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  1. #1
    Player Mhaeric's Avatar
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    Apr 2012
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    Vancouver, BC
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    2,141
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    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    One way they could do it would be to allow flying, but limit the vertical scope of it so you're still moving through the terrain in a manner that's similar to being on foot just with the faster rate of flying and being able to avoid obstacles like hills. This would still let you traverse the area faster and easier, but not completely divorce you from the experience of it like flying at 100 metres up does. I believe WoW works like this. At least it did in the starting areas with the automated flight paths they had back when I played for about 3 days of the trial.
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    Last edited by Mhaeric; 04-12-2018 at 04:43 PM.

  2. #2
    Player
    Fhaerron's Avatar
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    Apr 2017
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    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mhaeric View Post
    One way they could do it would be to allow flying, but limit the vertical scope of it so you're still moving through the terrain in a manner that's similar to being on foot just with the faster rate of flying and being able to avoid obstacles like hills. This would still let you traverse the area faster and easier, but not completely divorce you from the experience of it like flying at 100 metres up does. I believe WoW works like this. At least it did in the starting areas with the automated flight paths they had back when I played for about 3 days of the trial.
    The automated flight paths is from point A to B. Which you just need to pay a fee to an NPC.
    When you unlock flying you can fly wherever and how you want, at a much greater speed then in XIV (in WoW you have up to +330% fly speed)
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  3. #3
    Player Mhaeric's Avatar
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    2,141
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    Mhaeric Llystrom
    World
    Balmung
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    Red Mage Lv 97
    Quote Originally Posted by Fhaerron View Post
    The automated flight paths is from point A to B. Which you just need to pay a fee to an NPC.
    When you unlock flying you can fly wherever and how you want, at a much greater speed then in XIV (in WoW you have up to +330% fly speed)
    I simply used WoW flight paths as an example of the relative height level of flight that they followed for reference to how a vertical height limitation can still keep a player immersed in the environment as opposed to flying so high above it everything is ants. I have no frame of reference for how full flight behaved in that game. Don't read more into my previous statement than is there.
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  4. #4
    Player
    Fhaerron's Avatar
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    Apr 2017
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    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mhaeric View Post
    I simply used WoW flight paths as an example of the relative height level of flight that they followed for reference to how a vertical height limitation can still keep a player immersed in the environment as opposed to flying so high above it everything is ants. I have no frame of reference for how full flight behaved in that game. Don't read more into my previous statement than is there.
    Thing is that nobody uses it as soon as you unlock flying. Flying used to be super expensive for the license and they still had to get a mount with it too which wasn't easy back in the old days.
    Flight paths are more a thing of the past now only used by low lvl's for the first 10 days they are playing.

    WoW's flying is probably less 'immersive' then here just by the sheer speed at which you race across the land.
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  5. #5
    Player Mhaeric's Avatar
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    Apr 2012
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    Vancouver, BC
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    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Fhaerron View Post
    Thing is that nobody uses it as soon as you unlock flying. Flying used to be super expensive for the license and they still had to get a mount with it too which wasn't easy back in the old days.
    Flight paths are more a thing of the past now only used by low lvl's for the first 10 days they are playing.

    WoW's flying is probably less 'immersive' then here just by the sheer speed at which you race across the land.
    Why do people think I'm saying that flying here should be like it is in WoW? I used a single example of one aspect of flight for reference from a game I played a total of 3 days in. WoW's flight paths are relatively low flying, at least in the starter areas, which makes them still feel you're still in the world and not outside of it. I.e. you can still see people running around below you, and there's still some obstacles in your way like tall hills or trees. This concept of limiting flight to low height would be a good way to combine flight and immersion at the same time. And that is all I'm saying about WoW.

    I swear the reading comprehension on these forums drops like a rock after midnight. Someone must feed you all or drop you in water something. General you, before any non-general "you"s get your britches in a bunch.
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    Last edited by Mhaeric; 04-12-2018 at 06:07 PM.

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mhaeric View Post
    One way they could do it would be to allow flying, but limit the vertical scope of it so you're still moving through the terrain in a manner that's similar to being on foot just with the faster rate of flying and being able to avoid obstacles like hills. This would still let you traverse the area faster and easier, but not completely divorce you from the experience of it like flying at 100 metres up does. I believe WoW works like this. At least it did in the starting areas with the automated flight paths they had back when I played for about 3 days of the trial.
    Quite the opposite. WoW's flying mounts can be upgraded into greater speeds than XIV's, WoW's soft skybox (at which point you and your mount start slowly being killed from oxygen deprivation if you remain thereabove) is already higher on average than any XIV zone's, and WoW's mount movement mechanics are absolutely identical, even including their maximum slopes of ascent/descent without suffering the speed penalty of using only the vertical ascend/descend keys -- which are then identical multipliers. Ours is a direct translation of one of WoW's largest, irrevocable regrets.

    The only real difference is that WoW now limits flight to the latter half or even the final patch of any given expansion, locked behind a hefty set of achievements. Ours requires only a haphazard once-over of the terrain and quests of the zone in question, becoming useful, generally, the moment our main no longer has use for the zone.
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    Last edited by Shurrikhan; 04-12-2018 at 09:21 PM.

  7. #7
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
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    Vancouver, BC
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    2,141
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    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Shurrikhan View Post
    Quite the opposite.WoW's flying mounts can be upgraded into greater speeds than XIV's, WoW's soft skybox (at which point you and your mount start slowly being killed from oxygen deprivation if you remain thereabove) is already higher on average than any XIV zone's, and WoW's mount movement mechanics are absolutely identical, even including their maximum slopes of ascent/descent without suffering the speed penalty of using only the vertical ascend/descend keys -- which are then identical multipliers. Ours is a direct translation of one of WoW's largest, irrevocable regrets.

    The only real difference is that WoW now limits flight to the latter half or even the final patch of any given expansion, locked behind a hefty set of achievements. Ours requires only a haphazard once-over of the terrain and quests of the zone in question, becoming useful, generally, the moment our main no longer has use for the zone.
    /facepalm.
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