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  1. #31
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tex_Mex View Post
    I wish our DPS would've seen a little bit more of a buff, considering how much harder DRK is to play optimally than the other 2 tanks, but it certainly could've been worse.
    DRK's DPS was fine. It was on par with PLD. Is that so bad? And really, DRK is so much easier to play than PLD. You just don't cap out on blood or mana, and slam you CDs the moment they light up. Wow! PLD has to make sure to keep up their strict rotation.

    Peronsally, I'm disappointed they didn't increase Plunge's range to match onslaught.
    (2)
    Last edited by Hierro; 05-19-2018 at 12:22 AM.

  2. #32
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,342
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Hierro View Post
    DRK's DPS was fine. It was on par with PLD. Is that so bad?
    usually the jobs with more utility do less dps and the jobs with less utility do more dps. so since DRK has the least utility of all tanks he should either do more dps than the others or get some better utility.

    as i see it PLD + WAR is still meta and DRK is still holding your party back - just not as much as before. i mean i don't really care, i don't even raid, i don't play the dps meta, i have tencaity melded... but the balancing feels still off.

    but i am glad for the QoL changes and defense buff, because that's what i really care for ^^ plunge range increase and having one more longer lasting, weaker defense cooldown - especially before lvl 70 - would still be nice.
    (8)
    Last edited by Tint; 05-19-2018 at 12:32 AM.

  3. #33
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    I'm very pleased with the Dark Mind and Shadow Wall change. A lot of busters are magic, and this means Dark Mind is basically Vengeance for them -- strong enough to use as a CD on its own now without a DPS loss from DAing it.

    Sole Survivor should have been instant heal for 20% and then you still get the 30% for killing to make up for the long CD, but still a welcome change.

    Does the DA on Plunge now make it a DA priority like Carve? Sure looks like it, that's a hell of a lot of OGCD potency. Also, not a fan of having to double weave it, but do keep in mind that this is the new, presumably no clip Plunge so it's not as bad.
    (1)

  4. #34
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    One thing I'd like to see down the line, especially if they're insistent on having us DA the crap out of everything. Maybe have Dark Arts Chargers stack up, allowing us to front-load DA, reducing the need to double-weave a little bit. 3 to 4 stacks of Dark Arts sound reasonable?
    Either that or have Dark Arts last 10 seconds instead of expiring once DA-able ability is used.
    Just spit balling a couple ideas to reduce the double weave clunk, not really relevant to the current patch.
    (4)

  5. #35
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by InfiniDragon View Post
    Does the DA on Plunge now make it a DA priority like Carve? Sure looks like it, that's a hell of a lot of OGCD potency. Also, not a fan of having to double weave it, but do keep in mind that this is the new, presumably no clip Plunge so it's not as bad.
    I would say "sort of". The potency increase is just the standard DA single target boost of +140 so that doesn't make it any better than DAing something else, however you do get the added enmity as a bonus. Since the self-heal for SE is still locked behind Grit (seriously change this SE!), DAing other abilities such as Soul or Syphon provides no extra bonus over the +140 potency which gives DA Plunge a slight edge from the additional enmity generated.
    (2)

  6. #36
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    just turn dark arts into Huton and blood gauge attacks increase the count down ¯\_(ツ)_/¯
    (1)

  7. #37
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fourbestintoner View Post
    Dark passenger still useless singe target, they should have removed the mp cost on it this patch, I don't care it would be too similar to circle of scorn.
    . . . AOE abilities shouldn't be useful on single target. That's the point of aoe abilities. Not everything has to be useful in every situation.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #38
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    I would say "sort of". The potency increase is just the standard DA single target boost of +140 so that doesn't make it any better than DAing something else, however you do get the added enmity as a bonus. Since the self-heal for SE is still locked behind Grit (seriously change this SE!), DAing other abilities such as Soul or Syphon provides no extra bonus over the +140 potency which gives DA Plunge a slight edge from the additional enmity generated.
    I follow you, yeah.

    And agree on Souleater needing to heal out of Grit, it's the one glaring thing I was disappointed about. The rest of the changes were honestly better than I expected (especially Dark Mind). But hey, at least we have Sole Survivor now as a self heal... finally.
    (1)

  9. #39
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hierro View Post
    DRK's DPS was fine. It was on par with PLD. Is that so bad? And really, DRK is so much easier to play than PLD. You just don't cap out on blood or mana, and slam you CDs the moment they light up. Wow! PLD has to make sure to keep up their strict rotation.

    Peronsally, I'm disappointed they didn't increase Plunge's range to match onslaught.
    since shake it off is miles better that TBN DRK should wiled the best dps of the 3 or at least being equal to war, not being the lowest of the 3,and if you think DRK is more easy that PLD you never try seriously optimice DRK.
    (7)

  10. #40
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    . . . AOE abilities shouldn't be useful on single target. That's the point of aoe abilities. Not everything has to be useful in every situation.
    Let's change Circle of Scorn, Doton, Foul, Salted Earth, Shadow Flare etc. then because they're AoE abilities first and that's gotta be a dichotomy. This line of logic sounds extremely flawed. Dark Passenger was quite usable in Heavensward and there's no reason for it not to be right now. Dark Knight already has Salted Earth, Quietus, Abyssal Drain, and (ugh) Unleash for AoE, Dark Passenger being a STRICTLY AoE ability seems a waste of a cool animation and Dark Knight defining attack for the class.
    (14)

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