Quote Originally Posted by Tranquilmelody7 View Post
On a familiar note, almost all of toxic behavior I've witnessed since the MSQ change has occurred in Castrum as opposed to the Praetorium.
It could of course merely be a coincidence, but perhaps I'm not the only who can currently handle Prae; yet hates Castrum?
I don't know if it's what you're thinking of, but having just gone through them with my alt character for MSQ, I feel like Castrum has more potential for trouble? I ended up in main tank role (both of us were warriors but after some awkward waiting around where neither of us took tank stance, I went for it), I'm know I'm rather slow, but I had one DPS who insisted on rushing ahead and triggering start-of-boss scenes while we were still in the middle of a battle with other enemies. (Same DPS kept using the cannons in the final boss battle when I know that's meant to be a 'tank job' and I was definitely coming over and trying to use them, so it's not just that they thought I didn't know what to do.) Castrum has a lot of those points where you can do that 'trigger cutscene and mess up other players' - and just has more potential for an uncertain tank to get lost - but the Praetorium is more straightforward.



On a complete tangent, but relevant while we're talking about Castrum (and instead of starting another thread that might end up in the same round of arguments again) - I know it's normal to do that crazy pull through the area after Cid joins you and up to where you fight the red colossus, but I didn't do that, partly because I wasn't confident and partly because the DPSes were also attacking things in place so I kept losing things. And in the end... we reached the final arena at the same time Cid got there, instead of standing around awkwardly waiting for him to arrive. So is there any actual point to the mega pull? Unless you're extra slow and Cid ends up waiting for you, it doesn't seem to have saved any time.