Quote Originally Posted by KisaiTenshi View Post
[...], however this removes the RNG aspect of the loot roll, thus you only have to play the content once. So if you don't play it when it's new, you'll never play it again.
Asdfasdgast.

No. Why does this notion still exist? Along with the silver platter comment?

If you get one token a run and you need 100 tokens for an item, how many runs do you need to do? The answer is not: One. The answer is 100. That is statistically roughly equivalent to something having a 1% chance to drop into the inventory. (Roughly, because outliers are open ended on one side)

Token solutions are very flexible and can be tuned as desired. As a matter of fact, currencies like tomes are nothing more than universal tokens for participating in set DoW/DoM content. And some things, like the old Anima or the EX primal mounts might take a lot of tokens to get. RNG does not make content last longer than tokens.

The only thing RNG does is to change the distribution: Some people get things before the statistically expected amount of runs, other people get it after the statistically expected amount of runs. Token systems allow neither, everyone has to do the exact same amount of runs. That is the actual difference.