Quote Originally Posted by Jennestia View Post
You're right, the best solution to MMORPGs are having starting cities and teleports to instances no need for an open-world to exist honestly.

(You know, since arguments against it are 'strawman' even though nothing was misrepresented.)
I've suggested this too. This is what people want. They don't want to bother leveling up and they don't want to bother with competition. They insist on a hub based game. Remove the need to level up, remove zones, and what do you get? Dungeon crawler fantasy.
There ARE some games like this already. Dragons Nest and Vindictus. You do level up though but it is all dungeons and no exploring.