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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Because I don't like systematic, programed, and bureaucratic tasks in games that claim to promote a personalized play style.

    How am I supposed to explore a dungeon when my team is rushing to beat it before time runs out?


    How about we just make the bosses instanced?
    Or even better! Have an option to let your party go through a dungeon in an instanced fashion for parties who don't want to waste time looking for treasure and secrets, but keep it open for solo explorers who don't want to be constrained by a time limit.
    (7)

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gramul View Post
    How about we just make the bosses instanced?
    I remember that RoV in EQ2 and a bunch of the other dungeons were like this. It worked really, really well.
    (4)

  3. #3
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gramul View Post
    How about we just make the bosses instanced?
    This sounds like a nice compromise. :3
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~