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  1. #41
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    CU being changed to 60s is tricky. It's incredibly strong afterall. Instead, maybe change Celestial Opposition to 90s so it alligns better with CU.
    Mhhh CU 60s would be great for the Nocturnal. But this talent is just inflexible. You have to maintain that talent, you have to be in the right place and have a terrible cooldown timer. Yep it has a HoT, but this is reason enough against 1m CD. I do not think so.

    But a change with CU would made the Diurnal Ast stronger. And I hardly think that Diurnal needs improvement. The solution to the problem lies elsewhere...
    (1)
    Last edited by Heilstos; 04-30-2018 at 07:48 PM.

  2. #42
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    CU being changed to 60s is tricky. It's incredibly strong afterall. Instead, maybe change Celestial Opposition to 90s so it alligns better with CU.
    But Lucid Dream have 120 sec.
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #43
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I haven't read every post, but I just wanted to make a comment based on what I read at the start. Be advised I play SCH, so my opinion might seem biased, but I swear it's not. While slight changes to Nocturnal Sect might be good, it can't and shouldn't change drastically. Right now you can use Noct Sect comfortably, but too far in either direction and it'll either make them too weak, or out perform SCH by a wide margin. SCH still needs to be the "sheild" healer, not AST.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #44
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eloah View Post
    (...). While slight changes to Nocturnal Sect might be good, it can't and shouldn't change drastically. Right now you can use Noct Sect comfortably, but too far in either direction and it'll either make them too weak, or out perform SCH by a wide margin. SCH still needs to be the "sheild" healer, not AST.
    Hey again Eloah,

    First at all this thread is not "Scholor vs Nocturnal AST" thread! If you want write "Sch still needs to be THE "shield" healer and not the AST."

    If you want to comment this, I recommend you this thread: Scholar vs Astrologian Mitigation

    I find it questionable to suggest that the Nocturnal astro is right now "comfortably".

    But I'm so free to show, a section of an astrologian guide by the player Sweet Memories of the realm "Faerie"



    Source: Astrologian A Healer’s Handbook V. 2

    That's not my view. But it shows that a sandbox healer should have the freedom. But not in the case which the Astro has now.
    (5)
    Last edited by Heilstos; 05-02-2018 at 05:25 AM.

  5. #45
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heilstos View Post
    snip.
    Umm... hi?

    I'm not entirely sure why you made that reply, but thank you? I wasn't indicating this was a SCH vs Noct AST thread, just that in my opinion Noct Sect "works" now, and I personally don't think it needs a change. And if it does get one it should be minor.

    The main reason I said they were "comfortable" at the moment is because right now the shields provide enough mitigation to be viable, without shifting the healer dynamic and throwing off the balance.

    I'm sure plenty of players still hate it. But that doesn't mean it isnt working as intended.

    Honestly though, the biggest change thst should be made is the ability to swap stances in battle, but at a "price". What that price should be I'm not sure. Maybe make it a personal/unique card buff that lets you use the other sect for 10-15s or so; Lunar Ascension, Stellar Decent, I dunno.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #46
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Ghishlain View Post
    I didn't raid Ultimate so someone correct me if I'm mistaken regarding the next bit.

    AST wasn't brought to Ultimate because there was a mandatory wipe mechanic at around the 15 minute mark when Bahamut goes Saiyan on you soon afterwards. This wipe mechanic also removed all buffs (including stored cards). The next phase afterwards is a short 3 minute window of DPS and heals check with minor mechanics. Thus you couldn't store cards for this part of the fight and had to fish for cards during a very small window of the fight.
    That was irrelevant imo as that phase was 3 minutes and you could draw an arrow/spear/balance and have access to 2 sleeve draws. Also funny enough, a few groups I've known progged the fight on WHM and then switched to AST at the end for the last golden bahamut phase.

    The real reason it wasn't brought as much into savage is because there aren't a lot of good ASTs that can make the job shine in a prog setting. That and the general notion is WHM for prog and AST for speeds/optimization/parses. IMO, AST is viable in prog (as someone who has progged and cleared as AST from start to finish) because just as a SCH would plan their deployment or fairy CDs, so does an AST with their CDs and earthlies. In a fight specifically like Ultimate, the 60 second nature of phases makes CD planning simple and earthly really shines.

    That being said, I think these buffs are aimed at noct as it's pretty clear that the buff to SCH shields really took the wind out of the noct for progression. Though, I'd like a noct buff, an insta stella would be nicer as well as some MP buffs. If no noct buff though, I'd like to see SCH succor buff reverted.
    (1)
    Last edited by Rai_Takara; 05-02-2018 at 04:05 PM.

  7. #47
    Player
    Sebastian5268's Avatar
    Join Date
    Jun 2016
    Posts
    3
    Character
    Cato Hellstrom
    World
    Malboro
    Main Class
    Astrologian Lv 70
    Personally, I believe they need to buff the potency on the normal Benefic. As it stands right now, using the normal benefic in end-game content is pretty unviable.
    (0)

  8. 05-09-2018 06:43 AM

  9. #48
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AmurT View Post
    The Benefic proc hardly comes into play as well and I wonder why it's even there. If you're lucky enough to proc it, you're hardly ever going to be in the situation to actually use the crit proc in the next few seconds the buff remains active.
    Do you think the proc would be more useful if it didn't have a duration time like MCH's ammunition?
    That way, you can save it for a big heal.
    (0)

  10. #49
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    The Benefic Proc is strange because it gives you a giant heal after using a small one. It would make more sense if using Benefic 2 proc a Critical Benefic so you could save MP in situations where you are struggling to keep the tank alive instead of getting a huge heal during low damage phases that you probably won't need because Benefic was already healing comfortably on it's own.
    (1)

  11. #50
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    The Benefic Proc is strange because it gives you a giant heal after using a small one. It would make more sense if using Benefic 2 proc a Critical Benefic so you could save MP in situations where you are struggling to keep the tank alive instead of getting a huge heal during low damage phases that you probably won't need because Benefic was already healing comfortably on it's own.
    I think this is simply a case of AST copying WHMs kit too literally.
    WHM has a Freecure proc so they probably felt the need to give AST the same type of proc, but it just does work the same way. Freecure is good because it's giving you completely free access to a bigger heal. Why not use it? It's free! Benefic II doesn't work that same way. It won't always be MP efficient to throw a Benefic II right after Benefic.

    Of course, both Free Cure and Enhanced Benefic both are pretty redundant as you'll almost never be casting Cure/Benefic I.
    (1)

  12. 05-09-2018 06:36 PM

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