Because I don't like systematic, programed, and bureaucratic tasks in games that claim to promote a personalized play style.

How am I supposed to explore a dungeon when my team is rushing to beat it before time runs out?


How about we just make the bosses instanced?
Or even better! Have an option to let your party go through a dungeon in an instanced fashion for parties who don't want to waste time looking for treasure and secrets, but keep it open for solo explorers who don't want to be constrained by a time limit.