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  1. #21
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by KaivaC View Post
    I feel like this is a bad idea. Do you know how badly this will crash the free market? The low value of gil as it currently will just become completely and totally worthless...crafters and gatherers would pretty much have had all their time using the system wasted if gil becomes legally buyable with real money.
    Quote Originally Posted by JohnnyDevo View Post
    The only thing that this would end up doing is set a price for the gil sellers to beat.
    Quote Originally Posted by KisaiTenshi View Post
    That has the opposite effect. The second you make game time buyable with the game currency, you send inflation through the ceiling, then no player will ever be able to buy anything from the market. The reason EVE does this is because those time tokens can be destroyed.

    https://www.engadget.com/2010/08/08/...-of-game-time/



    Since this is not a PvP game, there is no place for this stuff to be sinked through destruction. Go take a look at that part of the forum, they are already asking for gil limits to be raised or removed, because clearly some servers do not have working markets with enough sinks.

    Archeage and EVE have hyperinflation as a result of how the real world money to game money translates. You simply can not complete in a PvP game that has this. In a primarily PvE game, you still have a market that can be destroyed by only a few players who rented the maximum amount of retainers they can get onto that server.

    P2W stuff is a slippery slope of greed for the company that implements it. Once you put it in, you can never undo the damage. This is why games end up with 100 different kinds of untradeable "token" currencies, because the primary game currency is worthless.
    You do realise you all missed the point of the thread, right?
    Quote Originally Posted by Alael View Post
    terrible idea go wow if you want p2w
    Quote Originally Posted by Rinuko View Post
    What P2W elements? Get real.
    There are PTW elements in FFXIV, it is called renting more sell space and the upcoming app. This thread is mocking the counter arguments that was given on how retainers and the app is not pay to win.

    How do people miss this?!?!!?

    +1 TC, very funny
    (9)
    Last edited by Vstarstruck; 04-17-2018 at 09:01 PM.

  2. #22
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Yes OP, I want to buy Gil without having to go to shady third party websites too! /s

    Quote Originally Posted by KisaiTenshi View Post
    FFXIV has very little of this.
    And for a very good reason, it inconveniences the player. You inconvenience the player enough, he'll just take his sub money and "P2W wallet" to another game that'll accommodate it.
    (3)
    Last edited by ErryK; 04-17-2018 at 09:02 PM.



    Baby, tell me, what's your motive?

  3. #23
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Vstarstruck View Post
    There is PTW elements in the game, it is called renting more sell space and the upcoming app. This thread is mocking the counter arguments that was given on how retainers and the app is not pay to win.

    How do people miss this?!?!!?
    That's hardly P2W haha.

    Sure, you can list more items but end of the day, what win is it in I can list couple more items at once? Hardly none.

    You makes me laugh, thank you for this.
    (5)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JackHatchet View Post
    Too many people are saying pay to win only applies if it gives you a combat advantage in the hardest content.

    So if that's the case, can we please buy gil? Having gil isn't going to make Ultimate Coils harder, so why not do it?

    (I really wish we had a solid definition for what pay to win means)
    I get where you are coming from and I know you are being hyperbolic to make a point, but making gil purchasable would (on paper) give players a combat advantage in the hardest content. Remember that crafted gear exists, and while top-tier raiders in the world first race already have a dedicated crafter ready to make the gear on day one for the strategic advantage, allowing gil to be purchased would allow anyone with enough money to automatically get raid worthy gear on day one of an even number patch, an advantage not afforded to non crafter players who have no money.

    So yes, purchasable gil gives you a combat advantage in raid content, making it pay to win. I know your point is about the definition, but your example irked me is all. We are descending into a hole of what is and isn't acceptable to monetize, and I feel that your argument is poor.



    Disclaimer: I am in no way advocating purchasable gil, its an awful idea
    (4)
    Last edited by Lambdafish; 04-17-2018 at 09:21 PM.

  5. #25
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    @ Hamada, but is the jump potions not considered p2w? I think it is
    (2)

  6. #26
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Rinuko View Post
    That's hardly P2W haha.

    Sure, you can list more items but end of the day, what win is it in I can list couple more items at once? Hardly none.

    You makes me laugh, thank you for this.
    thus the point of the thread is completely missed. If increasing one's ability to make gil is not pay to win by paying real money (what your basically saying) then:
    Please let us buy gil since it's not pay to win.
    Now do you get why this thread was made?
    (9)
    Last edited by Vstarstruck; 04-17-2018 at 09:19 PM.

  7. #27
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Why not? Make it a free for all. Let's charge an extra dollar for each job we want to level. How about a storage fee on our retainers? I'd also like to see some RL tax on the auction house. We should also have to pay extra for unlocking lockboxes in Eureka. We really should have paid for that shortcut to trading in crystals as well.

    I won't be happy until this game's logo is that controller with a credit card swiped into it.

    I wish I hadn't come to the forums today. This just makes me want to cancel my sub.
    (1)

  8. #28
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    The Warcraft token system works where you buy the token for real money and sell it on the market board. Thus "buying" gil.

    The buyer ingame then redeems it for a months sub or the equivilant of crysta, thus buying a sub or cash shop items with gil.

    The important part of this type of system is that gil is never generated, it merely passes from one player to another. Thus inflation doesn't really happen.

    The advantages of course are RMT does indeed decline drastically (why buy gil illegally and risk a ban when a safe legal alternative is available) and cash shop items are no longer cash only if you have the gil. Gil becomes more useful. Enix also makes a lot of profit, since the token might cost, say $20 and redeem for $14 crysta. So it's win-win. To be fair, it's a much better idea than shoving features behind premium paywalls in a subscription game.
    (2)

  9. #29
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Obviously OP is being sarcastic. But if that were to happen the MB on all servers would see inflation like you wouldnt believe. And honestly I think with the app we will see prices inflate to where things costing 500k is the normal minimum and high end items costing insane numbers.
    (2)

  10. #30
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Vstarstruck View Post
    You do realise you all missed the point of the thread, right?



    There are PTW elements in FFXIV, it is called renting more sell space and the upcoming app. This thread is mocking the counter arguments that was given on how retainers and the app is not pay to win.

    How do people miss this?!?!!?

    +1 TC, very funny
    Yet you are defending the very thread, in spite of how many of us are pointing out how bad the idea is in the first place. Mocking or not, the fact that you have been lighting up the forums by claiming that it is pay to win is incorrect. You shouldn't twist a definition of pay to win to fit your arguments, neither should the other posters who seem to share a similar belief. There is no gameplay advantage in this. Some posters have brought in jump potions...but that isn't pay to win, because you still have 10 levels to grind, plus you still need to pick up the gear to even get into endgame - you still have to put in work. Pay to win outright gives you gameplay advantages the moment you make a RL purchase. Say, additional attack or defense, or higher GCD speed, or something of that nature. Despite repeated arguments, crafted gear does not give you an outright advantage either, because for one, you actually have to know what you are doing in the content where crafted gear would even be noticably beneficial, which is endgame raiding.
    (8)

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