Results -9 to 0 of 485

Threaded View

  1. #11
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lunaxia View Post
    If you're observant, you can notice when enmity tools/ stances are being employed and affecting the table.
    I'll buy you can watch when diversion (at the start of the fight), tactician, refresh, and shirk happen. With the same effort you'd be looking at someone's diversion, smokescreen, or shadewalker mid-fight though, you could also see buffs and dots on the boss, which are a far better indicator of non-parse damage gauging. The aggro table is still inaccurate to to the point of being blatantly wrong in a lot of scenarios.

    And I did. I didn't find it nearly as grating at some other posts I've seen.
    Yet you found my post, which was a mimic of theirs, grating. Alrighty, you and I will have to agree to disagree here.



    I assumed the discussion pertained to 8 man trials, but even in dungeons, it's still easy to see large discrepancies in DPS. If they really are garbage, they'll still sit at 4 even with enmity dumps in my experience, so it's not exactly wrong.


    Oh and let's not forget, it's all still relative. If the whole party is hot garbage, then the aggro meter isn't going to be a very good measure of that. If all four dps are bad, or both dps are bad, or all 18 dps are bad, the aggro meter won't measure that at all.

    As for the "point of contention", to me it just looks like more posturing over semantics. Someone with what I would call garbage playing would sit at the bottom of the enmity table regardless of aggro tools (or rise very, very briefly), and in that respect I'd agree it can be used as a vague indicator (though I'd also take cues from their gear and how they play.) Mere under-performing would be harder to detect, and isn't what I'm referring to.
    Sounds to me like your definition of "garbage" is "almost literally dead at their chair."

    Diversion is 90% aggro mitigation over 30 seconds. Tactician, Refresh, and Lucid drop aggro by half. Shadewalker diverts 80% of aggro to the tank, and smokescreen is 80% aggro mitigation based on a quick link I found, possibly outdated.

    You would need to be doing so so terribly less than a dps using proper aggro mitigation and manipulation that you might as well not even exist at that point.

    You didn't, I wasn't referring to you specifically in that comment. Calm down.
    Ahh, you used the general "you". See that's confusing when you've been using the second person to respond to somebody, and make no kind of mention that you're shifting to the general "you".
    (5)
    Last edited by Dualgunner; 05-30-2018 at 04:36 PM.