Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 79

Hybrid View

  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heilstos View Post
    snip.
    Umm... hi?

    I'm not entirely sure why you made that reply, but thank you? I wasn't indicating this was a SCH vs Noct AST thread, just that in my opinion Noct Sect "works" now, and I personally don't think it needs a change. And if it does get one it should be minor.

    The main reason I said they were "comfortable" at the moment is because right now the shields provide enough mitigation to be viable, without shifting the healer dynamic and throwing off the balance.

    I'm sure plenty of players still hate it. But that doesn't mean it isnt working as intended.

    Honestly though, the biggest change thst should be made is the ability to swap stances in battle, but at a "price". What that price should be I'm not sure. Maybe make it a personal/unique card buff that lets you use the other sect for 10-15s or so; Lunar Ascension, Stellar Decent, I dunno.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #2
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Ghishlain View Post
    I didn't raid Ultimate so someone correct me if I'm mistaken regarding the next bit.

    AST wasn't brought to Ultimate because there was a mandatory wipe mechanic at around the 15 minute mark when Bahamut goes Saiyan on you soon afterwards. This wipe mechanic also removed all buffs (including stored cards). The next phase afterwards is a short 3 minute window of DPS and heals check with minor mechanics. Thus you couldn't store cards for this part of the fight and had to fish for cards during a very small window of the fight.
    That was irrelevant imo as that phase was 3 minutes and you could draw an arrow/spear/balance and have access to 2 sleeve draws. Also funny enough, a few groups I've known progged the fight on WHM and then switched to AST at the end for the last golden bahamut phase.

    The real reason it wasn't brought as much into savage is because there aren't a lot of good ASTs that can make the job shine in a prog setting. That and the general notion is WHM for prog and AST for speeds/optimization/parses. IMO, AST is viable in prog (as someone who has progged and cleared as AST from start to finish) because just as a SCH would plan their deployment or fairy CDs, so does an AST with their CDs and earthlies. In a fight specifically like Ultimate, the 60 second nature of phases makes CD planning simple and earthly really shines.

    That being said, I think these buffs are aimed at noct as it's pretty clear that the buff to SCH shields really took the wind out of the noct for progression. Though, I'd like a noct buff, an insta stella would be nicer as well as some MP buffs. If no noct buff though, I'd like to see SCH succor buff reverted.
    (1)
    Last edited by Rai_Takara; 05-02-2018 at 04:05 PM.

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    The Benefic Proc is strange because it gives you a giant heal after using a small one. It would make more sense if using Benefic 2 proc a Critical Benefic so you could save MP in situations where you are struggling to keep the tank alive instead of getting a huge heal during low damage phases that you probably won't need because Benefic was already healing comfortably on it's own.
    (1)

  4. #4
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    The Benefic Proc is strange because it gives you a giant heal after using a small one. It would make more sense if using Benefic 2 proc a Critical Benefic so you could save MP in situations where you are struggling to keep the tank alive instead of getting a huge heal during low damage phases that you probably won't need because Benefic was already healing comfortably on it's own.
    I think this is simply a case of AST copying WHMs kit too literally.
    WHM has a Freecure proc so they probably felt the need to give AST the same type of proc, but it just does work the same way. Freecure is good because it's giving you completely free access to a bigger heal. Why not use it? It's free! Benefic II doesn't work that same way. It won't always be MP efficient to throw a Benefic II right after Benefic.

    Of course, both Free Cure and Enhanced Benefic both are pretty redundant as you'll almost never be casting Cure/Benefic I.
    (1)

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Benefic proc used to be an instant Benefic II before.
    But they changed it to the current one (critical Benefic II) to compensate for his lack of healing power.
    This is something that has been asked from the japanese community.

    But as things are now, since both sect now give a passive 10% healing, and ast has more option to heal (and doesn't need to burn synastry to get the 20% healing bonus), they could eventually rework that.
    (0)
    Last edited by KDSilver; 05-09-2018 at 08:43 PM.

  6. #6
    Player
    Sebastian5268's Avatar
    Join Date
    Jun 2016
    Posts
    3
    Character
    Cato Hellstrom
    World
    Malboro
    Main Class
    Astrologian Lv 70
    As I read back through this thread, I see people talking about lots of huge changes, and honestly, it's not likely to happen. Correct me if I'm wrong, but I don't believe a job has ever gotten new skills in the middle of an expansion. (The closest thing i can think of is the Berserk/Inner Release change.)

    These are job ADJUSTMENTS, not changes.

    If I know SE, it's likely going to be changes to potencies, durations, cast/recast times and cooldown durations. So, really, don't get your hopes up too much for "astronomical" changes. It's likely to only be small tweaks.
    (1)

  7. #7
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sebastian5268 View Post
    As I read back through this thread, I see people talking about lots of huge changes, and honestly, it's not likely to happen. Correct me if I'm wrong, but I don't believe a job has ever gotten new skills in the middle of an expansion. (The closest thing i can think of is the Berserk/Inner Release change.)

    These are job ADJUSTMENTS, not changes.

    If I know SE, it's likely going to be changes to potencies, durations, cast/recast times and cooldown durations. So, really, don't get your hopes up too much for "astronomical" changes. It's likely to only be small tweaks.
    It's possible for existing skills to have properties changed to a point where they might as well be treated as new skills entirely (see Shake It Off, 2.1 WAR), or be given 'new' skills like SCH with Miasma II so from that perspective I wouldn't rule it out.
    (1)

  8. #8
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It seems that there will be quite a few changes to the AST. This is from the Reddit discord. It's not everything but it gives an idea.

    AST damage cast speed increased
    This is MORE on cast speed
    Lightspeed mp reduction effect doubled, Aspected Helios buff.

    There will be more on the patch notes but I didn't expect that lightspeed buff. The aspecte helios buff will probably have to do with Noct Sect.
    (0)

  9. #9
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    The potential to weave abilities after hard casting a Malefic III will be great. A much better buff than giving them a Ruin II equivalent. Seems very promising.
    (5)

  10. #10
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    I'm still hoping for Lightspeed to no longer reduce my damage output. Having to manually remove it after some burst AoE Heals to keep DPSing is really annoying.
    Being able to spam Gravity for up to 20 seconds is no big deal either - which I believe is the main reason we have that reduction in the first place? It's not like Astrologian's DPS would skyrocket into oblivion from removing that restriction.
    (4)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast