I like your idea but I wish the weapons would be a Gunbai war fan (as shield) and chained scythe for weapon. I’m not good with lore and coming up with skills but I think this combo would be a great new class to the series
I like your idea but I wish the weapons would be a Gunbai war fan (as shield) and chained scythe for weapon. I’m not good with lore and coming up with skills but I think this combo would be a great new class to the series
Lore is what connects everything for the job. It explains why it exists in the game, why it serves the role it does, and (more importantly) why it uses what weapons it does.
I'd go with "no" on this one given that such a weapon combo not only makes no real sense given the theme of the job, but any fluid weapons (i.e. chain-based weapons) are a royal pain to properly design. Yes, they're cool, but there's no real lore reason for them to be used, which is the more convincing part other than just the "it's cool" line.

So thanks to Eloah and the lore design he recommended, as well as your recommendation on the name, Chronosguard, I was able to somewhat paraphrase and repurpose it, (for the most part lol) and also added new Scythe Weapon Skills; etc.Lore is what connects everything for the job. It explains why it exists in the game, why it serves the role it does, and (more importantly) why it uses what weapons it does.
I'd go with "no" on this one given that such a weapon combo not only makes no real sense given the theme of the job, but any fluid weapons (i.e. chain-based weapons) are a royal pain to properly design. Yes, they're cool, but there's no real lore reason for them to be used, which is the more convincing part other than just the "it's cool" line.
This is my last update, and hopefully I'll some what refine it later down the line with pictures of the Job itself, and how I pictured it in my head.
Thanks so much to Eloah and Kazrah for all the feedback, recommendations, and just overall support to have helped me flesh the job out even further then what it was.
I did the following updates:
- Updated the Lore (Story behind it) < May still need refinement
- Updated the Name of the Job, it was originally "Time Knight"
- Updated the Weapon and the Weapon Skills
- Updated certain abilities to somewhat match a newer "Job," but also have its Roots from a Time Mage
- Updated certain abilities to be a bit more Polished in Potencies and such
- Updated the Rotations to match the new WSes
Again, thanks so much, and there's a special thank you in there for Eloah and Kazrah and my best friend Aerro Hawk (Who I spoke to for assistance in tanking CDs and such), for all the help they did and how they helped me reshape the job.
Talk to yall later =)
Last edited by PatronasCharm; 05-24-2018 at 10:34 PM.
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