Quote Originally Posted by silverlunarfox View Post

Yet we can "behave" in other mobas just fine (astralagos is simply a variation of the standard moba fare). But this mode did have some issues that were never addressed in terms of balance and gameplay. While the user bases may vary the game mode was the same.

Because they refused to fix the overwhelming advantage healers had. Which is a design flaw.
I have point out the potential problem of healers have high potency damage spell for no apparent reason from the Feast-balancing.
It is a left-over from 3.0 system because healer need a damage spell for PvE.
A healer job should not be able to heal, absorb damage, crowd control and output damage at the same time.
To me this is balance flaw instead of design flaw, just imagine the backlash from Feast side.