Quote Originally Posted by Asiragan View Post
WoW vanilla, really?

Aside from MC, you got UBRS, Scholomance and Stratholme (10 man raids, you could clear them in an afternoon), AQ20, Zul'Gurub (20man raids) and AQ40, Onyxia, BWL and Naxxramas for the most hardcore (40 man raids).
If you didn't account raiding, you still had the long leveling experience, the pvp (outdoor and battleground). And some outdoor zone for farming world drop, and also the great Anh'Qiraj world event. I'm not even counting the numerous event put in place by the community.

Seriously, saying that Vanilla only got MC for end game, it's like saying you only got the Bahamut raid to do for the ARR end game...

And Vanilla was the foundation of WoW. 2 years later, BC was coming, with some major change to it. You can't really say that much for Heavensward, do you?


And I don't think the player you talked to said that a content is worthless once cleared. It's much like about replayability of said content, I think (there's a reason why people think PoTD is good after all). A content can be worthless after one clear, or can still be worth it after the 100th clear. It's all about how the dev' designed it.
I'll corect myself and say ANY raid.
That said by goi8ng with your own point of doing each dungeon once = done forever (which mind you you are comparing an entire format to one patch) you could say that once you've done with patch day dungeon say.....Dire maul would take let's say 3 hours because of how cumbersome the combatr was followed by nothing till mmmmh I honestly don't remember
And no there wasn't a mayor change in TBC, the game was the same at it's core, heroic dungeons were not a fundamental change, nor were 25 man over 40, maybe I'll concede on arena system.
Point is it was the same shit and ppl loved it because of that