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  1. #1
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Shneibel View Post
    read it again, imo
    "70% (Tired Stage 1): Reduce Character Stats by 20%
    50% (Tired Stage 2): Reduce Character Stats by 50%
    0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%"

    Aha, because not being able to fight or craft or gather AT ALL and therefore not getting exp until we are not "tired" anymore is nothing like the fatigue system we thankfully got rid of..
    (8)

  2. #2
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Atoli View Post
    "70% (Tired Stage 1): Reduce Character Stats by 20%
    50% (Tired Stage 2): Reduce Character Stats by 50%
    0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%"

    Aha, because not being able to fight or craft or gather AT ALL and therefore not getting exp until we are not "tired" anymore is nothing like the fatigue system we thankfully got rid of..
    quote myself:


    How does CS work ?

    Player place the CS at the spot he/she desire and stand in the area effect of CS and the Stamina Gauge will increase
    *can not share with player outside party*
    Type of CS:

    There are 2 type:

    Player CS: Buy from NPC (have to buy, cant craft or get as drop) : 50k/each Duration 1h
    *Addition: Player can keep the CS system alive(inrease CS duration) by use "supply items" inside the CS area. Sell for 500 gil/each at the same NPC*

    City/Camp CS: In every city & every camp
    if this sound like the "fatigue" system that prevent player from exp, I give up on this comunity
    (0)

  3. #3
    Player
    Atoli's Avatar
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    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    The only difference lies in the fact that you have a way around it if you have money.
    Now show me a beginner player who has 50k per hour to give just so he can even PLAY.

    And now show me who won't leave this game after the first 4 hours of playing..
    (8)

  4. #4
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Atoli View Post
    The only difference lies in the fact that you have a way around it if you have money.
    Now show me a beginner player who has 50k per hour to give just so he can even PLAY.

    And now show me who won't leave this game after the first 4 hours of playing..
    price can change and adjust, I am not the one who decide on price and duration of stamina it is the DEV job, I am only suggest the rough idea.

    And remember, Party can share a CS it is not 8 men party = 8 CS place in the same spot, it is 1 CS share between 8 ppl in the same party
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    45
    Did you seriously start a topic about re-introducing fatigue AND also about reducing exp gains (in another thread)?

    Are you serious, or a professional troll?
    (3)

  6. #6
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    No. Holy Twelve, no. How long did it take us to convince the devs to take out the miserable crappy Anti Poop Socking mechanics that were in the game at launch? What could possibly lead anyone to believe that new ones being put in would be a good idea? XP grind is going to happen. Preventing people from playing in the playstyle they'd prefer or putting arbitrary restrictions on things is only ever just going to make people irate.

    (To be clear: As a fairly vicious anti poop socking method goes, it's pretty well thought out; if the Fatigue system in-game had been like this all along, it's possible it'd have stuck around. I just really don't think it's good for the game or a system anyone needs. Yoshida's made his positions fairly clear about guildleves - he no longer is selling them as the forefront of the game, and this system is heavily balanced in favour of doing guildleves, which is another reason for rejecting it.)
    (3)
    Last edited by Teakwood; 12-01-2011 at 01:31 AM.
    7UP!


  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Orophin View Post
    The last thing I want is another mechanic limiting me in how I can play the game. I'm pretty sure SE can come up with a better idea for a gil sink.
    This exactly.
    Yoshi has stated that his design philosophy is to allow players the freedom to play however we like. If you don't want to grind, don't grind. People who want to grind are free to do so. No need to punish people who have fun in different ways than yourself.
    (2)

  8. #8
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Atoli View Post
    "70% (Tired Stage 1): Reduce Character Stats by 20%
    50% (Tired Stage 2): Reduce Character Stats by 50%
    0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%"

    Aha, because not being able to fight or craft or gather AT ALL and therefore not getting exp until we are not "tired" anymore is nothing like the fatigue system we thankfully got rid of..
    The fatigue system made it so we didn't get EXP. This makes it so we can't even play.
    The fatigue system wore off after not playing or playing as a different job for a while. The makes it so you have to pay 50k.

    This isn't the same as the fatigue system. Its much worse.
    (4)

  9. #9
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Kafeen View Post
    The fatigue system made it so we didn't get EXP. This makes it so we can't even play.
    The fatigue system wore off after not playing or playing as a different job for a while. The makes it so you have to pay 50k.

    This isn't the same as the fatigue system. Its much worse.
    self quote:

    There are 2 type:

    Player CS: Buy from NPC (have to buy, cant craft or get as drop) : 50k/each Duration 1h
    *Addition: Player can keep the CS system alive(inrease CS duration) by use "supply items" inside the CS area. Sell for 500 gil/each at the same NPC*

    City/Camp CS: In every city & every camp
    I think it is my fault for not write about how long it take to increase, but if I suggest that you CAN NOT fight at all when stamina gauge become 0%, I WILL NOT suggest that you waste 50k to increase the stamina gauge on the open field & dungeon or bother to write about "Player CS".

    Ever bother to read and think about why it have only 1h duration ? that is because it wont take long to get back the stamina, do i really need to point this out ?


    I am hands up on this community, Amen


    edit: by say "my fault" mean I am being polite, I do expect ppl can think, but I guess I expect to much
    (0)
    Last edited by Shneibel; 12-01-2011 at 04:37 AM.