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  1. #1
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    Jennestia's Avatar
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    Quote Originally Posted by Baxter View Post
    No place? All races are all from the same multiverse, sure they have a place. Saying it's alright to port HD XI races because they are both MMOs, but from a different world
    FFXI was an MMO, pretty much all MMOs has the basic Human, Elven, Dwarf, Beast/hulk (sometimes furry) race which is exactly what XI's races were, they went with the same general concepts (though different lore for the most part) in XIV simply to create a sense of familiarity for those who played XI and wanted to recreate their avatar in XIV, given how tied they originally wanted the two games to be (i.e discount for playing both) and the fact it was the same general development team working on both games at the start.

    Ivalice is a sprawling world through multiple games and even a different game series (Final Fantasy Tactics/XII/TTAdvance/Vagrant Story), how would they explain races from a complete, different and unique world and timeline appearing in FFXIV? Bangaa are generally the "meh" race and merchants, so that would be fairly easy to fit in, but Eorzea isn't Ivalice nor is it anywhere near Ivalice unless the lands to the west is Ivalice. It's not like them having a Cid in every FF game, that's to be expect because heck, Cid is pretty much the main hero of the storylines in many ways.

    That's why they'd have no place showing up here, because they're all confined perfectly to their respective game's storyline, it's like asking for Kefka to be a villain of FFXIV. Unless they don't care for continuity or the fact they exist as key races of another game series, more power to them -- May as well throw in some Guado and Al Bhed too. It would be nice to have more races, but I'm pretty sure Hydaelyn is big enough to house it's own unique races that fits more with this game's setting and lore.
    (5)

  2. #2
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    Quote Originally Posted by Jennestia View Post

    That's why they'd have no place showing up here, because they're all confined perfectly to their respective game's storyline, it's like asking for Kefka to be a villain of FFXIV. Unless they don't care for continuity or the fact they exist as key races of another game series, more power to them -- May as well throw in some Guado and Al Bhed too. It would be nice to have more races, but I'm pretty sure Hydaelyn is big enough to house it's own unique races that fits more with this game's setting and lore.
    I lol'd because I remembered this post:

    Quote Originally Posted by Edgecrusher View Post
    They should make an insane asylum in one of the major city-states, it's only occupant should be Kefka.
    (1)
    http://i.imgur.com/L3DQO.jpg

  3. #3
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    Baxter's Avatar
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    Quote Originally Posted by Jennestia View Post
    FFXI was an MMO, pretty much all MMOs has the basic Human, Elven, Dwarf, Beast/hulk (sometimes furry) race which is exactly what XI's races were, they went with the same general concepts (though different lore for the most part) in XIV simply to create a sense of familiarity for those who played XI and wanted to recreate their avatar in XIV, given how tied they originally wanted the two games to be (i.e discount for playing both) and the fact it was the same general development team working on both games at the start.

    Ivalice is a sprawling world through multiple games and even a different game series (Final Fantasy Tactics/XII/TTAdvance/Vagrant Story), how would they explain races from a complete, different and unique world and timeline appearing in FFXIV? Bangaa are generally the "meh" race and merchants, so that would be fairly easy to fit in, but Eorzea isn't Ivalice nor is it anywhere near Ivalice unless the lands to the west is Ivalice. It's not like them having a Cid in every FF game, that's to be expect because heck, Cid is pretty much the main hero of the storylines in many ways.

    That's why they'd have no place showing up here, because they're all confined perfectly to their respective game's storyline, it's like asking for Kefka to be a villain of FFXIV. Unless they don't care for continuity or the fact they exist as key races of another game series, more power to them -- May as well throw in some Guado and Al Bhed too. It would be nice to have more races, but I'm pretty sure Hydaelyn is big enough to house it's own unique races that fits more with this game's setting and lore.
    The same exact way they fit XI races into XIV. You give it a different name and you adapt it to the environs of said world. It's really not that hard.

    You're mixing two different things. Kefka is a particular character and not a race. It is not the same thing as asking for a bunny girl variant race to appear in XIV.
    (0)

  4. #4
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    lackofwords's Avatar
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    Quote Originally Posted by Baxter View Post
    The same exact way they fit XI races into XIV. You give it a different name and you adapt it to the environs of said world. It's really not that hard.

    You're mixing two different things. Kefka is a particular character and not a race. It is not the same thing as asking for a bunny girl variant race to appear in XIV.
    Like I said in a few of my previous post, you're going to have to re-brand the race. This in sense can create mixed feelings for people who have experienced that race in another game in a completely different way and context. A similar feeling you get from "type-casted" actors appearing playing different roles that you are not accustomed to them playing.

    Tanaka's explanation of re-using FFXI characters;
    DO: Did you keep the races similar to FFXI’s races to help FFXI players get used to the new world?

    Tanaka: Pretty much. We made the game with FFXI players in mind, so we wanted them to be able to play with the characters they knew and loved. There were ideas to add a male Mithra and a female Galka, but, unfortunately, due to developmental limitations, we had to throw those ideas in a vault for now. We may be able to see them later, when the time is right.
    http://www.ffxivcore.com/topic/21505...aka-interview/

    I would rather much have them create another beast-like race, than ruin the image of what I think vieras like Fran are.
    (1)
    Last edited by lackofwords; 12-05-2011 at 07:39 AM.

  5. #5
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    Baxter's Avatar
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    Quote Originally Posted by lackofwords View Post
    Like I said in a few of my previous post, you're going to have to re-brand the race. This in sense can create mixed feelings for people who have experienced that race in another game in a completely different way and context. A similar feeling you get from "type-casted" actors appearing playing different roles that you are not accustomed to them playing.
    What also makes people have mixed feelings is to stray so far from the 'feel' of the entire series, alienating, and polarizing your fanbase, and completely ignoring fan requests(Tanaka). Keywords here, 'fan requested'. Also If you are going to try to return the installation to a stead and true ff series feel, stop trying to be so variably different from everything, even your own brand. This goes for the subject of races, and beyond.
    (0)

  6. #6
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    lackofwords's Avatar
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    Quote Originally Posted by Baxter View Post
    Also If you are going to try to return the installation to a stead and true ff series feel, stop trying to be so variably different from everything, even your own brand. This goes for the subject of races, and beyond.
    What has been branding FF games, as I have mentioned before, are recurring creatures vehicles, characters, and names. Such as chocobos, moogles, slime, bombs, cactuar, airships, Cait Sith, Ifrit, and the name Cid. Granted these were not always in every single FF game, but more of a branding device for FF games rather than the races of Ivalice.

    Quote Originally Posted by Baxter View Post
    We've digressed far from my original, and only point. It was a weak argument to say something doesn't belong in xiv because it appeared in an offline ff, and not an online ff. To justify why they could just copy pasta a galka and rename it a roe, and not do the same for Viera is pretty silly.
    Humanoid type of races (besides actual humans) aren't recurring themes throughout the FF series.

    The reason races of FFXI were used was what I've quoted on Tanaka,
    http://www.ffxivcore.com/topic/21505...aka-interview/
    DO: Did you keep the races similar to FFXI’s races to help FFXI players get used to the new world?

    Tanaka: (...) We made the game with FFXI players in mind, so we wanted them to be able to play with the characters they knew and loved. (...)
    That's all, he wanted to draw the player base from FFXI into FFXIV. And it was a horrible decision in my opinion because it made players believe this would have been a sequel.

    Additionally, it served no purpose in design to reuse these races in a new environment. The races for FFXI were crafted with the design of the nations, they were molded to fit the story and plot. Humes, elvaan, and tarus had a nation, mithras were mostly migrated over and formed communities within forest-like locations such as Windurst and Khazham, galka lost their homeland and reside with humes. They had culture and history relating in the development of their nation and beliefs. And when yanked out, and slapped into FFXIV they are nothing but another anonymous dude in game.

    The races of Ivalice, however, only appears only in "Ivalice Universe" based FF games for a reason. They are all residing in the same world, they are part of the elements that creates the cultures and society of the world Ivalice. They exhibit the same behaviors and social standards. You also see the same characters such as Vaan, Balthier, and Fran making guest appearances in some of the FF spin off games. It flows in the same game timeline. It is all part of conscience design, and not just a mere gimmick to draw players in from another FF series. It is not branding for the entire FF series, it is to hold continuity for the Ivalice Universe.
    (3)
    Last edited by lackofwords; 12-05-2011 at 11:13 AM.

  7. #7
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    Baxter's Avatar
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    Quote Originally Posted by lackofwords View Post
    The reason races of FFXI were used was what I've quoted on Tanaka,
    http://www.ffxivcore.com/topic/21505...aka-interview/

    That's all, he wanted to draw the player base from FFXI into FFXIV. And it was a horrible decision in my opinion because it made players believe this would have been a sequel.

    Additionally, it served no purpose in design to reuse these races in a new environment. The races for FFXI were crafted with the design of the nations, they were molded to fit the story and plot. Humes, elvaan, and tarus had a nation, mithras were mostly migrated over and formed communities within forest-like locations such as Windurst and Khazham, galka lost their homeland and reside with humes. They had culture and history relating in the development of their nation and beliefs. And when yanked out, and slapped into FFXIV they are nothing but another anonymous dude in game.

    The races of Ivalice, however, only appears only in "Ivalice Universe" based FF games for a reason. They are all residing in the same world, they are part of the elements that creates the cultures and society of the world Ivalice. They exhibit the same behaviors and social standards. You also see the same characters such as Vaan, Balthier, and Fran making guest appearances in some of the FF spin off games. It flows in the same game timeline. It is all part of conscience design, and not just a mere gimmick to draw players in from another FF series. It is not branding for the entire FF series, it is to hold continuity for the Ivalice Universe.
    I am not commenting on peoples' opinion on whether they want Ivalice or other Final Fantasy races in the game or not. We all have our opinions, and this would be redundant. I never said I was for or against this. I am merely stating that they had absolutely no issue breaking the continuity of one game's universe (XI) to add the races to another game that is, "in no way related" (XIV). So the precedent exists. My point is how can anyone say races from 'x' FFgame do not belong in XIV, when XIV races are ripped directly from a previous installment. Buck all the excuses, and reasonings as to why Tanaka did it. It remains; the precedent is there.
    (2)
    Last edited by Baxter; 12-05-2011 at 12:11 PM.

  8. #8
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    lackofwords's Avatar
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    Quote Originally Posted by Baxter View Post
    My point is how can anyone say races from 'x' FFgame do not belong in XIV, when XIV races are ripped directly from a previous installment. Buck all the excuses, and reasonings as to why Tanaka did it. It remains; the precedent is there.
    Your opinion about how it does not break the continuity in other FF games is fine.
    What I'm saying in my opinion, just because they can do it, does not mean it is a good idea. And gave reasons for my opinion as to why. As well as several other people replied for both sides.

    There's plenty of opinions of both sides, but it is not a rebuttal if you keep reverting to your original opinion.

    Here are some thought through opinions from both sides;
    • [SIZE="5"]Does not break the continuity in other FF games;[/SIZE]
      Quote Originally Posted by Baxter View Post
      I am about to blow your minds. XIV has rolanberries, a noxious invasive from rolanberry fields. A different world.
      Blown.
      Quote Originally Posted by Baxter View Post
      My point is how can anyone say races from 'x' FFgame do not belong in XIV, when XIV races are ripped directly from a previous installment.
    • [SIZE="5"]Has no design value to reuse these races in a new environment;[/SIZE]
      Quote Originally Posted by Gramul View Post
      Using races from the Middle Eastern and African inspired Ivalice doesn't make much sense for the Northern Europe and North American inspired Eorzea.
      Quote Originally Posted by lackofwords View Post
      The races for FFXI were crafted with the design of the nations, they were molded to fit the story of the nation and plot. Humes, elvaan, and tarus were races built upon a nation, mithras were mostly migrated over and formed communities within forest-like locations such as Windurst and Khazham, galka lost their homeland and reside with humes. They had culture and history relating in the development of their nation and beliefs. And when yanked out, and slapped into FFXIV they are nothing but another anonymous dude in game.
    • [SIZE="5"]FFXIV races are re-branded new races;[/SIZE]
      Quote Originally Posted by MeowMeow View Post
      FFXIV races are not the same as FFXI. They are modeled to look very similar, yes, but they are not the same in any other means. They all have their own, unique lore.
    • [SIZE="5"]Re-branding does not make people forget the previous brand;[/SIZE]
      Quote Originally Posted by lackofwords View Post
      Re-branding the race creates mixed feelings for people who have experienced that race in another game in a completely different way and context. A similar feeling you get from "type-casted" actors appearing playing different roles that you are not accustomed to them playing.
    • [SIZE="5"]Final Fantasy Branding;[/SIZE]
      Quote Originally Posted by Baxter View Post
      What also makes people have mixed feelings is to stray so far from the 'feel' of the entire series. If you are going to try to return the installation to a stead and true ff series feel, stop trying to be so variably different from everything, even your own brand. This goes for the subject of races, and beyond.
      Quote Originally Posted by Andrien View Post
      We'll be getting more like this from other Final Fantasy titles to "Feel" like a Final Fantasy game. Just like Moogles and Magitech armor.
      Quote Originally Posted by Baxter View Post
      They have all these great ideas from past iterations (not just xi their entire catalogue) to create a lush, fun, lorefilled, unique playing environment, but seem to refuse to do so. It leaves fans and on lookers alike stumped, baffled, and screaming 'wtf are you doing???'.
    • [SIZE="5"]Ivaliace races not considered as the FF brand as a whole;[/SIZE]
      Quote Originally Posted by Jennestia View Post
      Ivalice is a sprawling world through multiple games and even a different game series (Final Fantasy Tactics/XII/TTAdvance/Vagrant Story), how would they explain races from a complete, different and unique world and timeline appearing in FFXIV? Bangaa are generally the "meh" race and merchants, so that would be fairly easy to fit in, but Eorzea isn't Ivalice nor is it anywhere near Ivalice. It's not like them having a Cid in every FF game.

      That's why they'd have no place showing up here, because they're all confined perfectly to their respective game's storyline.
      Quote Originally Posted by Gramul View Post
      The only races that are reused in the main FF games are humans, elves, dwarfs, and the various trope monsters the series is known for.

      Being that 14 is a spiritual sequel to 11 and they decided to use races that would help attract the FF11 crowd, it's an understandable exception.
      It also cheapens the original games. Not so much cheapening XIV, but more so XII and the other Ivalice games, it makes them less unique, and that's Ivalice's best feature.
      Quote Originally Posted by lackofwords View Post
      What has been branding FF games, are recurring creatures vehicles, characters, and names. Such as chocobos, moogles, slime, bombs, cactuar, airships, Cait Sith, Ifrit, and the name Cid. Granted these were not always in every single FF game, but more of a branding device for FF games rather than the races of Ivalice.

      The races of Ivalice, appears only in "Ivalice Universe" based FF games for a reason. They are all residing in the same world, they are part of the elements that creates the cultures and society of the world Ivalice. It is not branding for the entire FF series, it is to hold continuity for the Ivalice Universe.
    (1)
    Last edited by lackofwords; 12-06-2011 at 06:33 AM.

  9. #9
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    Quote Originally Posted by Baxter View Post
    The same exact way they fit XI races into XIV. You give it a different name and you adapt it to the environs of said world. It's really not that hard.

    You're mixing two different things. Kefka is a particular character and not a race. It is not the same thing as asking for a bunny girl variant race to appear in XIV.
    this is what i hate about FF14 races to a tee. they are just clones of FF11, and they don't belong in a numbered FF game, they belong in a FF11 spin off or sequel. and the last thing i want the dev team to do is the exact same lazy arsed crap the last dev team did. if they are going to design new races please put a bit of effort in, or don't bother at all
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #10
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    Quote Originally Posted by grandm View Post
    this is what i hate about FF14 races to a tee. they are just clones of FF11, and they don't belong in a numbered FF game, they belong in a FF11 spin off or sequel. and the last thing i want the dev team to do is the exact same lazy arsed crap the last dev team did. if they are going to design new races please put a bit of effort in, or don't bother at all
    what sucks in my opinion is the fact they added FFXI races without the gender counterparts which means we wont be seeing actual new races for some time after the new genders are added.

    had they added the extra genders in the first place (which was always wanted in FFXI anyway) then we would be seeing new races much sooner.

    I also feel these races should have been exclusive to FFXI since FF races seem to exist per universe and its been stated that this MMO is a completely different universe than FFXI.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?