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Thread: Astragalos

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  1. #9
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Wintersandman View Post
    Mine was the Mech AoE's. I would be clearly out of the AoE but then would die. I would operate a mech and they would do the same thing and live. The latency/lag in the mode was infuriating. It was one thing to be killed by an LB in 3.0 but when I was clearly out of range from the AoE but still get hit just pissed me off. Also that kills didn't really mean anything in the mode.



    I will strongly disagree with you. The design is awful.

    My frustration with the design is that it is so heavily focused on mechs. Which don't really require much skill if any at all.
    That's totally fair. Like I said I liked the format, but it definitely was in need of more tweaks then they seem willing to do.

    Personally I liked the mech mechanic since it stood out a bit more than just standard moba fare. However, it required too much *sigh* teamwork to be super effective. As much as I'd love the amount of team work it takes, making all of those people work together, is a very tall order and simply not realistic. I mean it's hard enough for 24 mans....




    Quote Originally Posted by Divinemights View Post
    I am strongly disagree.
    Design in general is not bad, it is the way we behaved screw up the mode.
    In general English players prefers to play with certain advantage or cookie cutter.
    This is why this mode is dead on EU and NA.
    Especially 3 way combats significantly reduce the issue of premades vs pugs.
    You will always have a 3rd faction screw up the premade's dominance over pug group
    Yet we can "behave" in other mobas just fine (astralagos is simply a variation of the standard moba fare). But this mode did have some issues that were never addressed in terms of balance and gameplay. While the user bases may vary the game mode was the same.

    Quote Originally Posted by Divinemights View Post
    I find mecha is not as threatening as you claim they are as they are solo-able by meele job of any kind.
    The established cycle was supposed to be mecha > range > meele > mecha, but over-populated healers disrupted this cycle.
    Because they refused to fix the overwhelming advantage healers had. Which is a design flaw.
    (0)
    Last edited by silverlunarfox; 04-24-2018 at 04:56 AM.

    "Within each of us, the potential for great power waits to be released."