If BLU is added, make it dps. Thoughts?
If BLU is added, make it dps. Thoughts?
So a Red Mage clone?
And in what way would it's being a DPS necessitate it follow that same stale convention? In what way would its being a tank make that less likely? (Have you met Paladin?)
Its role is irrelevant to its playflow or mechanics of DPS, save that a tank will necessarily have fewer abilities by which to broaden, deepen, flesh out, or otherwise make that playflow or those mechanics unique. Conflating all possible designs for BLU with... RDM, of all things, on a mere basis of role is absurd.
@Seraphor
If there are components you do or don't want in the job, if ever it is actually implemented, perhaps you ought speak to those directly?
I was thinking about this the other day and had the weird idea to make it a strength based melee dps that weaved ogcd blue magic betwee combos to build blue magic points that would allow it to use powerful blue magic like a spell from king behemoth or ixion. The level 50 ability would be azure lore (can only be activated with enough blue magic points). Azure would have to be active to cast the powerful blue magic. For weapons it'd use dual kilij (curved sword originating from Turkey) to perform melee combos that could restore mp and deal damage.
I thought about something like this too and it seems simple enough. People, everytime this is brought up, say it would be like red mage. Nope, make it a melee dps that uses magic abilities. The "monster" abilities traditionally associated with the role can be gained from "Special monsters" during the story missions. Done. You build up blue magic and use powerful abilities.I was thinking about this the other day and had the weird idea to make it a strength based melee dps that weaved ogcd blue magic betwee combos to build blue magic points that would allow it to use powerful blue magic like a spell from king behemoth or ixion. The level 50 ability would be azure lore (can only be activated with enough blue magic points). Azure would have to be active to cast the powerful blue magic. For weapons it'd use dual kilij (curved sword originating from Turkey) to perform melee combos that could restore mp and deal damage.
It would be cool if you could get different hotbars for said abilities, (like you can set which ones you want to use, sort of like how summoner chooses which summon they want, and they each come with their own hot bar).
If blue mage were to be a DPS, it'd probably be more fair to compare to whichever other DPS job of its type brings a boatload of utility as Square would have to seriously screw up to not make blue mage a utility DPS.
I have done, ad nauseum.And in what way would it's being a DPS necessitate it follow that same stale convention? In what way would its being a tank make that less likely? (Have you met Paladin?)
@Seraphor
If there are components you do or don\\'t want in the job, if ever it is actually implemented, perhaps you ought speak to those directly?
A blue mage is iconic for learning it\\'s skills from enemies, typically by getting hit.
That\\'s not going to work in XIV, but what could work is a job mechanic whereby taking hits fills a gauge that allows you to cast blue magic, in between your melee weaponskill.
Getting hit as a job mechanic can only work for a tank.
Not to mention the classic blue magic spell set is already suitable for a tank.
Damage mitigation and weak gimmicky heals, debuffing utility and a few potent AoE damaging spells.
It already looks like a DRK/PLD skill set.
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