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  1. #151
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Solarra View Post
    Can you give an example?
    How would HW and SB be better without the flight-only accessible areas and nodes? You seem to be suggesting we've lost something here, that these areas would have been 'better' without flying. Better how?
    I've not said nor even really suggested that flight it itself a diminishing factor. My position was stated quite explicitly. Between maintaining convenience above all and allowing for that convenience to be delayed in favor of better design, I'd take the latter. That is all. My concern is the role flight plays presently, not three-dimensional travel in itself.

    I love flight. I just don't like content waste or disposable design.

    Nonetheless, here are some examples of how leaving flight in its gimmick or anti-content state circumvents or outright prevents would-be meaningful design considerations:

    - Use of vertical space and movement thereabout. --> Rope bridges, traversable ladders, improved climbing physics vs. "just take the forced longer route until you can ignore togography via flight".
    - Mob placement and design as to satisfy both travel and grinding. --> Mob camps, group and pack AIs, non-hostile mob behaviors, ecosystemic movement, dynamic spawns, FATE integration and prelude, etc., vs. "just fly down to whatever mob you want, when you want it?"
    - Joy of movement. --> Realistic flight that allows for acceleration from descent, turns appropriately, and maybe even rewards knowledge of wind currents or conservation of stamina in moving from peak to peak vs. "don't you ****ing touch my physics-less three dimensional transform mode of ignoring <would-be content>."

    In short, content doesn't have to be convenient while still be interesting, if the inconvenience is considered short-term. But at the same time it doesn't have to be as interesting from the air if flight is considered purely a tool for convenience or mechanical disengagement.
    (2)
    Last edited by Shurrikhan; 04-20-2018 at 12:51 PM.

  2. #152
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    - Joy of movement. --> Realistic flight that allows for acceleration from descent, turns appropriately, and maybe even rewards knowledge of wind currents or conservation of stamina in moving from peak to peak vs. "don't you ****ing touch my physics-less three dimensional transform mode of ignoring <would-be content>."

    In short, content doesn't have to be convenient while still be interesting, if the inconvenience is considered short-term. But at the same time it doesn't have to be as interesting from the air if flight is considered purely a tool for convenience or mechanical disengagement.
    Sounds good to me. But wouldn't that be also wasted when you have 2 aetherytes per zones and near infinite teleportation?
    (0)

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