I am hoping it is more monster hunter style of NM hunting. An unique super strong NM that only your party can takes down
All I'm saying, is that NMs have different combat patterns and mechanics. I never said nor implied that they were engaging, or fun, or complex, or anything else than simply being different.What I mainly wanted to reference wasnt the technical issues but the design issues behind a fight thats fought by up to 144 - I dont even mean that in the way you probably mean "difficulty" but rather in a way of complexety to the fight.
Its meanigful mechanics that are making fights in this game intresting - and you simply can not have them in content with (1) to many people and (2) a not fixed number of people.
Kefka gives the DPS a stack-marker each, so the other 4 people have to coordinate to stack with them. Byakko drops those bombs on 3 people, who need to make sure to stand away from each other. Shinryu breathes his earthbreath at you and you need to drag that not into the group. All of that matters for the success of the fight. Healer checks, tank busters and swaps, dps mechanics and enrage... all of the things that are making content a challenge and therefor intresting.
All of those things cant really happen with large scale FATEs.
Its not about the content being more "difficult" - we dont need to talk Savage here! - its about the content actually being intresting.
...but I feel you dont wanna see that and that we're not gonna come to an agreement here, specially when you're ignoring the point of the core-element still being to fight the boring monsters to spawn the FATEs. Thats okay with me though. I'm happy for everyone who finds some enjoyment, for whatever reason, in Eureka.
Personally, I prefer an engaging 10-minute fight over a 2 minutes FATE-zerg-rush, thats all.
Even if the difference is subtle, it's still a difference. Something with even a little difference is not identical to something else. That's the very definition of these words. I can't get more objective than that.
If you disagree with me on that one, then I guess we cannot reach an agreement and should stop here.
Thank you for you intervention then. (I mean it.)
Oh yeah, absolutely. It's not like they planned for the train. It was player creativity to take a dumpster fire and turn it into an instance wide marshmellow roast. I think we can appreciate what the playerbase has been able to create while also acknowledging the issues with the design.While I agree there is more going on in the chat than usual I'm not encouraged. People are bantering because they're bored and HAVE to communicate to organize the solution we've invented for this area (the NM train). The fact that other players are making the zone enjoyable for us isn't a plus for Eureka . Sure they said we'd have to talk to each other to figure out things but as far as I can see it was for the solutions to the 4 quests. The community has always come together to discuss optimal tactics and hidden mechanics, these just happen to require continued communication during the instance. I'm happy the NA playerbase can come together to help each other and play together but I don't think it was intended or should be viewed as something in the new contents favor.
The other day there was a thread about losing a level due to XP after dying in a disconnect. Sounds like awesome gameplay.Truth be told, the entire line of reasoning irks me.
I mean, the original argument was that Eureka gets better at higher levels, right? And apparently, what changes between level 1 and 20 is that Eureka plays more like regular content in FFXIV, because you get more convenience (aetherytes/mounts) and the power difference makes the place less dangerous, allowing you to achieve more on your own and travel more freely.
But the danger, inconvenience and group orientation were supposed to be the selling points of the content. Yet it gets better when they are reduced. But they're good. Somehow. I must be missing some very crucial step here, because as it stands, dumping a couple hunts with special spawn conditions into any zone to facilitate "barrens chat" would have been just as good? Or not? I don't really get it.
The "selling points" are a lot of things that were gradually removed from MMOs for a reason: they're not actually that good.
Last edited by Tridus; 03-30-2018 at 08:24 AM.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Then what's even the point?
People like you need to learn to handle hyperboles.
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