That has the opposite effect. The second you make game time buyable with the game currency, you send inflation through the ceiling, then no player will ever be able to buy anything from the market. The reason EVE does this is because those time tokens can be destroyed.
https://www.engadget.com/2010/08/08/...-of-game-time/
Since this is not a PvP game, there is no place for this stuff to be sinked through destruction. Go take a look at that part of the forum, they are already asking for gil limits to be raised or removed, because clearly some servers do not have working markets with enough sinks.
Archeage and EVE have hyperinflation as a result of how the real world money to game money translates. You simply can not complete in a PvP game that has this. In a primarily PvE game, you still have a market that can be destroyed by only a few players who rented the maximum amount of retainers they can get onto that server.
P2W stuff is a slippery slope of greed for the company that implements it. Once you put it in, you can never undo the damage. This is why games end up with 100 different kinds of untradeable "token" currencies, because the primary game currency is worthless.