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Thread: BLU DPS

  1. #21
    Player Seraphor's Avatar
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    Feb 2018
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jandor View Post
    I posted a Blue Mage DPS idea a long long time ago, back in ARR I think, essentially instead of learning from enemies it learned from allies instead. I don't think it was a very popular idea.

    It had abilities along the theme seen below:
    Learn: placed on a party member, tracks abilities used for the next 8s and stores the most potent one for use later.
    Copy: placed on an ally, an aetherial version of your character appears next to the target and copies their attacks.
    Learn II: used after copy, stores the aetherial version of your character from Copy for later use.
    Assimilate: copies buffs from the targeted player onto yourself at half strength.
    Diffusion: spreads buffs on yourself to other nearby party members.
    Wouldn't that make it a mime?
    (0)

  2. #22
    Player
    Jandor's Avatar
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    Jan 2014
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    Ul'dah
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    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    Wouldn't that make it a mime?
    It would, I also pictured it having a special monster action tab to draw skills from instead of the cross-class skills though.
    I suppose it would be a mix of both jobs.

    Honestly, what I remember of the original idea wouldn't really work in current FFXIV.

    I wanted it to branch from a hypothetical musketeer class for one.
    (0)

  3. #23
    Player
    Samsta's Avatar
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    Dec 2013
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    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jandor View Post
    I posted a Blue Mage DPS idea a long long time ago, back in ARR I think, essentially instead of learning from enemies it learned from allies instead. I don't think it was a very popular idea.

    It had abilities along the theme seen below:
    Learn: placed on a party member, tracks abilities used for the next 8s and stores the most potent one for use later.
    Copy: placed on an ally, an aetherial version of your character appears next to the target and copies their attacks.
    Learn II: used after copy, stores the aetherial version of your character from Copy for later use.
    Assimilate: copies buffs from the targeted player onto yourself at half strength.
    Diffusion: spreads buffs on yourself to other nearby party members.
    A nightmare to balance I would assume, also would require an extreme amount of coordination to use the skills on the right time. We will never see anything like this but I gotta admit the idea is unique.
    (1)

  4. #24
    Player
    GavynG's Avatar
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    Jul 2015
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    42
    Character
    Anslo Garrick
    World
    Zalera
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Seraphor View Post
    So a Red Mage clone?
    This mindset is why we still don't have Ranger or Thief.
    (3)

  5. #25
    Player Seraphor's Avatar
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GavynG View Post
    This mindset is why we still don't have Ranger or Thief.
    ...good?

    We do have Thief, it's called Rogue.
    We do have Ranger, it's called Bard.

    It's also the same reason we won't get Geomancer or Time Mage.

    Adding in dozens of identical jobs with slightly different variations, not only wastes tons of developer time and money that could be better spent on actual content, but it adds pointless and unecessary job bloat that will only confuse new players and screw with balance.

    I swear some people don't understand this game at all.

    I think you want FFXI.
    (1)

  6. #26
    Player
    Nobuyoki's Avatar
    Join Date
    Jan 2017
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    13
    Character
    Kyouki Dicarpaccio
    World
    Moogle
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Seraphor View Post
    We do have Thief, it's called Rogue.
    We do have Ranger, it's called Bard.

    It's also the same reason we won't get Geomancer or Time Mage.
    While I kinda agree with the first two statement, I completly disagree with Geomancer. Enough people showed great ideas about what Geomancer could be, and would be really different from the AST that we have. It's not because one time in the FF series a class was close to one that we know on ff14 that the ff14 version of this class will be similar. The best exemple would be RDM, which is way different in ff14 than in most ff (in my humble opinion).

    And in this thread, a lot of people have great and not so great ideas for BLU, each being vastly different from what ff14 proposes atm. While I don't see the classic BLU being usable here (learn spells from monsters by being hit, etc.), I do think that if it is implemented, they'll learn their spells by doing some "hunts" during their quests. I'm pretty confident that SE will make a pretty great BLU if they do it one day, since the new classes were pretty unique and great each time they added it (especially with Stormblood).

    I do love the idea of Jandor though, but is really hard to balance, and as someone said, closer to a mime than a BLU ._.
    (2)

  7. #27
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    And if SE and the playerbase were to think outside the (FFXIV) box, they could make BLU a more complex job than the others, having it go out there to actually learn spells like the rest of the series (be it by eating enemies, using items dropped from those selfsame mobs, or just like on FFXI). But no, everything has to be for everyone.
    (0)

  8. #28
    Player Seraphor's Avatar
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    Feb 2018
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    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nobuyoki View Post
    While I kinda agree with the first two statement, I completly disagree with Geomancer. Enough people showed great ideas about what Geomancer could be, and would be really different from the AST that we have. It's not because one time in the FF series a class was close to one that we know on ff14 that the ff14 version of this class will be similar. The best exemple would be RDM, which is way different in ff14 than in most ff (in my humble opinion).
    Various reasons why we won't get a straight up Geomancer. Most of all being that they're already established within ffxiv lore to be nearly identical to Conjurers.

    They could have made Geomancer something unique, but instead they wrote themselves into a corner by making it a healer that uses wind, earth and water elemental spells.
    (0)

  9. #29
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    Various reasons why we won't get a straight up Geomancer. Most of all being that they're already established within ffxiv lore to be nearly identical to Conjurers.

    They could have made Geomancer something unique, but instead they wrote themselves into a corner by making it a healer that uses wind, earth and water elemental spells.
    Tbf, they could use the Soulfont aspect of WHM to further move it away from CNJ, and make CNJ/GEO a job in its own right. The Lifestream motif could be the one remainder from the water (and healing) aspect of CNJ to remain with CNJ, while CNJ/GEO take a more direct Water approach.
    (0)

  10. #30
    Player
    Cidel's Avatar
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    Jun 2012
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    Bastok
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    1,481
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Seraphor View Post
    Various reasons why we won't get a straight up Geomancer. Most of all being that they're already established within ffxiv lore to be nearly identical to Conjurers.

    They could have made Geomancer something unique, but instead they wrote themselves into a corner by making it a healer that uses wind, earth and water elemental spells.
    I'm loath to admit it, but based on the AST job quest line, it really feels like the devs decided to give Geomancer nothing more than a "cameo appearance" in-name only. It's almost as if the devs said: "hey, I don't think we'll make Geomancer an actual job in XIV, so let's just mention them in another job's quest line and basically write them off as a slightly different version of an already existing thing. There, it's technically in XIV."

    It's a damn shame.

    Quote Originally Posted by Shurrikhan View Post
    Tbf, they could use the Soulfont aspect of WHM to further move it away from CNJ, and make CNJ/GEO a job in its own right. The Lifestream motif could be the one remainder from the water (and healing) aspect of CNJ to remain with CNJ, while CNJ/GEO take a more direct Water approach.
    I don't even think the devs like nor want to have classes being any more a part of what they already are. Classes seem like baggage they were stuck with from XIV 1.0. They tried branching 2 jobs (of different roles though) from one class and they've said "never again."

    Really, the only thing that can save Geomancer from being "that-one-job-mentioned-in-some-other-job's-story-that's-too-similar-to-be-it's-own-job" is some terribly creative writing like: "Oh hey, this one NPC learned how to be a different kind of Geomancer, job quest starts here!"

    I'd love for Geomancers to be something unique and a possible new job candidate, but how they were introduced into XIV doesn't leave a good outlook.

    Sorry to derail the BLU thread further. But yeah, Bluemage, sure, why not. Love em
    (0)

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