Results -9 to 0 of 874

Dev. Posts

Threaded View

  1. #11
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BillyKaplan View Post
    You run the raid the once a week for the upgrade item. You don't need anything for the job you're running because you either run Savage or you just got tomes gear, but your alt job is ALMOST up there, and that glamour looks sick and you really want it. You have nothing else to spend that weekly gear roll on so you roll if on that glamour bait and you get it. Alternatively, it's your 20th run this week and you're so very tired so you roll on something that might as well be nice glamour if it already dropped and lo and behold, you got it so you're free until the reset. Content burnout is a real concern you're ignoring.
    Neither scenario is as rare or unthinkable as you think it is, the difference is that until now if I wanted a tank piece I'd be blocked by the tank actually rolling Need on it, but now my 99 Greed roll is going to beat the person who for all intents and purposes could've MT'd the entire raid and saved our collective butts.
    Funny how you take the tank as an example, when they actually are the exception in how we currently compete with loot. And that exception is absolutly unjustified. So is the possibility of you running as RDM and getting mached with two BLM, another RDM and a SMN in the same party and having to roll against 4 other players.

    A loot distribution system being mostly impacted by what role/job people play makes no sense.
    Quote Originally Posted by InkstainedGwyn View Post
    Every single thread I ever saw about people wanting "need" removed (or, opposite, people being banned for rolling on anything they can't use) had a good 1/4+ of the posters saying "I need every time I can need because I want seals and desynth." Now that they can't need it, they'll greed more. Especially if they already have better gear and are just in it for the upgrade token.

    Is it going to happen every time? No. Will it happen enough that it, +RNG, are going to screw a lot of people over? Yes.
    Then the desynth/seals people will roll on freaking belts from the first boss and finish the raid to get their token. That's as much people who won't compete for your MCH's pants from the 3rd or 4th boss.
    Quote Originally Posted by Ariane View Post
    So what you are saying is that a DRG main not only gets equal chance to getting that highly in demand healer gear, he still basically gets to keep getting his DRG glamour with little to no competition if that DRG gear drops instead? And this is suppose to balanced?
    Well, if that DRG main wants healer gear, then yes, why would that player not get a chance at it? Besides, he can currently get in as a healer for that, so what's your point? Forcing him to play a specific job achieve nothing. Besides, as I said above, some jobs/roles can be in a better/worse position to get their loot with the current system. And that's ridiculous.
    Quote Originally Posted by TheAngelneer View Post
    And now everyone has to roll against 0 to 7 people depending on what they are looking for. If there are DPS sharing roles they are in a worst position now because they no longer only compete among themselves.

    In the end it is worse for everyone, how can you claim it is solving anything? I wouldn't call putting everyone in the same miserable boat "making things fair".
    Making it "unfair" equally for everyone is actually making it balanced. No matter if you like the new odds or not. Or maybe do you think that it's actually fair that a tank get his gear 100% secured, healers at 50% competition, and DPS ranging from 100% to 20% for absolutly no reason whatsoever? The current system is unfair.
    Quote Originally Posted by Tridus View Post
    While that makes sense, it now opens up the situation of a caster now has to role against a healer (aka: me) on caster gear because I want it for a secondary job, whereas it might be an upgrade for their main. If the itemization in the new one is the same as Rab, I will be healing it and rolling on exactly zero pieces of healer gear. They've now turned me into competition with casters (and tanks because I have PLD) when I wasn't before.

    Thats the downside to this. I can take upgrades for a main because I want them for a secondary job. That's not something I want to do. An awful lot of years of ingrained MMO etiquette says that's bad, and I'd feel bad if it happened. But they've removed the means we have to avoid it except someone asking "please don't roll on the paints, they're an upgrade", others having to remember that.
    We can already roll on something for an alt-job while someone would've needed it for their main. The only difference is that we had to play as that job/role to get a roll on it. Your co-healer in your party might very well be a MNK main but decided to get in has a WHM to get the neat robe for glamour.
    The new system simply removes the unfair odds of competition by making every job/role on the same page. As it should be. There's no reason why tanks don't have to compete for loot, while healers have 1 competitor and DPS can have up to 4.

    It's not a "downside" to open competition for jobs/roles which had a easier time at getting loot than others for no apparent reason. At least, with greed only, everyone has the same odds for everything.
    The only dowside is the seemingly lower (but equal for everyone) chances on average of getting something, which is why I suggested increasing the number of drops in each chest.
    (1)
    Last edited by Fyce; 04-15-2018 at 11:23 PM.