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  1. #1
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,220
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Dualgunner View Post
    The aggro table is still inaccurate to to the point of being blatantly wrong in a lot of scenarios.
    Scenarios I'm not talking about, yes.

    Yet you found my post, which was a mimic of theirs, grating. Alrighty, you and I will have to agree to disagree here.
    Again, I did not refer to you.

    snip
    Unfortunately there aren't fflogs for Kugane Castle, so you'll have to pardon me and use an ounce of common sense there. If you believe otherwise, I envy you the parties you've been in.

    My definition of garbage is garbage, yes. Shocking, isn't it? If we're talking high DPS vs bad DPS, the gap caused by the enmity reducer is soon covered, especially in the case of a 10 minute or so long fight.

    Quote Originally Posted by KaivaC View Post
    snip
    You don't have anything to apologise for, ye gods.

    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    I would have noted the enmity tools you used. Decent NIN make good use of the aggro abilities at their disposal, so I wouldn't have assumed you to be the problem.
    (0)
    Last edited by Lunaxia; 05-30-2018 at 04:50 PM.

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Lunaxia View Post
    You don't have anything to apologise for, ye gods.
    Considering the number of people (that number is definitely growing...slowly...but still growing) seem to think that I'm personally calling them garbage, even after I have already said this is not my own opinion....clearly, what I'm writing is misunderstood, and that is 100% on me because I now have people thinking that I'm calling them garbage myself. It is what it is at this point - won't be around too much longer, so I really have nothing further to add to this discussion.
    (1)

  3. #3
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,220
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by KaivaC View Post
    beep
    You asked for opinions on a general statement, and for the most part, that's what you got. You needn't take responsibility for what some people choose to see, you'll just drive yourself mad on these forums.
    (0)

  4. #4
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    With all of this arguing about DPS numbers/parsers, I wish we had more Ifrit, Ramuh, and Leviathan EXs to punish too much DPS. Heck, I'll add the Haukke Manor Hard Mode's Halicarnassus fight to the mix.
    (3)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  5. #5
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RokkuEkkusu View Post
    With all of this arguing about DPS numbers/parsers, I wish we had more Ifrit, Ramuh, and Leviathan EXs to punish too much DPS. Heck, I'll add the Haukke Manor Hard Mode's Halicarnassus fight to the mix.
    I believe they fall more into the category of poorly coded fights instead of punishment for too much damage. The latter doesn't really even make sense tbh. "How dare our players be too good?"
    (6)
    Quote Originally Posted by Moogly View Post
    You are the living proof of the toxicity I am talking about.

  6. #6
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HoodRat View Post
    I believe they fall more into the category of poorly coded fights instead of punishment for too much damage. The latter doesn't really even make sense tbh. "How dare our players be too good?"
    You'd think SE would fix these so-called "poorly coded" fights after all these years. I guess not. So it must be working as intended.
    (1)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #7
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    You'd think SE would fix these so-called "poorly coded" fights after all these years. I guess not. So it must be working as intended.
    No, you wouldn't. They don't generally go back and work through these poorly coded fights, see Byakko Tank LB3 strat and Warrior Ghost Cheese strat for more recent examples of fight mechanics the devs have not and will not fix.

    To backend this logic back on you, you'd think if SE liked making fights like that they'd have kept going instead of stopping in ARR. They must be making fights as intended.
    (5)
    Last edited by Dualgunner; 05-30-2018 at 05:23 PM.

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RokkuEkkusu View Post
    You'd think SE would fix these so-called "poorly coded" fights after all these years. I guess not. So it must be working as intended.
    Not when they have literally said, "we don't want to go back and fix old content." Regardless, if it was an intentional design why has it never carried over? Furthermore, Leviathan actually doesn't punish you. Unsynced, I can straight up ignore all his mechanics and live/heal through both of his Tidal Waves. Warrior and Paladin are OP. :3

    Either way, forcing DPS to stop DPSing is simply poor design. This essentially means I'll reach a point in the fight where I may as well AFK and make a coffee instead of, you know, playing the game. Why would that ever be good design?
    (4)

  9. #9
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    With all of this arguing about DPS numbers/parsers, I wish we had more Ifrit, Ramuh, and Leviathan EXs to punish too much DPS. Heck, I'll add the Haukke Manor Hard Mode's Halicarnassus fight to the mix.
    Ifrit, yes due to Nail explosion debuff, but Nail itself is also DPS check, the fight just asked you to be smart about it.
    Leviathan and Ramuh, not so much.
    Levi EX has direct DPS check on Spume and Wavetooth.
    Ramuh will wipe you if you didn't kill all the adds in time.
    Hell you can even add Sephirot EX and his adds to the list.
    They punish stupidity and tunnel visioning.
    Same goes for Haukke HM's boss too. Doing too little DPS on the add, failing to kill it, will allow the boss to absorb her and wipe the party all the same.

    Most of them absolutely didn't punish players from doing too much DPS, just ones that put them in the wrong place at the wrong time. But of course none of this will be too obvious to someone who had only done the fight unsynced.
    (2)
    Last edited by mosaicex; 05-30-2018 at 08:08 PM.

  10. #10
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lunaxia View Post
    Unfortunately there aren't fflogs for Kugane Castle
    https://www.fflogs.com/rankings/14#boss=4511
    (2)
    Quote Originally Posted by Moogly View Post
    You are the living proof of the toxicity I am talking about.

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