Quote Originally Posted by Lunaxia View Post
You seem to be using dungeons as evidence now, which... is almost entirely meaningless as far as content goes, but all right. I don't get the point you're trying to make though. If both DPS are good or bad, the need to see who is the better or worse becomes irrelevant.
I don't understand what evidence you deem acceptable? You've dismissed everything. When people use Savage as an example it's all about how Savage is separate, now Dual is phrasing things around the idea of a dungeon situation but it still isn't good enough?


What specific piece of content are you trying to frame things around, for the sake of being able to have a conversation about it instead of this constant wheel of "sorry wrong content" that's been cropping up so much lately.

Let me tell you, a RDM could be not very good at all but if they hit their opener without Diversion in it they will be tanking more than half the time. Enmity means almost nothing in relation to damage until you get to the very high end of dps where enmity starts to become an issue even when threat dumps are used appropriately and frequently or the gear disparity between a tank and a dps is so great that it has an impact.

The point is no matter the content, from dungeons to Savage, there are too many variables to be able to measure a single player's dps without at least having inside information on the other members of the party or, prefarably, the ability to parse. Just the wild variation that you can see in terms of dps from support roles renders the "how fast the content feels" thing essentially moot - you could have tanks and healers contributing the vast majority of party damage while all the dps slack off, still feels like it's going fast enough so those dps must be adequate, right?

There is no substitute for a parser. None. To suggest otherwise is to spread misinformation.