Wouldn't that make it a mime?I posted a Blue Mage DPS idea a long long time ago, back in ARR I think, essentially instead of learning from enemies it learned from allies instead. I don't think it was a very popular idea.
It had abilities along the theme seen below:
Learn: placed on a party member, tracks abilities used for the next 8s and stores the most potent one for use later.
Copy: placed on an ally, an aetherial version of your character appears next to the target and copies their attacks.
Learn II: used after copy, stores the aetherial version of your character from Copy for later use.
Assimilate: copies buffs from the targeted player onto yourself at half strength.
Diffusion: spreads buffs on yourself to other nearby party members.
It would, I also pictured it having a special monster action tab to draw skills from instead of the cross-class skills though.
I suppose it would be a mix of both jobs.
Honestly, what I remember of the original idea wouldn't really work in current FFXIV.
I wanted it to branch from a hypothetical musketeer class for one.
A nightmare to balance I would assume, also would require an extreme amount of coordination to use the skills on the right time. We will never see anything like this but I gotta admit the idea is unique.I posted a Blue Mage DPS idea a long long time ago, back in ARR I think, essentially instead of learning from enemies it learned from allies instead. I don't think it was a very popular idea.
It had abilities along the theme seen below:
Learn: placed on a party member, tracks abilities used for the next 8s and stores the most potent one for use later.
Copy: placed on an ally, an aetherial version of your character appears next to the target and copies their attacks.
Learn II: used after copy, stores the aetherial version of your character from Copy for later use.
Assimilate: copies buffs from the targeted player onto yourself at half strength.
Diffusion: spreads buffs on yourself to other nearby party members.
...good?
We do have Thief, it's called Rogue.
We do have Ranger, it's called Bard.
It's also the same reason we won't get Geomancer or Time Mage.
Adding in dozens of identical jobs with slightly different variations, not only wastes tons of developer time and money that could be better spent on actual content, but it adds pointless and unecessary job bloat that will only confuse new players and screw with balance.
I swear some people don't understand this game at all.
I think you want FFXI.
While I kinda agree with the first two statement, I completly disagree with Geomancer. Enough people showed great ideas about what Geomancer could be, and would be really different from the AST that we have. It's not because one time in the FF series a class was close to one that we know on ff14 that the ff14 version of this class will be similar. The best exemple would be RDM, which is way different in ff14 than in most ff (in my humble opinion).
And in this thread, a lot of people have great and not so great ideas for BLU, each being vastly different from what ff14 proposes atm. While I don't see the classic BLU being usable here (learn spells from monsters by being hit, etc.), I do think that if it is implemented, they'll learn their spells by doing some "hunts" during their quests. I'm pretty confident that SE will make a pretty great BLU if they do it one day, since the new classes were pretty unique and great each time they added it (especially with Stormblood).
I do love the idea of Jandor though, but is really hard to balance, and as someone said, closer to a mime than a BLU ._.
And if SE and the playerbase were to think outside the (FFXIV) box, they could make BLU a more complex job than the others, having it go out there to actually learn spells like the rest of the series (be it by eating enemies, using items dropped from those selfsame mobs, or just like on FFXI). But no, everything has to be for everyone.
Various reasons why we won't get a straight up Geomancer. Most of all being that they're already established within ffxiv lore to be nearly identical to Conjurers.While I kinda agree with the first two statement, I completly disagree with Geomancer. Enough people showed great ideas about what Geomancer could be, and would be really different from the AST that we have. It's not because one time in the FF series a class was close to one that we know on ff14 that the ff14 version of this class will be similar. The best exemple would be RDM, which is way different in ff14 than in most ff (in my humble opinion).
They could have made Geomancer something unique, but instead they wrote themselves into a corner by making it a healer that uses wind, earth and water elemental spells.
Tbf, they could use the Soulfont aspect of WHM to further move it away from CNJ, and make CNJ/GEO a job in its own right. The Lifestream motif could be the one remainder from the water (and healing) aspect of CNJ to remain with CNJ, while CNJ/GEO take a more direct Water approach.Various reasons why we won't get a straight up Geomancer. Most of all being that they're already established within ffxiv lore to be nearly identical to Conjurers.
They could have made Geomancer something unique, but instead they wrote themselves into a corner by making it a healer that uses wind, earth and water elemental spells.
I'm loath to admit it, but based on the AST job quest line, it really feels like the devs decided to give Geomancer nothing more than a "cameo appearance" in-name only. It's almost as if the devs said: "hey, I don't think we'll make Geomancer an actual job in XIV, so let's just mention them in another job's quest line and basically write them off as a slightly different version of an already existing thing. There, it's technically in XIV."Various reasons why we won't get a straight up Geomancer. Most of all being that they're already established within ffxiv lore to be nearly identical to Conjurers.
They could have made Geomancer something unique, but instead they wrote themselves into a corner by making it a healer that uses wind, earth and water elemental spells.
It's a damn shame.
I don't even think the devs like nor want to have classes being any more a part of what they already are. Classes seem like baggage they were stuck with from XIV 1.0. They tried branching 2 jobs (of different roles though) from one class and they've said "never again."Tbf, they could use the Soulfont aspect of WHM to further move it away from CNJ, and make CNJ/GEO a job in its own right. The Lifestream motif could be the one remainder from the water (and healing) aspect of CNJ to remain with CNJ, while CNJ/GEO take a more direct Water approach.
Really, the only thing that can save Geomancer from being "that-one-job-mentioned-in-some-other-job's-story-that's-too-similar-to-be-it's-own-job" is some terribly creative writing like: "Oh hey, this one NPC learned how to be a different kind of Geomancer, job quest starts here!"
I'd love for Geomancers to be something unique and a possible new job candidate, but how they were introduced into XIV doesn't leave a good outlook.
Sorry to derail the BLU thread further. But yeah, Bluemage, sure, why not. Love em
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