Quote Originally Posted by Tridus View Post
I don't understand what problem this is meant to solve. Like, doing this on the card/orchestron drops? Sure. People wind up needing those anyway because it doesn't make sense to do anything else, so making those have a single option will just help newbies who don't realize they shouldn't greed it. That change would make sense.

But on gear? Why? Just... WHY? Without any rationale into what they're thinking in doing this, it's utterly baffling and seems like someone making arbitrary changes just to screw with us.
Current situation:
- Tanks have to roll against 0 other player.
- Healers have to roll against 1 other player.
- DPS roll against 0 to 4 other players depending on what other jobs are in the party. DRG and NIN need to be matched with the exact same job for that to happen, while caster DPS share gear with 2 other jobs which increase the chances of them getting matched with a player who can compete with them.

New situation:
- The number of people you roll against only depend on what people want to roll on, regardless of jobs/roles.
And contrary to what some people are saying, rolling against the full 7 other players for a specific piece of gear will be very rare.

That's the only thing I see that get solved with this new system.

I'm not saying if this is good or bad. I'm just giving an objective reason as to what that new system does compared to the current one.
(If I don't bold this, people tend to think that I'm in favor of that change.)