If this was actually a job in the game it would be completely busted. Most of the cooldowns are complete damage immunity or absorption, and multiple hard CCs.
If this was actually a job in the game it would be completely busted. Most of the cooldowns are complete damage immunity or absorption, and multiple hard CCs.
Pretty much this. A lot of the mechanical details show almost no understanding of how tanks actually work in this game on a mechanical level. Also the lore presented, although providing a mildly interesting story premise, shows little knowledge the full lore of Astrologians, especially when Time Mages in the game are simply considered to be empowered Astrologians.
That being said, the basic concept of a chronomancy-themed tank is something I like, and would definitely loved to see this polished, balanced and fleshed out more after looking through lore for Astrologians and definitely taking a look at Time Mages in Final Fantasy XII (a.k.a. the Time Battlemages).

I spoke to my friend after he read this and he said the same thing, regarding the mechanics of tanks, I think we had like a 20 min, conversation b/c he mains Warrior. He told me so pretty much with Omnipresence he can escape 4 tank busters? So I adjusted it to two images and reduced the time to 10s. He also liked the idea of a hammer wielding tank, I'd love to see one as well, he sort of imaged it like in Vermintide 2, with Bardin Goreksson, using a hammer and just going to town on enemies.Pretty much this. A lot of the mechanical details show almost no understanding of how tanks actually work in this game on a mechanical level. Also the lore presented, although providing a mildly interesting story premise, shows little knowledge the full lore of Astrologians, especially when Time Mages in the game are simply considered to be empowered Astrologians.
That being said, the basic concept of a chronomancy-themed tank is something I like, and would definitely loved to see this polished, balanced and fleshed out more after looking through lore for Astrologians and definitely taking a look at Time Mages in Final Fantasy XII (a.k.a. the Time Battlemages).
Thanks for the feedback; I've adjusted a few things, including some of the Lore. I tied in the Geomancy too, since they have a connection with the astrologians.
Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29
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