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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I think taking your idea in a slightly different direction, is rather see this:

    Ewer: Bestows a weak HoT
    Spire: MP and TP regen

    Spire then becomes the new Ewer (purely for thematic reasons)

    Whole Ewer fits a new sporadic use niche with Bole.
    Bole serves as: shield while in diurnal, otherwise RR for 200% effect.
    Ewer serves as: HoT while in nocturnal, otherwise RR for 50% AoE

    Which I think carries on the sect duality nicely.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    I think taking your idea in a slightly different direction, is rather see this:

    Ewer: Bestows a weak HoT
    Spire: MP and TP regen

    Spire then becomes the new Ewer (purely for thematic reasons)

    Whole Ewer fits a new sporadic use niche with Bole.
    Bole serves as: shield while in diurnal, otherwise RR for 200% effect.
    Ewer serves as: HoT while in nocturnal, otherwise RR for 50% AoE

    Which I think carries on the sect duality nicely.
    While I'd slightly prefer by-sect variance, or something that works equally well for either Sect rather than as a (stackable) functional redundancy for one, that would at least let us keep the 2/2/2 contributor sets for Royal Road.

    I'd actually really like to see something that draws further from the idea of the tree trunk (bole) or pitcher (ewer), so to speak... Like, Bole increasing sturdiness not just for one person, but in a more collective manner, delimited by Expand, while Ewer is more about refreshment (of resource at minimum, but maybe more than just that?), but where each overflows on to a further ally via Expand, or whatnot. Though at that point it'd only be thematically fitting that Spear, Balance, and Arrow each turn into something that's more mechanical or paradigmatic than a simple buff... which would be altogether too complicated, at least for present XIV. I mean, it's not like TP is generally even a thing outside of dungeon speedruns and 2 globals of Demon at this point, and we probably lack the underlying code to transfer overhealing. Anything like this would also push AST towards being more identifiable as the raid coordinator, so to speak, rather than a standard healer.
    (0)
    Last edited by Shurrikhan; 04-22-2018 at 08:16 AM.

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Just on the the topic of AST identity, I wouldn't mind if AST became either a HoT style healer or a Shield style healer. In terms of raw value AST shields already outdo SCHs and Diurnal Aspected Benefic already out heals Regen, doubling down on either aspect (no pun intend) and remove the other role would at least allow for more healer styles in the future / easier to balance healers. I wouldn't even mind seeing a slightly higher potency value come out of AST but they lose all the frills (HoTs / Shields) of their heals so it's a very bread and butter heal with a heavy focus on the support aspect it provides and just build around that. To compliment that, they could make Dirunal Sect and Nocturnal Sect buffs that are mutually exclusive / shared CD of one minute CD. Have Dirunal provide a Refresh effect and Nocturnal provide a healing potency buff to help with AST HPS sustain.
    (2)

  4. #4
    Player
    MysticDreamer's Avatar
    Join Date
    Jan 2017
    Posts
    52
    Character
    Mystic Dreamer
    World
    Faerie
    Main Class
    Black Mage Lv 90
    Let's see....

    -Would love if CU had a shorter recast instead of 90 it should be 70 or 60 sec..
    -Being able to use lightspeed + attack abilities
    -How about earthly star recover 5 - 8% of MP since it does have a pretty short recast similar to assize I guess sorry I'm not creative lol
    -Noct stance ?????? Not sure about to make it better heh Lol
    -I agree with others saying we should have Stella back.
    (5)

  5. #5
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MysticDreamer View Post
    Let's see....

    -Would love if CU had a shorter recast instead of 90 it should be 70 or 60 sec..
    -Being able to use lightspeed + attack abilities
    -How about earthly star recover 5 - 8% of MP since it does have a pretty short recast similar to assize I guess sorry I'm not creative lol
    -Noct stance ?????? Not sure about to make it better heh Lol
    -I agree with others saying we should have Stella back.
    CU being changed to 60s is tricky. It's incredibly strong afterall. Instead, maybe change Celestial Opposition to 90s so it alligns better with CU.
    (0)

  6. #6
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    CU being changed to 60s is tricky. It's incredibly strong afterall. Instead, maybe change Celestial Opposition to 90s so it alligns better with CU.
    Mhhh CU 60s would be great for the Nocturnal. But this talent is just inflexible. You have to maintain that talent, you have to be in the right place and have a terrible cooldown timer. Yep it has a HoT, but this is reason enough against 1m CD. I do not think so.

    But a change with CU would made the Diurnal Ast stronger. And I hardly think that Diurnal needs improvement. The solution to the problem lies elsewhere...
    (1)
    Last edited by Heilstos; 04-30-2018 at 07:48 PM.

  7. #7
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    CU being changed to 60s is tricky. It's incredibly strong afterall. Instead, maybe change Celestial Opposition to 90s so it alligns better with CU.
    But Lucid Dream have 120 sec.
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  8. #8
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    A "Fickle Twilight" Ability would nice. Something that allows you to cast your next healing spell as if you were in the opposite stance with reduced cast time. Adding an instant group regen or shield occasionally would definitely help when your cohealer dies and all your big abilities are on cool down. It would be like the Scholar's Emergency Tactics and allow them to put a major shield up with Aspected Benefic in both stances or a strong regen behind a powerful shield. It would be MP intense but give them the clutch save they need between uses of Collective and Earthly Star.
    (1)

  9. #9
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I haven't read every post, but I just wanted to make a comment based on what I read at the start. Be advised I play SCH, so my opinion might seem biased, but I swear it's not. While slight changes to Nocturnal Sect might be good, it can't and shouldn't change drastically. Right now you can use Noct Sect comfortably, but too far in either direction and it'll either make them too weak, or out perform SCH by a wide margin. SCH still needs to be the "sheild" healer, not AST.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #10
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eloah View Post
    (...). While slight changes to Nocturnal Sect might be good, it can't and shouldn't change drastically. Right now you can use Noct Sect comfortably, but too far in either direction and it'll either make them too weak, or out perform SCH by a wide margin. SCH still needs to be the "sheild" healer, not AST.
    Hey again Eloah,

    First at all this thread is not "Scholor vs Nocturnal AST" thread! If you want write "Sch still needs to be THE "shield" healer and not the AST."

    If you want to comment this, I recommend you this thread: Scholar vs Astrologian Mitigation

    I find it questionable to suggest that the Nocturnal astro is right now "comfortably".

    But I'm so free to show, a section of an astrologian guide by the player Sweet Memories of the realm "Faerie"



    Source: Astrologian A Healer’s Handbook V. 2

    That's not my view. But it shows that a sandbox healer should have the freedom. But not in the case which the Astro has now.
    (5)
    Last edited by Heilstos; 05-02-2018 at 05:25 AM.

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