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  1. #1
    Player
    WiiSam's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Confused about people's obsession with open world raids/dungeons.

    "They suck. You just want to zerg or something? I'm not sure I understand why open world is better.

    It really sucks waiting on another party or stealing from another party the boss in U'Ghamaro Mines. There is nothing good or fair about open world. And please don't tell me because you want to watch. Wait for it to show on youtube.

    No more open world dungeons please, if you want, put a roaming boss, that's fine, but not an entire dungeon. I'm fighting dudes for coffers all day that's annoying. Infact, do us all a favour and make the strongholds instanced!"

    That was my original post. After much discussion it has evolved to this:

    Again, I am not saying that there shouldn't be any open world content. I am saying that open world content can be as many as SE wants to implement but they she refrain from being competitive like the current strongholds. I put a link to another thread of someone complaining about the competition I find negative.

    I am not saying (even though in the OP it may seem like I did, but I repeat, my opinion has evolved as mentioned above) that there shouldn't be any open world "dungeons". I am saying that they should be plenty but they should not carry important loot especially not from a drop from the boss. They should be quests/faction grinding/item collection or whatever. And like one guy said not ONE enemy should drop the key. Every mob should in the dungeon should.

    I am also saying let us keep roaming NMs for the competitive factor because of how cool the idea is of a roaming NM. That competition is perfectly fine because it is AWESOME to see a roaming NM get defeated either by you or another party. So you're asking, why let the roaming NMs be competitive but not the strongholds? Because the strongholds feel more like a grind when it competitive, no awesome, epic feel to it. You're grinding against another party or person for a very boring claim to get a coffer key, eg the Natalan Sentry. How is that good competition? It is just a silly claim war/grind to try to get the key.

    If I wasn't clear about anything please point it out for me and I will try to explain in more detail. Reading the above, how can anyone really say I'm not compromising? I love open world, just don't want it to be a grinding and vicious competition. That is not a valid way to promote open world content. A fun way to promote it is to provide people with reasons to want to team up and enjoy content instead of wanting at each others' throats for it.
    (43)
    Last edited by WiiSam; 12-06-2011 at 02:05 PM.

  2. #2
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    2,251
    I prefer instanced content, but i also believe in balance between Open World and Instances, both can co-exist.
    (36)

  3. #3
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Chardrizard View Post
    I prefer instanced content, but i also believe in balance between Open World and Instances, both can co-exist.
    agreed, i think the open world parts are important so you get the feeling of an mmo at all. No empty places everywhere until you form an alliance to raid. in the end one can just play GW 1 or 2, if its all gonna be instanced... and no monthly fees as well. So i prefer a good mix.
    (1)

  4. #4
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Open World Content is fine as long as it has a use.

    Yoshida said he wants the best gear to be instanced. So the question is what can SE do to keep open world content worthwhile.
    (7)

  5. #5
    Player
    Khazar's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    i think open world roaming bosses are ok and fun, i liked some open world bosses in wow or daoc like any of the dragons etc, but for dungeons i prefer instanced, at least high end content dungeons, open dungeons oriented to level up are ok.
    (3)

  6. #6
    Player

    Join Date
    Jun 2011
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    55
    Some people don't like being teleported into a closed off series of corridors for everything they do in-game. It's supposed to be a persistent world. That should mean that content can be enjoyed in said world. I'm not saying I want HNM camping, stealing, and botting to become the basis for endgame again, but I really hope they don't separate all the content from the game world. What's the point of the world if you don't play in it most of the time? There should be more to do than just level. you should be able to see other people from the world while you're doing said things. Go play a non-MMO if you don't want to see anyone but the people you're playing with.
    (29)

  7. #7
    Player
    WiiSam's Avatar
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    Mar 2011
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    Ul'Dah
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    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruinaru View Post
    There should be more to do than just level. you should be able to see other people from the world while you're doing said things. Go play a non-MMO if you don't want to see anyone but the people you're playing with.
    But not dungeons man. You don't want to limit participation through competition, the only thing worse than not seeing people is not be able to do anything because the competition is vicious.

    I want to only play with my friends in an MMO that is my business. A non-mmo cannot offer me the continous enjoyment, advancement, and improvement that an mmo come so thats an invalid point and a little bit sour, sir.

    There should be other things to do in-game, sure, but they should be activities that people can enjoy together non-competitively. Such as mini games, questing, side quests, side stories, etc. That is why the idea of leves shouldn't be abolished, they are awesome, they are "instances" in the outside world, so everyone sees each other and what they are doing but can't interfere.
    (11)

  8. #8
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by WiiSam View Post
    But not dungeons man. You don't want to limit participation through competition, the only thing worse than not seeing people is not be able to do anything because the competition is vicious.

    I want to only play with my friends in an MMO that is my business. A non-mmo cannot offer me the continous enjoyment, advancement, and improvement that an mmo come so thats an invalid point and a little bit sour, sir.

    There should be other things to do in-game, sure, but they should be activities that people can enjoy together non-competitively. Such as mini games, questing, side quests, side stories, etc. That is why the idea of leves shouldn't be abolished, they are awesome, they are "instances" in the outside world, so everyone sees each other and what they are doing but can't interfere.
    Sounds like you just hate competition.

    Well, some people like it. Tough.
    (14)

  9. #9
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by WiiSam View Post
    But not dungeons man. You don't want to limit participation through competition, the only thing worse than not seeing people is not be able to do anything because the competition is vicious.
    This point is completely invalid. A dungeon does not have to be instanced to limit competition and allow for fair access to content. The is no reason for all content to be instanced when a world with diversity will appeal to a significantly larger player base. You have to think in terms of what will satisfy the most people. If the game cannot maintain a population, you will not get to play at all.

    For a complete list of Pros and Con about Instance Dungeons vs Instances and Open World Together see:

    http://forum.square-enix.com/ffxiv/t...nced-dungeons.
    (2)

  10. #10
    Player
    LavellaNyteshade's Avatar
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    Jul 2011
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    101
    Character
    Lavella Nyteshade
    World
    Excalibur
    Main Class
    Gladiator Lv 73
    Quote Originally Posted by Ruinaru View Post
    Some people don't like being teleported into a closed off series of corridors for everything they do in-game. It's supposed to be a persistent world. That should mean that content can be enjoyed in said world. I'm not saying I want HNM camping, stealing, and botting to become the basis for endgame again, but I really hope they don't separate all the content from the game world. What's the point of the world if you don't play in it most of the time? There should be more to do than just level. you should be able to see other people from the world while you're doing said things. Go play a non-MMO if you don't want to see anyone but the people you're playing with.
    My sentiments exactly

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