Other potentials original Job names: Silver Mage, Aether Weaver, Source Mage, Crystal Mage, Source Weaver...
Basicaly, this is the so wanted "Magic Melee/Hybrid DPS"
Since Yoshi-P said they want to create a original Job to FFXIV it's been years that I'm storing from all games and possible sources about interesting job mechanics, even before I knew FFXIV. It's now the most awesome Job I could ever imagine. It brings the most advanced about Time/Space, reality manipulation, and hybrid forms to do damage.
This job is a Magic Melee DPS of a true hybrid damage dealer form of job, being a Weaponspell user, allowing him to damage enemies from near and afar without significant loss. The main mechanic is about reality manipulation (Timeless Effect), allowing the Job to accumulate multiple actions frozen in time, and unleash everything in a single moment. Weaponspell boost the next Spell used, and the next Spell resets the timer for all the Timeless Effects.
My purpose with this development is to enrish the develop team of FFXIV about Job mechanics. This job is over filled with machanics and complexity on purpose, so that SquareEnix can choose what is good and what is not. Even adding to other jobs the left over mechanics of this one. I do permit SquareEnix to use my creation for whatever purposes.
Here goes the Link to the "Job Guide" in my Google Docs. I do recommend to zoom out to be able to see everything:
https://docs.google.com/spreadsheets...gcwELd/pubhtml
Be certain that potency numbers of actions and traits are but a mere reference for it's own damage, it's not mathematically balanced.
Limit Break: Black Hole (Demo)
The Castlevania character is just a model for reference for the animation style.
There you can see a complete Job Guide, showing Lore, Job Icon, Job gauge, Unique Limit Break system, Actions and Traits. Potential Actions for 70+ and a Sketch of Tank Stance and Healer Stance as an potential development. I would love to develop more, untill Lv 99, but I feel it can't be helped since we don't know what they are planning for 70+ Combat systems.
Every little detail I've done with love, and player help (with interviews), I've tried to put every cool thing I've experienced during my gamer life, and is all copyright free. Zero significant Copy Paste.
This job is inspired by a colossal amount of things, mostly: Heavily on FF14 and nostalgic 1.0 elements, FFXII Skills, Ultimecia (FF8), Noctis (FF15), Force Blader (Cabal Online), Arisha (Vindictus Online), Sora and Sephiroth (Kingdom Hearts 2), Lost Soul Aside, Various articles about Time/Space manipulation, Time Turner (Harry Potter 3), Sisters of Fate (God of War 2), Orochimaru (Naruto), Castlevania, Dungeons of Dredmor, Divinity Original Sin...
Please, show your love and leave to me any suggestion, I would love to improve this even more, even if it's just for fun.
I would love to do the animation demo for every skill in the future if the community accepts this Job concept.
Bonus: As 4.3 launch, I feel my job really fits what they are trying to develop. The last Duty with the guy with the "gunblade" really gets the "Timeless effects" of my Job. Ferdola also does this. I felt that it's time to releace my long time creation now.
Here's the weapon reupload, as Sylvan requested:
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