Page 10 of 87 FirstFirst ... 8 9 10 11 12 20 60 ... LastLast
Results 91 to 100 of 866
  1. #91
    Player
    Spiswel's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Spiswel Gwennardec
    World
    Alpha
    Main Class
    Summoner Lv 100
    I really, really don't like this change.

    It's bad enough now when you enter one of the 24-man raids as (insert job here), looking for a specific piece, and find yourself teamed with (other job of the same role). I am sure me and everyone else instantly does the "Let's examine his guy and assess if he risks to roll on what I want" game.

    It already sucks when you have to roll against ONE person and be at the mercy of RNG drops (because yeah, you don't even have a garantee to SEE the piece you might be after, ever). Now we're gonna have to roll against SEVEN, and that is, EVERY SINGLE TIME we enter a raid.

    It doesnt stop there.
    At the beginning of the week, the queue times will be flooded by those who want their weekly piece, and at the end of the week, you'll be lucky to even get a queue to pop since anyone who has their loot isn't queuing.
    (5)
    *cocks nouliths*
    MOON'S HAUNTED

  2. #92
    Player
    Spiswel's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Spiswel Gwennardec
    World
    Alpha
    Main Class
    Summoner Lv 100
    PS because 1000 characters didn't cover everything.

    I also don't know if implementing a "token" system is a good fix for it either. We alreayd are dealing with a LOT of token items necessary for raiding, buying equipment, upgrade items (just look how many iterations of "coat" "twine" and "solvant" there are throughout ARR, HW and now SB....) and weekly currencies for 8-man/24-man raids.
    It would necessitate (imo) a total re-do of the "Currency" tab into a functional, effective currencies and upgrades vault (as in you'd have to convert all the weekly tokens/book pages/twines/coats/coins/etc) to be able to fix things, which I am not sure the devs want to spend ressources on. (Unless we talk about it a lot in the OF maybe)
    (0)
    *cocks nouliths*
    MOON'S HAUNTED

  3. #93
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Why not just give people 1 guaranteed drop every run like the leveling aspect of ffxiv til you reach 70 that was added in the Launch of Stormblood.
    Or perhaps drop a bit more loot.
    Or better yet if you want gear for another job....why not play that other job and keep the loot systems the same way.
    (6)

  4. #94
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Spiswel View Post
    PS because 1000 characters didn't cover everything.
    If you edit your post, the 1000 limit doesn't apply. FYI.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #95
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Trying to make something fair that was already fair and not its not fair.
    (5)

  6. #96
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Adding my opposition to this idea. What is even the point? Previously, if you wanted gear for a particular job, then you would just go play that job; I really don't see the issue with that.

    If you want to change the 24-man loot system, then add tokens or something. This all Greed nonsense is just that.
    (8)

  7. #97
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ScarecrowJames View Post
    Why not just give people 1 guaranteed drop every run like the leveling aspect of ffxiv til you reach 70 that was added in the
    Because that's not how it works. It's a Raid, not progression.

    There's three real strategies, all have a downside:

    "All Need" - Only the role for the gear can need it, nobody can greed on it unless the players with that role pass or aren't present (eg such as an alliance with no DRG's), but because the game doesn't check that you already have it in anything but your inventory, players will still "need" on items they already have for seals/desynth.

    "All Greed" - Every player has an equal chance for the item, but the system has to actually check that the player doesn't already have it (presently it only checks that you don't have the item in your inventory, not retainers, saddlebag or glamour dresser.) Downside is that players will "greed" on everything, and may intentionally make it so they can greed on things they already have so they can turn it in for seals/desynth.

    "Tokens" - Every player just gets a token for participating, however this removes the RNG aspect of the loot roll, thus you only have to play the content once. So if you don't play it when it's new, you'll never play it again. See Alexander and Coil, even Deltascape now.

    The token solution only solves one problem (everyone getting something) while creating another one (raid abandonment when it's no longer new)

    The Need/Greed solutions solves the abandonment problem but creates a problem where people will need/greed on gear for reasons other than they can use it. The solution here, and I know people will cry about it, would be to make items obtained from raids not be able to be turned in for seals, and unable to be desynthed. Rather these items need to go to some kind of "raid marketboard" where you can trade like-for-like, at no cost. eg "I want (raid) healer's foot gear, trading (raid) DRG foot gear", this ensures that people can get the items they want by playing the raid, and not by simply buying it off the marketboard.

    Though that begs the question, why not just allow the items to be put on the marketboard for gil? Because then people wouldn't farm tomes for the tomes gear, people would farm the best gear and whoever can farm the gear the fastest makes all the money (see mount farms.)

    It seems like some mid-compromise is needed between the gear drops and the tokens. However I don't see how it can be done without causing the raid to be abandoned faster. There needs to be an incentive to play old content, and not even Khloe gets people to play old content. They could put the old NM raids into a roulette, and the high-end raids into a separate roulette, where 4 wildcard tokens can be traded for any piece of left-side gear from old content, or 1 token for the right-side gear/belt. Though I imagine this would just propagate the existing problem in the roulettes where the easiest raid/duty just keeps being selected.
    (1)

  8. #98
    Player
    New_Game_Plus's Avatar
    Join Date
    Jan 2017
    Location
    Somewhere
    Posts
    321
    Character
    Pollux Luminous
    World
    Mateus
    Main Class
    Culinarian Lv 90
    This is pretty awful... I agree.
    (4)

  9. #99
    Player
    Kuro_Matsu's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    83
    Character
    Mai Kuromatsu
    World
    Zalera
    Main Class
    Astrologian Lv 100
    Now that all is set to greed, will we still have the weekly lock out in place still?
    Why not give a token system so we are at least guaranteed an item instead of rolling against 7 others? The devs love token currencies , right?
    Seems as though this is just a ploy to make the content last longer.
    (3)
    May the stars light thy way.

  10. #100
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by KisaiTenshi View Post
    [...], however this removes the RNG aspect of the loot roll, thus you only have to play the content once. So if you don't play it when it's new, you'll never play it again.
    Asdfasdgast.

    No. Why does this notion still exist? Along with the silver platter comment?

    If you get one token a run and you need 100 tokens for an item, how many runs do you need to do? The answer is not: One. The answer is 100. That is statistically roughly equivalent to something having a 1% chance to drop into the inventory. (Roughly, because outliers are open ended on one side)

    Token solutions are very flexible and can be tuned as desired. As a matter of fact, currencies like tomes are nothing more than universal tokens for participating in set DoW/DoM content. And some things, like the old Anima or the EX primal mounts might take a lot of tokens to get. RNG does not make content last longer than tokens.

    The only thing RNG does is to change the distribution: Some people get things before the statistically expected amount of runs, other people get it after the statistically expected amount of runs. Token systems allow neither, everyone has to do the exact same amount of runs. That is the actual difference.
    (15)

Page 10 of 87 FirstFirst ... 8 9 10 11 12 20 60 ... LastLast