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  1. #61
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Update :

    "SCH - Pet usability adjustments

    AST - Attack based spells cast time reduced, Lightspeed MP reduction effect from 25% to 50%, and damage inflict down effect will be removed. Aspected Helios will be buffed."
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #62
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ceasaria View Post
    Update :

    "SCH - Pet usability adjustments

    AST - Attack based spells cast time reduced, Lightspeed MP reduction effect from 25% to 50%, and damage inflict down effect will be removed. Aspected Helios will be buffed."
    Whoa, that's a huge change. In conjunction with Celestial Opposition, if you decide to use this with it, you have 20seconds of half MP cost and 100% mobility while DPSing. Or 9-10 casts of half MP Gravity in dungeons.
    This should also solve any and all MP issues since Lightspeed will be used more often. Pretty nice all around.


    @Ghislain: Yeah you're right, Medica II is stronger on paper. In-game it doesn't feel any weaker at all though aside from it's distance. It's really odd that it's getting a buff, but I guess we'll see how it goes.
    (0)
    Last edited by Exiled_Tonberry; 05-12-2018 at 12:02 AM.

  3. #63
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ghishlain View Post
    Diurnal Aspected Helios is actually weaker than Medica II.

    Medica II = 200 initial + (50 x 10) ticks = 200 initial + 500 ticks = 700 total potency
    Diurnal Aspected Helios = 200*1.05 initial + (40 x 10)*1.05 ticks = 210 initial + 420 ticks = 630 total potency

    I do agree that Aspected Helios doesn't really need a buff.
    Hey Ghishlain,

    Its 10% more healing from Diurnal (and not only 5%.)

    Aspected Helios (Diu.) = 200*1.10 initial + (40 x 10)*1.10 ticks = 220 initial + 440 ticks = 660 total potency
    (3)
    Last edited by Heilstos; 05-12-2018 at 12:25 AM.

  4. #64
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Heilstos View Post
    Hey Ghishlain,

    Its 10% more healing and not only 5%.

    Aspected Helios (Diu.) = 200*1.10 initial + (40 x 10)*1.10 ticks = 220 initial + 440 ticks = 660 total potency
    You are correct. I was probably thinking of the 5% reduced cast speed that Diurnal used to have and slotted that in as healing potency randomly. It's still weaker than Medica II though even with that addition.

    *Randomly Ninja's Edit previous post*

    [edit]
    Quote Originally Posted by Exiled_Tonberry View Post
    @Ghislain: Yeah you're right, Medica II is stronger on paper. In-game it doesn't feel any weaker at all though aside from it's distance. It's really odd that it's getting a buff, but I guess we'll see how it goes.
    I imagine it's because the initial application is technically strong and it's hard to tell the difference between 44 potency and 50 potency. If I recall correctly, the final value of a spell can RNG between +/- 10% which means the tick can have a potency of 40-48 on Diurnal A.Helios while Medica II tick can be 45-55. There's overlap in the 45-48 potency range which may skew an individual's observations.

    @AST adjustments - I saw this on Reddit. Take with a grain of salt as it's a singular post until a more official translation hits the table.

    It does mimic what Ceasaria is saying.
    (0)
    Last edited by Ghishlain; 05-12-2018 at 12:47 AM.

  5. #65
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    The buff on Aspected Helios will probably be a cast time reduction or really small potencies fix.
    (0)

  6. #66
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    But I belive more that this change is more posible:

    Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 150% 175% - 200% of the amount of HP restored
    Now a bit Math:

    Asp. Helios (Noc) = 150 HP * 1,15 (Heal) + 172,5 HP * 1,75% (Shield) = ~ 475 HP (at all)

    Asp. Helios (Noc) = 150 HP * 1,15 (Heal) + 172,5 HP * 2,00% (Shield) = ~ 518 HP (at all)

    Look for succor vs Asp. Helios (befor Patch 4.3):

    Succor = 150 * 1 (Heal) + 150 * 1,5 (shield) = 375 HP (at all)

    Asp. Helios (Noc) = 150 HP * 1,15 (Heal) + 172,5 HP * 1,5% (Shield) = ~ 409 HP (at all)

    This finally has a strong contrast of Aspected Helios to Succor. This contrast was lost due to the change of Succor. But if I like this change, that's something in the stars.
    (0)

  7. #67
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    This AST buff is going to hurt whm I reckon. They were already lagging behind in rdps :x
    (3)

  8. #68
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EaMett View Post
    This AST buff is going to hurt whm I reckon. They were already lagging behind in rdps :x
    It's hard to say. The faster cast time is there, but faster cast time doesn't actually do anything unless your GCD lowers to match it. Even if Malefic was lowered to a 2s cast time, the same speed as your benefic/Benefic II IIRC, it won't change anything because your GCD is still 2.5s.
    Lightspeed change could be something, as mechanics that you normally need to move for and stop DPSing can just be continuously dps'd through. Overall though, I don't think it'll hurt WHM much as far as raid DPS goes.
    (0)
    "Please trust me"
    -Yoshi P on WHM pre-SB release.

  9. #69
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Well first off. It'll allow AST to stop clipping their GCD with card mechanics. Over an entire fight that makes a difference.
    The ability to drop some piety for crit and dps while moving will also add to AST's personal dps.
    (0)

  10. #70
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EaMett View Post
    Well first off. It'll allow AST to stop clipping their GCD with card mechanics. Over an entire fight that makes a difference.
    The ability to drop some piety for crit and dps while moving will also add to AST's personal dps.
    Ah, you're right about that. No more clipping and possibly a lot more mobility even outside of Lightspeed may boost ASTs DPS by quite a bit...
    Well, now I'm a little worried lol. I just hope things don't get as bad as Creator's tier.
    (0)

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