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Thread: Astragalos

  1. #31
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    Nova_Rox's Avatar
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    Quote Originally Posted by Wintersandman View Post
    No other mode do you get one shot due to an AoE. I understand the mechanics very well and AoE markers are AoE markers no reason they should function differently between PvP and PvE. There is more than enough time to move out of them as the game shows I am clearly out of them. Astragalos is the only mode where I remotely have issues.

    Isn't justification for how horrible the mode is and it isn't the only reason I dislike Astragalos. I could go stand in the middle if I was that concerned about mechs.
    So basically you're saying you don't want to adapt to how the mode plays, so you're upset and want the mode to change to how you want it?

    Just looking for clarification.
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  2. #32
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    Wintersandman's Avatar
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    Quote Originally Posted by Nova_Rox View Post
    So basically you're saying you don't want to adapt to how the mode plays, so you're upset and want the mode to change to how you want it?
    I am not upset. If SE wants more participants than they should evaluate how the mode plays. I am voicing my opinions on why I dislike the mode. Mechs are one. Lack of Kills being worth something being another, PVE objectives another, etc, etc.

    Also to answer your question. Yes I will refuse to play the mode unless SE modifies how the mode plays. Just like almost every other player on primal right now are voting with their time. Which is why the queues are dead. We all have our different reasons. Some are healers which I don't have a problem with. Mine are listed above.

    SE could modify the mode to satisfy 95% of the population and I can still dislike the mode which I think would be 100% better than the current status quo. What's sad is tyou are sitting there typing picking apart reasons why I dislike a mode when you aren't even looking at why the mode should be changed. It's dead Jim. The mode is dead.
    (0)
    Last edited by Wintersandman; 05-02-2018 at 02:22 AM.

  3. #33
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    Quote Originally Posted by Wintersandman View Post
    I am not upset. If SE wants more participants thanthey should evaluate how the mode plays. I am voicing my opinions on why I dislike the mode. Mechs are one. Lack of Kills being worth something being another, PVE objectives another, etc, etc.

    Also to answer your question. Yes I will refuse to play the mode unless SE modifies how the mode plays. Just like almost every other player on primal right now are voting with their time. Which is why the queues are dead. We all have our different reasons. Some are healers which I don't have a problem with. Mine are listed above.

    SE could modify the mode to satisfy 95% of the population and I can still dislike the mode which I think would be 100% better than the current status quo. What's sad is tyou are sitting there typing picking apart reasons why I dislike a mode when you aren't even looking at why the mode should be changed. It's dead Jim. The mode is dead.
    It's dead because the player base can't figure out anything that requires even a little bit of thinking and teamwork.

    I honestly can't think of what SE can do to get people to play PvP in FFXIV. Every mode eventually dies because people join for the incentives then leave once they realize it requires thinking to be played properly. Is Astralagos perfect? No. But they already hit what people complained about (healer stacking, mid being the end all be all) and people STILL won't play it because, again, it requires COMMUNICATION and teamwork.

    People complained about PvP being too complicated and now we have this button mashing clown fiesta and people STILL don't PvP.

    People wanted team v team instead of GC v GC v GC and, guess what, it's STILL dead.

    The problem isn't wholly on SE, it's also on the community and the fact that most players just don't like PvP which is sad, PvP is all that keeps me logging in and after the last update I barely log in anymore.

    FFXIV is a CASUAL game. Even our end game population is small, it's the biggest it has even been now because SE keeps making it easier and easier for people to try it. SE keeps trying to keep everyone happy which just isn't possible.
    (0)
    Last edited by Nova_Rox; 05-02-2018 at 04:16 AM.

  4. #34
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    Quote Originally Posted by Nova_Rox View Post
    It's dead because the player base can't figure out anything that requires even a little bit of thinking and teamwork.
    Seize and Shatter don't require thinking and teamwork? This is where the rest of your argument falls apart. These modes are lively and active. Astra is just a bad mode.
    (0)

  5. #35
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    Quote Originally Posted by Wintersandman View Post
    Seize and Shatter don't require thinking and teamwork? This is where the rest of your argument falls apart. These modes are lively and active. Astra is just a bad mode.
    "Live and active" with only one party per team.

    This isn't active, this is just the lesser of two evils.

    They require LESS thinking though since there are giant markers (Ice, tomes) telling you where to go.

    Active was when Seal Rock first came out and there was an actual community in it with people whom you recognized by name.
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  6. #36
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    Quote Originally Posted by Nova_Rox View Post
    actual community in it with people whom you recognized by name.
    I see people I recognize by name regularly. Also there are more than 1 team regularly.
    (0)

  7. #37
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    Divinemights's Avatar
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    Quote Originally Posted by Nova_Rox View Post
    "Live and active" with only one party per team.

    This isn't active, this is just the lesser of two evils.

    They require LESS thinking though since there are giant markers (Ice, tomes) telling you where to go.

    Active was when Seal Rock first came out and there was an actual community in it with people whom you recognized by name.
    Seal Rock is the worst mode S/E ever created.
    No tactic, no teamwork, and no strategy, and just pure RNG.
    The only reason people saying it is better than Shattered is because they want the commander set.
    Shattered is always more popular than Seal Rock.
    Even secure pop more than Seal Rock ever did
    (0)

  8. #38
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    Quote Originally Posted by Divinemights View Post
    Seal Rock is the worst mode S/E ever created.
    No tactic, no teamwork, and no strategy, and just pure RNG.
    The only reason people saying it is better than Shattered is because they want the commander set.Shattered is always more popular than Seal Rock.
    Even secure pop more than Seal Rock ever did
    The only RNG is your team.

    Bad node spawns? Attack the team thats ahead to farm highs and get ready for the next engagement, or spawn camp to farm their highs and let the other team catch up. Next set of nodes are now easier to get because you used tactics (farm high to prepare for next engagement) instead of running across the field into a 3 team skirmish where your trek back is twice as long as anyone else so now you're feeding.

    The fact that it isn't at obvious to most people is what's wrong. Shatter is liked more because it has more PvE in it than PvP. Ice spawns, go kill it. People feel useful when they hit the little ice even if its the wrong call because they're behind. They also feel great when they see how much contribution was made by mindlessly attacking ice...but nvm that the enemy has a fever running around destroying your team.

    I'm guessing you weren't around when Seal Rock was new? It was the busiest most liveliest I saw Frontline, with familiar faces taken the lead and amazing close matches. Why? Because people listened to the tactics, which required team work, which is the bigger issue at hand. How do you get people to work as a TEAM when they're used to PvE where you can YOLO all the way to end game and still get rewarded
    (1)
    Last edited by Nova_Rox; 05-03-2018 at 12:58 PM.

  9. 05-04-2018 05:48 AM

  10. #39
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    Quote Originally Posted by Kisama View Post
    You must be one of those people that sit at the tomelith for the whole match.
    lol, well, you are from Aether, so I wouldn't be surprised with this statement.
    No, I am very active in Tomelith stealing/mug as a Ninja from opposite team in 3.0.
    This mode becomes very unbearable for me after 4.0.
    No more tomelith stealing, in which means no team need to leave any defenders and can just zerg around to kill.
    Not to mention about that lolrng tomelith spawn that usually pre-determine the course of the game.

    After 4.0, there is no more strategy required.
    All I was doing is just going around killing other players and it is very boring.
    The worst part of this mode is there is no any meaningful countermeasures for a PuG aginst a premade group.
    (0)

  11. #40
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    Quote Originally Posted by Divinemights View Post
    lol, well, you are from Aether, so I wouldn't be surprised with this statement.
    No, I am very active in Tomelith stealing/mug as a Ninja from opposite team in 3.0.
    This mode becomes very unbearable for me after 4.0.
    No more tomelith stealing, in which means no team need to leave any defenders and can just zerg around to kill.
    Not to mention about that lolrng tomelith spawn that usually pre-determine the course of the game.

    After 4.0, there is no more strategy required.
    All I was doing is just going around killing other players and it is very boring.
    The worst part of this mode is there is no any meaningful countermeasures for a PuG aginst a premade group.
    What does being from Aether have to do with anything? Other than the fact that a lot of people came over from Primal for more competitive feast experience.

    Anyway, did you read what I wrote? None of what I said is different from 3.x and 4.x.

    I'll be honest, I'm HAPPY NIN lost their invis. So many times I'd see them randomly go off to "steal" a tome just to leave us down a few members and get nothing in return but lost points and fevers/highs to enemies.

    I look at it much like that lone tank staying back to "guard" our home base in shatter. Stick with the team, it's your better option most of the time. The few times where NIN sneaking off to steal a tome were few and required tactical thinking. Also not having half the alliance following you.
    (0)

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