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Thread: Astragalos

  1. #21
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Wintersandman View Post
    You are forgetting Stun and instant kill from Brute Justice.

    So one WHM and one AST could keep you occupied for 2-4 seconds. Bind is only as efficient as a tool to get away or keep you from getting away. But more often than not someone follows up with an attack breaking the bind. Healers had an impossible time downing mechs. You could have a team of 24 healers and they would most likely lose.

    Also Astragalos is not fun for other reasons for me. It is one of the least PvP oriented modes.
    Honestly, I see this all the time. People dying randomly to mechs for NO reason at all. They're EASY to kite, easy to dodge. Dodge being the key word here. It's not PvE, don't wait for the AoE circle then expect to move out. You NEED to understand the mechanics of the game and move appropriately to avoid getting killed. If you stand there moving only for big nono spots only then you're gonna have a tough time in any type of PvP no matter the game.
    (1)

  2. #22
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    I liked it initially. It was a cool concept but people refused to work together. I had macros I would use to explain stuff and send directions but people refused them and then it just got stagnant. Couple that with some weird balancing changes I pretty much gave up on pvp. The one time I tried pvp again was the new map and I had horrible lag from the experience and ultimately retired from it. I liked pvp at the end of heavensward but that was the last time I found it to be good.
    (1)

  3. #23
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nova_Rox View Post
    Honestly, I see this all the time. People dying randomly to mechs for NO reason at all. They're EASY to kite, easy to dodge. Dodge being the key word here. It's not PvE, don't wait for the AoE circle then expect to move out. You NEED to understand the mechanics of the game and move appropriately to avoid getting killed. If you stand there moving only for big nono spots only then you're gonna have a tough time in any type of PvP no matter the game.
    No other mode do you get one shot due to an AoE. I understand the mechanics very well and AoE markers are AoE markers no reason they should function differently between PvP and PvE. There is more than enough time to move out of them as the game shows I am clearly out of them. Astragalos is the only mode where I remotely have issues.

    Isn't justification for how horrible the mode is and it isn't the only reason I dislike Astragalos. I could go stand in the middle if I was that concerned about mechs.
    (0)

  4. #24
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Wintersandman View Post
    Isn't justification for how horrible the mode is and it isn't the only reason I dislike Astragalos. I could go stand in the middle if I was that concerned about mechs.
    Did you try attack the enemy base?
    I usually try to attack their base to delay their mecha spawn
    It is a different level of fun and challenge.
    (0)

  5. #25
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Divinemights View Post
    Did you try attack the enemy base?
    I usually try to attack their base to delay their mecha spawn
    It is a different level of fun and challenge.
    I go for towers when towers or up/base when towers down. Still PvE'ing in a PvP mode. Which is the primary reason this mode is unfun. The only real incentive to PvP is to kill mechs or keep people off your tower/base. They should award CE absorb for getting enemy kills sort of like the point absorb in Seize/Shatter.
    (0)

  6. #26
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Wintersandman View Post
    I go for towers when towers or up/base when towers down. Still PvE'ing in a PvP mode. Which is the primary reason this mode is unfun. The only real incentive to PvP is to kill mechs or keep people off your tower/base. They should award CE absorb for getting enemy kills sort of like the point absorb in Seize/Shatter.
    Astagalos is nevertheless still under the Leauge of Legend framework; therefore it may seems to you attacking pillar is like PvEing.
    This is the main reason why I am suggesting direct base attacking.
    The mecha will always be in your field of vision in which you can avoid they back stab from behind.
    Their zone attack also will be restricted by the layout of the base.
    If this mode is revived by 4.3 roulette, it is highly recommend to try this strategy.
    (0)

  7. #27
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Divinemights View Post
    Astagalos is nevertheless still under the Leauge of Legend framework; therefore it may seems to you attacking pillar is like PvEing.
    I honestly will only do roulette for 31 more wins and then I will never touch the mode again. Until they make kills worth CE this mode will be lackluster and the bottom of the 3. I would rather endless days of Shatter then step into Astra. it is amazing how one new mode will change the perception of previous nodes.
    (0)

  8. #28
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    you can actually still get queues for this to pop?
    (0)

  9. #29
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by DrWho2010 View Post
    you can actually still get queues for this to pop?
    Didn't read the OP...
    (0)

  10. #30
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    It's not so much because the mode is bad, it's rather because they quit updating it. Everyone who hit it hard got what they needed and moved on. SE only every really promotes Feast with their continuous rewards so all the hardcore PvPers went back to that. Bots have always done shatter solely because it's the fastest mode compared to anything else, not because it's more fun. Bots gave shatter the faster queue and thus everyone else who remained went back to Shatter for the faster queue. I can't honestly say I've ever heard anyone honestly express Shatter being a better PvP mode. It's just got the fastest queues because of the bots; and being the fastest to end the match with, in the shortest amount of time. On rare occasions, the bots can even carry teams to victory with their focus on objectives over kills.

    Imo, Rival Wings is my favorite PvP mode out there and I wish they kept updating it. Who cares if it's LoL/MOBA like. I enjoy the verity, but the verity stops when the updates stop. When all the rewards and balances cater towards a single game mode, Feast, of course it's going to die. I would LOVE to see them give more life back into Rival Wings, but sadly PvP is balanced around Feast. Not Rival Wings. Not Shatter. Not Seal Rock. It's balanced around Feast.
    (1)
    Last edited by Vivi_Bushido; 05-01-2018 at 08:50 PM.

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