There's your problem right there, you just don't want to talk about the parts of the conversation where you're wrong. They don't go away just because you're "not talking about them."
Of every possible person to pick to respond to, because I'm certainly one of many you could have chosen to quote and talk about using aggro as a measure of DPS, you picked me. You specifically picked me, to respond to me mimicking somebody for being condescending and full of themselves, to tell me specifically you thought they were not the condescending one.Again, I did not refer to you.
So yes. You were very much referring to me here.
EDIT: Relevant
The post I responded to.
My post.
You responding, saying you see "condescending smugness" and it's not Neph; the implication is I'm the smug one, which I am, because I'm mimicking the tone of their post.
My original response to you.
The implication here, for the audience who may be reading this, is that my post was one of those posts you found grating. In fact, of all the posts you supposedly found grating, you responded to mine, so mine either grated you especially hard or was the straw that broke the camel's back, either way the implication is my post grated you.
Me again.
Yet somehow you're gonna pretend you weren't referring to me. That worked once, because it was true. It doesn't work when it very blatantly is not.
HoodRat kind of served you there, but beyond that, you haven't responded that the aggro table is relational. This means, if both DPS are trash, then the aggro will show up similar to if they're both good.Unfortunately there aren't fflogs for Kugane Castle, so you'll have to pardon me and use an ounce of common sense there. If you believe otherwise, I envy you the parties you've been in.
No, your definition of garbage is braindead. If aggro tools aren't good enough, then the lower DPS is either AFK, semi AFK, so utterly bad at this game they cannot muster complete combos, or they're outclassed as far as gear goes. Which, again, doesn't cover if both DPS are bad or both DPS are good, seeing as the aggro gauge is a relational measure, and no I'm not gonna stop bringing it up because you consistently haven't answered it.My definition of garbage is garbage, yes. Shocking, isn't it? If we're talking high DPS vs bad DPS, the gap caused by the enmity reducer is soon covered, especially in the case of a 10 minute or so long fight.
Last edited by Dualgunner; 05-30-2018 at 05:34 PM.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
No, you wouldn't. They don't generally go back and work through these poorly coded fights, see Byakko Tank LB3 strat and Warrior Ghost Cheese strat for more recent examples of fight mechanics the devs have not and will not fix.
To backend this logic back on you, you'd think if SE liked making fights like that they'd have kept going instead of stopping in ARR. They must be making fights as intended.
Last edited by Dualgunner; 05-30-2018 at 05:23 PM.
Ifrit, yes due to Nail explosion debuff, but Nail itself is also DPS check, the fight just asked you to be smart about it.
Leviathan and Ramuh, not so much.
Levi EX has direct DPS check on Spume and Wavetooth.
Ramuh will wipe you if you didn't kill all the adds in time.
Hell you can even add Sephirot EX and his adds to the list.
They punish stupidity and tunnel visioning.
Same goes for Haukke HM's boss too. Doing too little DPS on the add, failing to kill it, will allow the boss to absorb her and wipe the party all the same.
Most of them absolutely didn't punish players from doing too much DPS, just ones that put them in the wrong place at the wrong time. But of course none of this will be too obvious to someone who had only done the fight unsynced.
Last edited by mosaicex; 05-30-2018 at 08:08 PM.
You keep reiterating about aggro tools, which I've talked about. I'm not sure what else I'm missing.
I picked you because you made a point about condescension that I wanted to respond to, while also quoting the poster my own post was referencing. I was not addressing you personally, as much as you'd like to think so. By "here" I meant this thread, not your response.pls
If you're in a dungeon with two trash DPS, you won't even need to consult the aggro table because you will immediately know it, so it renders the point moot.snip.
anecdotalevidence.jpgIf aggro tools aren't good enough, then the lower DPS is either AFK, semi AFK, so utterly bad at this game they cannot muster complete combos, or they're outclassed as far as gear goes.
You seem to be using dungeons as evidence now, which... is almost entirely meaningless as far as content goes, but all right. I don't get the point you're trying to make though. If both DPS are good or bad, the need to see who is the better or worse becomes irrelevant.
"There are scenarios where you're wrong."
"Those aren't the scenarios I'm talking about."
"There's your problem, you need to consider all scenarios."
"You keep reiterating about aggro tools, which I've talked about. I'm not sure what else I'm missing."
Obviously, the scenarios where the aggro meter is not a good measure of performance. IE: Both are good, both are bad, somebody died, multiple people died, aggro manipulation tools, all four are good, all four are bad.
As much as you're trying to backpedal, the fact is, based exactly on what you typed, and how this conversation evolved, you were talking to me.I picked you because you made a point about condescension that I wanted to respond to, while also quoting the poster my own post was referencing. I was not addressing you personally, as much as you'd like to think so. By "here" I meant this thread, not your response.
All along, all I said was that the aggro meter is a bad tool to try and read DPS and performance. If you're going to all that extra effort to see every shadewalker, smokescreen, and diversion you can get a better read on somebody's performance by just looking at their buffs and the boss' debuffs than you ever would looking at an aggro meter. It's more accurate too, because you don't have to account for the fact that the only time the aggro meter will show you people's performance differences reliably is in a very extreme and fringe example.If you're in a dungeon with two trash DPS, you won't even need to consult the aggro table because you will immediately know it, so it renders the point moot.
Oh please. Don't you even lol, I made a generalized statement based on the tools that are available, and the level of performance needed to make those tools moot. There was no personal experience used in that quoted bit whatsoever. But good try trying to call fallacies.anecdotalevidence.jpg
First off, I'm speaking in general terms, as this is applicable in four man or eight man content.You seem to be using dungeons as evidence now, which... is almost entirely meaningless as far as content goes, but all right. I don't get the point you're trying to make though. If both DPS are good or bad, the need to see who is the better or worse becomes irrelevant.
Second: When was this discussion about finding out who's better as a DPS? This started as a conversation about using the aggro meter in place of a parser, which was then countered with the fact that the aggro meter is a terrible tool to do so with.
Trust the process
It all depends on how dedicated you are, everyone can achieve Greatness just like in real life you gotta study and work hard for you dreams.
I use to be an aweful player and never in my wildest dream to step foot and raid savage content, and then I cleared O8s xD !.
I don't understand what evidence you deem acceptable? You've dismissed everything. When people use Savage as an example it's all about how Savage is separate, now Dual is phrasing things around the idea of a dungeon situation but it still isn't good enough?
What specific piece of content are you trying to frame things around, for the sake of being able to have a conversation about it instead of this constant wheel of "sorry wrong content" that's been cropping up so much lately.
Let me tell you, a RDM could be not very good at all but if they hit their opener without Diversion in it they will be tanking more than half the time. Enmity means almost nothing in relation to damage until you get to the very high end of dps where enmity starts to become an issue even when threat dumps are used appropriately and frequently or the gear disparity between a tank and a dps is so great that it has an impact.
The point is no matter the content, from dungeons to Savage, there are too many variables to be able to measure a single player's dps without at least having inside information on the other members of the party or, prefarably, the ability to parse. Just the wild variation that you can see in terms of dps from support roles renders the "how fast the content feels" thing essentially moot - you could have tanks and healers contributing the vast majority of party damage while all the dps slack off, still feels like it's going fast enough so those dps must be adequate, right?
There is no substitute for a parser. None. To suggest otherwise is to spread misinformation.
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