY repetitious and grindy. In fact, the last actual content WoW introduced was Argus and that was way back during... what, November? IIRC?
Well, ok, they did add that little bit with Silithus a few months ago, but meh. It's a battleground and PvP blows in that game anyways.
Last edited by Maeka; 06-04-2018 at 01:11 AM.
The only reason WoW's battle content lasts longer is because they rely heavily on RNG, not because it is battle focused.
When the only way to get better gear is to both hope that something for a slot you need drops (personal loot has removed going up against others for drops) and that it rolls the right stats to be an upgrade, of course you're going to end up spending more time doing the content.
And if you're not interested in the latest raiding and mythic dungeons (which are, to be fair, typically excellent pieces of content)? What content do you get?
Even less than we get here, I'm afraid. More world quests that can be cleared in a few minutes and occasionally a time-gated story, handed out piecemeal over the course of several weeks.
Let's not oversell what Blizzard has on offer, ok?


^^
THIS.
So very much this.
If you're not into Raids or Mythic+ dungeons, there is nothing, I mean nothing but LFR to do in WoW. Heroic Dungeons are a waste of time, they don't give you anything, not even Badges of Valor (think Tomestones). I don't know why they ever removed Valor, that at least gave me a reason to do Heroics.
In FFXIV at least there's the daily roulettes and that gives you a reason to log on and Q up for a dungeon.
Heck in WoW, the few times I need/want a non-Heroic Dungeon, I'll see 20, 40+ minute waits and sometimes the game won't even tell me the average wait. It won't say anything at all. I've once let it go for an hour+ and still nothing.
Once you do Argus and get through that quest line and get yourself Reliquished Gear, you're done unless you go to Mythic+ or Raids neither of which I'm interested in. I came into Legion late after a 2 year hiatus and I was done with Argus 3 months ago (it was released in November) on my main character.
I literally have nothing to do but level other characters.




That isn't overselling WoW nor did I imply it's perfect. They simply do repetition better hence why people keep asking for Mythic+ styled dungeons here. Obviously, improvements can be made but at least we'd have dungeons that engaged better than "pull trash that barely does damage and aoe them all down."
And if you aren't interested in primarily battle content, WoW probably isn't the game for you. I don't recall it advertising itself otherwise.
Eureka says otherwise. Sure, people voiced displeasure over it to an extent, but it remains active even now.
And Ultimate is only content for the bleeding edge. Considering less than 10% of the playerbase have killed God Kefka, significantly less can or will challenge Ultimate. I mean, I'm set since I'll be doing just that, and I craft. But I can't begrudge people being a little annoyed over HoH's delay.
Last edited by Bourne_Endeavor; 06-04-2018 at 04:26 AM.
You stated it lasts longer because it's largely combat focused.
That's overselling it for one simple reason - if you got tokens and such the way we do, that combat content wouldn't last nearly as long as it does. RNG on stats on gear that drops, mixed with RNG influencing the ilvl of said gear, is what keeps it from being "finished until the next patch" as quickly.
Also, I said nothing about those not primarily having an interest in battle content having nothing to do, but rather that if you're not interested in two specific forms of battle content (mythic dungeons and raiding) that you get little in the way of content - less even than we do.


There's to say that their content is far more daily locked than ours. Imagine trials having a 1 day lockout for example. Now mythic+ aren't really locked but the reason most ppl run mythic+ is to get loot which is the RNG you speak of, since you have to hope the item you wish drops, that it titaforges more than the one you have, that it has a socket and that it has a tertiary stat if you wish so.
When factoring all of this it's probably even worse than 24 man loot right now, I don't remember how many items drops from 1 mythic run, but really that's the gist of it. That content is made to be run counteless times and the same goes for world quest too or it was during launch.
That aside frankly this argument is extremely opinion based, ppl that have much more free time will have an extremely different opinion on the amount of content as such both wiews have grounds
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