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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    Long before the unskippable cutscenes came out, Main Scenario Roulette duties always took a while to pop for DPS players.
    But now it takes even longer, I've seen sprouts complaining about 40-60 mins long queues for those dungeons. It's nice for many of you to say "if you don't like it don't run it" while ignoring the negative impact on new players. They need to do way more to incentivize people to run that roulette, or make those dungeons solo instances with NPCs helping the newbies. The current situation is worse than what it was because kicking wasn't that common to begin with.
    (9)

  2. #2
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by alimdia View Post
    But now it takes even longer, I've seen sprouts complaining about 40-60 mins long queues for those dungeons. It's nice for many of you to say "if you don't like it don't run it" while ignoring the negative impact on new players. They need to do way more to incentivize people to run that roulette, or make those dungeons solo instances with NPCs helping the newbies. The current situation is worse than what it was because kicking wasn't that common to begin with.
    I agree with you on that one.

    I run the MSQ roulette to help others and benefit me. If I didn't see any value in running it, I would have been in the same crowd as the ones who preferred to keep the skip cutscene option. If they increased the adventurer in need bonus, put in current end-game tomes as daily rewards, and allow each Adventurer in Need run to count for tank mounts, it might have a little more value for others (your truly included.)
    (2)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  3. #3
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by RokkuEkkusu View Post
    I agree with you on that one.

    I run the MSQ roulette to help others and benefit me. If I didn't see any value in running it, I would have been in the same crowd as the ones who preferred to keep the skip cutscene option. If they increased the adventurer in need bonus, put in current end-game tomes as daily rewards, and allow each Adventurer in Need run to count for tank mounts, it might have a little more value for others (your truly included.)
    I feel there should be three changes, one the 'adventurer in need' bonus should apply to ANY class type at all times. Second, it should ALWAYS be available. Right now I run the place only once a day, but I would do it more often if I could use the bonus to level alts jobs as yet another leveling option. Finally there should be an endgame reward for vets to get for doing it. Even if it is, 20 red stones and maybe 10 yellow once per day. There should be a reason for vet end-game players to wait around to play old content on a fully leveled character. XP means nothing to a player who has maxed out the class they want or even all the classes.
    (2)