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  1. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by XiXiQ View Post
    If you don't want to fly, don't fly. That's pretty simple. Why remove the option for others just to force your own preference onto everyone else?
    The question has never been whether to allow flight in a map design philosophy dependent thereupon; it's solely been whether to allow that dependence.

    It's far more alike to "should topography provide gameplay, or solely aesthetics?" or "Should mob density be so consistently thick that travel feels impacted, almost to an unimmersive degree, unless one can avoid those mobs by level or altitude?" than "Should we randomly stop our previously used assets from working as their forms would indicate?"

    When flight is involved, numerous design considerations that would otherwise lead to a better product for everyone -- albeit to varying degree -- can and almost certainly will be ignored, because developers and players alike are quick to ignore issues that are merely temporary.

    I'd love for flight to be a thing actually designed around rather than merely tool by which to ignore other issues, but if it came down to it, I'd sooner sacrifice convenience for a time than meaningful discussion and development, since the prior -- as a simple removal of virtually all complexity -- can be fallen back on at any time, but the latter is elusive and has benefits that would last hereon.
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    Last edited by Shurrikhan; 04-16-2018 at 07:04 PM.