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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    So you're thrilled at putting pressure on someone else.
    No, I'm thrilled at living "dangerously", not by putting unnecessary pressure on my healers against their will.. Which is what your phrase sounds like. If I die I don't automatically blame them (unless it's a situation where I simply didn't get heals) - I look at my kit and see if there is something I can do different to help them while still maintaining my own damage.

    And, there's been plenty of times where I have sucked it up and went to defiance because healers were struggling. So it's not like I'm entirely against tank stance or something. Strategic options, as you say. But I'm not going to act like it was the best thing ever. It sucks, especially for War because the main damage dealing aspect of the class is shoved away in a dark corner, and you sit there popping inner beast like the One True Tank God.
    (0)
    Last edited by whiskeybravo; 05-18-2018 at 06:09 AM.

  2. #2
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Reynhart View Post
    So you're thrilled at putting pressure on someone else.
    I play scholar, a healer that is not particularly great in dungeons, and I've never had a problem with fat pulls provided the tank isn't undergeared or they're making blatantly dumb pulls; my DPS rotation consists of putting two DoTs up, casting bane, and then refreshing Miasma II, it's really not hard to juggle that stuff. Frankly, and I mean no offense to players that aren't very skilled, but if you are having trouble healing through that then that sits squarely on your shoulders.
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Frankly, they have to redesign stances to work like actual, gameplay modifying stances before I'd be on board with something absurd like constant -50%.

    A Dark in Tank stance shouldn't play like a Dark out of stance. Your mindset, your actions available, and your gameplay style should change accordingly.
    (1)

  4. #4
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    I do prefer a downside when a tank is in dps stance.

    now we have tank stance on = more mitigation and lost of dps.

    I'd like also to see dps stance on = more dps output and less max hp like 20%?

    then as a result we could have a 3rd option = stance less.
    (0)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aqskerorokero View Post
    I do prefer a downside when a tank is in dps stance.
    The end result would be the same, so why not. More options is always better.

    There's just a problem as DRK doesn't have a DPS stance.
    (0)

  6. #6
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    As long as the tank pays attention dps stance is fine ... if you look at your healer when you die from eating that 60k tankbuster w/o buffs then you went to far.

    Even in the newest primal healing is not a problem, regen and tetra *insert other classes heal skills* enables you to care very little about cures on global.

    Rule of thumb a good tank can stay in dps stance. A bad one will die using it and not see his fault.

    On a side note in a lot of cases healer stress is a thing, you dont need to push those 1000 more dps if your healer is close to a heart attack and droping his own by 1000 thats not a gain ... Its just annoying
    (0)

  7. #7
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    Threads like this need to come with a disclaimer that if the group is wiping and healers are struggling to keep up, then yes, tank stance is okay. In fact it might even be a good idea or preferable. I've seen a few too many Duty Finder tanks insist on being MT and not touch tank stance through about 3-4 wipes.
    (0)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Then what's the difference? We have a ton of sub-optimal players now and there'd probably be more if you make the system that convoluted. I mean, people can barely read the tooltips on their abilities or PF descriptions as it is lol

    And what of groups that are already at the top of their game? I guess it would give them something new to optimize.. But, and I can only really speak personally, if I am a top healer I'm not exactly going to be thrilled that I now won't be because my tank is a top tank, I'll have to sacrifice my dps to keep him alive. Or even the reverse, now instead of being a top tank I have to turtle up so my top healer can continue to be as such. Either that or you start break up groups unnecessarily. What is your suggestion for people who would prefer to play as it is now? Deal with it? IDK, I just see a lot more negative consequences.
    (1)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Then what's the difference?
    The difference is that we have only one significantly more efficient setup instead of several roughly equally effective ones. So, basically, any player who doesn't like aggressive tanking can be a "hindrance", however skilled he is.
    Quote Originally Posted by whiskeybravo View Post
    But, and I can only really speak personally, if I am a top healer I'm not exactly going to be thrilled that I now won't be because my tank is a top tank, I'll have to sacrifice my dps to keep him alive.
    You'll just have to find a turtle tank to pair with, allowing you to DPS even more than now, because guess what ? Some players likes turtle tanking.
    Quote Originally Posted by whiskeybravo View Post
    What is your suggestion for people who would prefer to play as it is now?
    Party with a complementaty player. Do you have any suggestion to healers or tanks who don't like to be pressured to DPS ? Because right now, they're the one who have to deal with it, because the game offers no other competitive option.
    (1)
    Last edited by Reynhart; 06-01-2018 at 05:02 AM.

  10. #10
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I would personally like to see some encounters that not only require the increased defense given by Tank Stance, but also do away with Enrage Timers, so that parties can actually choose a more defensive setup if they wish.

    I'm not saying that every encounter should be this way, but it would be nice to have some more balanced variety.
    (1)

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