...except you keep ignoring that my "everything is the same"-argument wasnt limited to NM/bosses but included the core-mechanic of Eureka, which is to spawn those bosses in the first place.
Not only are those FATE-bosses not very complexe, due to the nature of the content, but the simple core-element doesnt differ from level 1 to level 20: Fighting not very intresting, because mechanicless mobs.
Why do you believe did they remove the trash fights in raids? Because they werent intresting!
Why do you believe did people "skipped" them already even in T1? (Skip=8 people from 8 different statics went in and up to the boss, so 8 statics could teleport to the boss straight away instead of having to do the trash pulls)
I suppose you want to be "fair" to the game-devs by pointing out that there are (slight) differences between the NMs, maybe even between the normal mobs. I can understand and appreciate that.
Maybe the problem is that I'm one step ahead of you, in a sense. Because I'm not asking "Okay, how different are those two fights really?" but rather "Is it fun to play those two fights?"
On paper two NMs might be very different - but when it comes to playing and its only zerging down another boss, thats not really something I can take into consideration... its a bit "Maybe there are good ideas in those fights, but they dont work with this scale of people - sadly, this missed the mark".
And again, something I cant stress enough: In order to even fight those NMs, you need to chain-kill those mobs. That is the extremly boring part I'm having such issues with.
I feel our communication also had the problem that all you wanted to show is that there is a difference between content within Eureka - wether thats being level 1 vs. level 20 or Pazuzu vs Sabotender. You admit yourself that you're not taking into consideration wether or not the content is fun or boring.
But thats the very thing that is important here! Wether the content is "fun" - not how big the difference between a level 1 and a level 20 experience is. Or between Pazuzu and Sabotender. And what I've been trying to tell you is: Even if there might be a slight difference between those experiences, at the very bottom of things the content stays the same. You're still chain-pulling mobs to spawn a FATE that has no chance to shine with mechanics, because it dies so quickly. Doesnt matter if you had to walk there, could use an aerythe or were able to call your new dino-mount. Its still: chain-pulling mobs, killing NM. Chain pulling. NM.
And well, a dungeon I get to enjoy and appriciate (if I want to) for 20 minutes - I get to see the mechanics. I have to deal with them.
Honestly, if we're talking unsyched content, I'll drop the argument that EX-primals are so different from each other, because we're just burning them down in no-time. That is whats happening to those FATEs, because its whats happening always to hunts and FATEs.
And its something they should have known would happen.
But maybe this really boils down to taste - for you, the detail wether a mob has a line or a cone AoE makes an actual difference. To me, thats not enough - I'll still dodge the AoE by taking a step forward through the mob and a step backward to get into position again. The shape of the AoE is simply not enough for me have a "new experience" (that term sounds bigger than its supposed to be).



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