Quote Originally Posted by LysLuc View Post
I suggested this on other topics as well before, but I still think that SE should change the Hot Shot gauge to a turret timer gauge, so it can track both Hypercharge and Rook Overdrive. And it allows for easier optimization with hypercharge and overdrive if it's on the gauge. Maybe add a gauge sound for when the turret is back, since if we dont count AST (Makes sense to not give it a gauge sound), MCH is the only job that doesnt have a gauge sound.
I was pretty disappointed when they added Hot Shot to the gauge instead of Turret Reset. A sound indicator for turret resummon would be really nice, not going to lie. A lot of people choose to use an ACT trigger for it because it's so easy to forget.