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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80

    4.3 AST changes/speculations

    So with the Live Letter, we know AST is going to have changes along with SAM and DRK.
    If it was mentionned, then, that's mean, several changes (not just one fix) will come for our healer.

    Here are my speculations (ideas I have seen on forums too) :

    - Large changes for the Noct Stance with abilities gaining extra effect or totally new effect under this stance as Time Dilatation, Celestial Opposition, etc.

    - Be able to choose/draw all the desired cards before the pull in Trial and Raid only without waiting.

    - Stella back as instant spell with 100 potency.

    - MP recovery buffed (How ? maybe Celestial Opposition up to 15 sec for Lucid Dream, mana cost of spells under Lightspeed would be decreased to 50%, mana cost of spells decreased, or a new effect somewhere else)

    - Changes in cards : Ewer and Spire combined + add of a new card ?

    So what are your ideas ?
    (0)
    Last edited by Ceasaria; 04-15-2018 at 11:45 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Those all look too drastic except for the mana change. I would only expect that. They might adjust the rdps for ast a bit though. Like more personal and less buff dps.
    (1)

  3. #3
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    259
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hey Guys,

    I see Ceasaria you collected much of the Ideas we wrote here.^^ Okay, Thats much to explain now.^^

    Quote Originally Posted by EaMett View Post
    Those all look too drastic except for the mana change. I would only expect that. They might adjust the rdps for ast a bit though. Like more personal and less buff dps.
    Mhhhh Caesaria knows many construction sites, which has the Astro at the moment. I will explain in this thread, just my opinion. And link the rest. Otherwise we have a huge wall of texts and I think they will hardly be read.

    - Large changes for the Noct Stance with abilities gaining extra effect or totally new effect under this stance as Time Dilatation, Celestial Opposition, etc.
    The Problem we have is shown here:



    The Cooldownkit from the Astrologain is great for HoT. But its terrible for shield, because Extending shields is meaningless. My Idea is a bit more than buff the shield with the multipliers. My way to erase the problem is to give Time Dilatation and Celestial Opposition an use for shields. For more infos look at the following Link!And I musst say, thats a inportant Point to look at.

    Link: My idea for Time Dilatation, Celestial Opposition in Noctrunal (post in thread "Scholar vs Astrologian Mitigation")

    Next one:

    Be able to choose/draw all the desired cards before the pull in Trial and Raid only without waiting.
    Who knows that not. ^^ The astrologain prepares for the fight and draws his cards and unfortunately RNG Jesus is not on his side. So it depends on the damage affinity of the raid, whether you wait or not. This change would shorten the annoying wait. Whether this change should get a high rating. Everyone has to clarify for themselves.

    Here we are next point:



    This change is a great one! I have seen that my comment in this thread went to different people so I use the citation function here:

    Quote Originally Posted by Heilstos View Post
    (...)
    On reddit an user wrote something about my idea:

    "At.. 2.5 GCD, Malefic 3 is 220/2.5 = 88 potency/s, animation lock I think is around.. 0.75 (I believe latency might affect the total animation lock though, double weaving the draw + something else feels pretty bad). If you just clip your dot and cut the Malefic, over the course of 2 mins (where you could end up weaving 13 times in full offense, partly due to Redraw, and 3 EDs used), ends up with only needing at least 102.5 potency (at 0ms delay, value only drops from there, down to 94.11 at 80ms) on Stella to make it worth it. (150 potency is around a 3% dps increase or so, 137 is a 2% increase or so, 170 potency is a 4.44% increase or so) "

    From the user "AbyssArray"

    Link: A small idea that would make playing AST a little more fluid.

    So 100 DP is okay. If you want more to make it better than we can make it to 102,5 DP :P

    I like to see that the Stella reborn wishes are there. (...) . The Ast have much OGCDs and to less instands to compensate this card system.
    If you are interested in reading this exciting discussion, I will definitely link the thread.
    Link: The Idea for Stella reborn (finding in the thread "AST needs an extra instant cast damage spell")

    I continue next problem dear Mana:

    MP recovery buffed (How ? maybe Celestial Opposition up to 15 sec for Lucid Dream, mana cost of spells under Lightspeed would be decreased to 50%, mana cost of spells decreased, or a new effect somewhere else)
    I regret to say that, but I hope that nothing is done here. Improving mana regeneration would weaken the functioning of the Ewer card. I can see that many astrologers wish for a better mana regeneration. But for 25 seconds (thanks Celestial Opposition), a mana regeneration (50/75 from the Ewer and 80 Lucid Dream) of an potency from 130/155 is overworlding. And those who do not wish this should get their way for mana recovery.

    The last point:

    Changes in cards : Ewer and Spire combined + add of a new card ?
    I like the Idea that this Card get to one. That mana and TP are not important here, rather the regeneration in one card is great. This could really make room for a new card. But I think this change is more for patch 5.0

    I'm curious what ideas are still written here. And looking forward to reading this we got an impetus. =)

    €: I apologize sincerely, through this resulting wall of text. But I hope I can give some food for thought. Maybe you also have an idea what might come.
    (3)
    Last edited by Heilstos; 04-15-2018 at 09:05 AM.

  4. #4
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    I know what I'd like to see:

    1 - Instant GCD attack (Stella)
    Having 15 (ish) ogcds but only 2 instant GCD's (which are a dot and a hot/shield and thus not very spammable) means we often have inefficient ogcd usage when lightspeed isn't on.
    I want to weave in my card usage instead of having to waste a GCD or refresh a dot early to do it.

    2 - lower gravity's level requirement.
    MSQ roulette is a good way to level healers (and tanks) because it's a HUGE chunk of exp (at level 62, the roulette + completion bonus for praet is 50% of a bar - without including mob and boss exp, at 68-69 it's about 40%) for a short queue time and chill dungeon run. But AST has no AOE damage at that level. When I was leveling WHM, I felt like a goddess taking on mobs and healing. As an AST, I felt so useless especially in castrum. I know other people who level their healers via MSQR because with the short queue time it's totally worth it and I wouldn't wish this sadness upon them.
    (3)
    Last edited by Squintina; 04-15-2018 at 06:13 AM.

  5. #5
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    The only healer that needs any buffs at all is WHM... as it stands, we can't hold a candle to what the other two healers bring to the table, and I'm SICK of getting asked to switch to AST because it's better. And don't even start with "oh, best heals!". We all know that argument is bulls.

    How about some nerfs for AST instead? Now THAT's something I would love to see... though it will, if any of the two, be buffs because SE are just awful with stuff like that.
    (4)

  6. #6
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    259
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yuyuka3 View Post
    The only healer that needs any buffs at all is WHM... as it stands, we can't hold a candle to what the other two healers bring to the table, and I'm SICK of getting asked to switch to AST because it's better. And don't even start with "oh, best heals!". We all know that argument is bulls.

    How about some nerfs for AST instead? Now THAT's something I would love to see... though it will, if any of the two, be buffs because SE are just awful with stuff like that.
    Heyho Kyara,

    You want see nerfs. First of all the Nocturnal Changes would be great for you. Like all people say "If you play with a WHM you have to use nocturnal".That's probably the tenor of many players, who will benefit you as WHM. A strong Noc. AST is for you a better partner and an option to get a place in raid group.^^

    Do not for get you are in a great spot unless someone wants Buffs> pDPS. and thats not the fault of the AST! Its more the people, who ask you , Kyara, "to switch to AST because it's better" (for them).

    But I belive that is not the answer you want here. I am right, or?

    I belibve there are some buffing things, that are a bit over the top.

    Now It is so that Celestial Opposition can extend Pots, Sprint and some Role Actions. And for me its kind of a power that is maybe too great.^^
    I musst say to extend Lucid Dream is much important, becuase the high mana costs (If we reduce the mana cost of expensive healing and LD no longer needs to be extended) .But its okay not to extend "Cleric Stance","Largesse" (depending on the situation),"Eye for an Eye"(depending on the situation),"Surecast" (depending much on the situation)Pots, Sprint.

    That would you gave space between you DPS (as Whm) and the DPS form the Astrologian and his Card Power.

    I belive it hurts much for a lot of astrologians if Pots and "Cleric Stance" can not be extended.^^
    (1)
    Last edited by Heilstos; 04-15-2018 at 09:53 AM.

  7. #7
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Yuyuka3 View Post
    The only healer that needs any buffs at all is WHM... as it stands, we can't hold a candle to what the other two healers bring to the table, and I'm SICK of getting asked to switch to AST because it's better. And don't even start with "oh, best heals!". We all know that argument is bulls.

    How about some nerfs for AST instead? Now THAT's something I would love to see... though it will, if any of the two, be buffs because SE are just awful with stuff like that.
    Statistics in the raid community don't back up this stuff you are saying.

    https://www.fflogs.com/statistics/21#class=Healers

    #of parses in the last 2 weeks (as of this post):
    Scholar: 42,563
    White Mage: 40,233
    Astrologian: 23,301

    SCH and WHM each have almost double the amount of participation in sigma savage. I don't have previous week data but I've been keeping an eye on it and AST has always been below SCH and WHM in participation by quite a bit this whole tier so far.

    I'm not saying AST needs a buff because of this...I main AST and besides maybe a bit more pDPS like an instant spell Stella to weave I don't think they really need much, but the statistics show AST is under represented by almost half..

    I also play WHM too and never been asked to switch to AST.

    So maybe you are playing with the wrong people?
    (14)
    Last edited by Miste; 04-15-2018 at 02:34 PM.

  8. #8
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I hope we get more out of crafting and gathering this time. : )
    (0)

  9. #9
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I honestly expect MP reduction on Aspected Helios to follow the recent reduction on Succor. Besides that I'm afraid of possible buffs on Diurnal AST that is already very powerful and I'd like Noct to get some love since Scholar is back to the absolutely broken status it had on HW.

    Other than that maybe Malefic cast time reduced? It's one of the most requested AST changes since SB launch. One can dream.
    (4)

  10. #10
    Player
    Sebastian5268's Avatar
    Join Date
    Jun 2016
    Posts
    3
    Character
    Cato Hellstrom
    World
    Malboro
    Main Class
    Astrologian Lv 70
    Personally, I believe they need to buff the potency on the normal Benefic. As it stands right now, using the normal benefic in end-game content is pretty unviable.
    (0)

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